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    Pathfinder 1E How to deal with high AC PCs

    Ok alot of replies here, I can't go into each but here are answers for some of you. Many good suggestions here. I have used most of these already. the problems is what someone else said - it soon becomes obvious if every fight has someone with a ready "hold person" spell, a grapple monster...
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    Pathfinder 1E How to deal with high AC PCs

    18? You know how long ago I actually hit this PC on an 18? That wouldn't be a problem, as you say these occurrs fairly frequently. No, I'm talking AC 34+ against enemies with maybe +10 to hit. The only enemy so far who has reliably hit him is the golem, who needed a 12+ - that was an exiting...
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    Pathfinder 1E How to deal with high AC PCs

    Yeah. In my case I have a character that has both. Surprise works to some degree, but the magical breasplate and shield still gives an impressive flat-footed AC. CMD is not affected by armor, but it is affected by almost everything else, including the actual Base Attack Bonus, which is at this...
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    Pathfinder 1E How to deal with high AC PCs

    Hello folks. I'm an experienced DM in D&D, and now also Pathfinder. However, I've noticed that in the latter, it's even easier to boost AC even at the lower levels than before. Armor, especially medium (as well as full-plate) has become better, and Fighters are better at using it increasing...
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    Pathfinder 1E ACTUAL Evil Campaign

    Are you looking for inspiration or actual rules for certain situations that only arises in evil campaigns? I've ran a couple of evil campaigns in my time, so I might help with the former or some of the latter, but I don't think everything requires rules. I don't use anything from BoVD, and...
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    Why not monks?

    16 dex, sword and board, using fighting Defensively and Combat Expertise, yes. Specialized for defense indeed, but I wouldn't say extremely optimized. Of course the Monk will win eventually, but the point is that high AC opponent's will make the Monk's life hard. You mentioned dragons, and those...
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    Having trouble scaling encounters to make them challenging

    You do realize there is 1 round casting time on Summon spells, right? That means they don't appear until the second round on the Summoner's turn (unless there is some ability I don't know about). Also, AC 23 is not very good for a BBEG, it's more like a standard fighter at low levels. A CR 11...
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    Doublestrike Feat with Sneak Attack

    My last name is not Dork, Friend.
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    Doublestrike Feat with Sneak Attack

    How do you figure? The wording is nothing like Manyshot, and Manyshot even states outright there is only a single attack roll, while this ability does not. I'm not saying 1 attack roll is unbalanced, but is that really what is meant?
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    Why not monks?

    I'm sure he would be useful, but the 5th level Fighter in my game would be able to stand toe-to-toe against him for a number of rounds. He would still lose out simply because of the number of attacks. By my calculations the Monk has about 30% chance to hit him (AC 32) per round, assuming he...
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    Why not monks?

    I'm sure he would be useful, but the 5th level Fighter in my game would be able to stand toe-to-toe against him for a number of rounds. He would still lose out simply because of the number of attacks. By my calculations the Monk has about 30% chance to hit him (AC 32) per round, assuming he...
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    Having trouble scaling encounters to make them challenging

    Damn double post... slow connection today
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    Having trouble scaling encounters to make them challenging

    To be honest, as long as the entire party has something to do and are equally challenged, there is no real problem. If so, "blindly" pumping stats works fine, the party generally won't know which level your NPCs are anyway. I can see the Summoner might be a bit of a problem, which of course will...
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    Doublestrike Feat with Sneak Attack

    I think the easiest and possibly the sanest interpretation is that you get one attack with each weapon, in 2 separate attacks rolls, with penalties for TWF as normal. This means it basically allows you to do 2 attacks with a standard action. This is the opposite of the Manyshot feat, which...
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    How do your rogues get their sneak attacks in?

    Maybe you require too much of the Rogue? If you need the Rogue to be expert on traps, a good scout, a social chameleon AND a light-fighter, then yes he obviously fails at being good at all that. But nothing says he has to, in fact I have seen plenty of Rogues dumping charisma and wisdom in favor...
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    How do your rogues get their sneak attacks in?

    This seems more like a rules clarification to me - in 3.5 it says creatures can walk through the area with a DC 10 Balance check - it doesn't say you need to take a balance check if you are not moving. About what it should say, well for starters it should be a balance check to avoid falling in...
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    How do your rogues get their sneak attacks in?

    Hmm I never saw that tactic used in 3.5. Blinking and/or Invisibility is a given though, for mid to high levels. For the grease, well we never interpreted that enemies within it was always balancing. The spell said you needed to make a balance test to move, not to just stand there and fight...
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    How do your rogues get their sneak attacks in?

    Sorry, wrong before and wrong again. Read up on the rules about sneak attack: Rogue - Pathfinder_OGC Notice it says "when the Rogue flanks her target." You can also check the flanking rules and see you can't flank with a missile weapon. That's why melee rogues are generally better than...
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    How do your rogues get their sneak attacks in?

    LOL! You proved his point Stream :P Anyway, flanking is the most reliable way to gain sneak attack, so that's what the 10 str Rogue in my game does. That means he is fairly useless sometimes, and he is of course more vulnerable than some, but not quite as useless as our Bard. Invisibility and...
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    Chaotic Monks - how to get them?

    To be honest, I don't know why Martial Artist does not work for you. AFAICS, you only lose the spiritual class abilities, which actually makes sense. Maybe they could let you do that for Drunken Master too.. that's more like an ex-Monk anyway.
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