Search results

  1. K

    Hybrid Warlock/Swordmage

    As I mentioned, if this weren't in LFR, I'd go with 19/16. However, in LFR you can re-choose your stats each level. So if I start at 20/14, at level 4 that can become 20/16 (by re-choosing my initial stats as 19/15). So it's really just a question of whether, for the first three levels, it's...
  2. K

    Hybrid Warlock/Swordmage

    Interesting. It requires Dex 13, but 2 feats for shadow walk plus a little extra damage per encounter might be worthwhile. I hadn't looked at the wording on Twofold Pact -- that's a major boost at paragon. Because this is for LFR, I don't have to plan out the pact choice from the start; it...
  3. K

    Hybrid Warlock/Swordmage

    Well, starting at AC 17 and 33 hp would be as good as or better than a greatweapon fighter. Which isn't exactly a tough defender, but it should be good enough to stand in the front line. Early on, I'd say that a couple temp hp a couple times per fight is worth less than +3 AC. Later on (e.g...
  4. K

    Hybrid Warlock/Swordmage

    Actually, I was going for Con as the main stat -- probably starting at 20 Con, 14 Int (if it weren't in LFR, which now allows stat retraining, I'd start 19 Con, 16 Int). That makes for strong attacks, and it would give a starting AC of 17 with Swordmage Warding (10 + 2 Int + 2 leather + 3...
  5. K

    Hybrid Warlock/Swordmage

    I've been thinking about a character idea, and I'm curious if anyone's played something similar -- if it's fun, effective, etc. The idea is to go for high CON (INT secondary) and use mostly warlock powers plus Aegis of Shielding. In particular, Hellish Rebuke + Aegis of Shielding is quite a...
  6. K

    So... why exactly can you not take actions after a charge?

    Based on the PHB2 FAQ (question 4), you can take free actions after a charge. It's unclear whether the free actions happen before or after the end of your turn (e.g. if you attempt saves first, or if your until-end-of-turn effects wear off), but it's apparently ok to take free actions that are...
  7. K

    D&D 4E 4E Eschew Material Components?

    I've been thinking that a feat like that would be a good idea. Something like: you can cast level x 20gp in free non-creation rituals per day. The number should probably scale non-linearly, though -- maybe have specific amounts it allows at levels 1, 6, 11, etc.
  8. K

    Throw and Stab + Howling Strike

    My understanding is that you need to wield two weapons for Throw and Stab, not just one weapon that's both a thrown weapon and a melee weapon. Has there been any clarification on that? You could do the same weapon-switching trick with a pure ranger, but then you'd have far fewer options to...
  9. K

    Throw and Stab + Howling Strike

    If this works, it will probably be errata'd or something, but I'm trying to see if it works in the first place. A hybrid ranger/barbarian takes Throw and Stab, Howling Strike, and Hybrid Talent: Hunter Style. (note: I don't have my PHB3 with me to check that hybrid talent option). He starts...
  10. K

    Superior-implement staff with a weapon enchant?

    I just got my PHB3, and there doesn't seem to be any language that specifically addresses this. My guess is that it's possible, but I'm wondering if there are any rules that cover this directly. A wizard buys a mindwarp staff (superior implement) and then adds a weapon enchantment (e.g...
  11. K

    New Wizard Summoning Spells!

    How does the timing work for the succubus's intrinsic nature? When it hits, "the target is dominated until the end of your next turn". Then, on your next turn you don't give any commands, so "If you haven't given the succubus any commands by the end of your turn, it shifts 1 square and attacks...
  12. K

    New Wizard Summoning Spells!

    FWIW, I asked customer service about this and was told that the summoner follows the intrinsic nature directions and makes any allowed decisions, not the DM.
  13. K

    New Wizard Summoning Spells!

    If the succubus dominates someone on her own, I believe the target is still dominated by the wizard, not the succubus. From PHB2: "If a summoning power allows the summoned creature to attack, you make an attack through the creature, as specified in the power description." The dominate attack...
  14. K

    Staves

    I'm playing a staff wizard and was looking at those feats. I think Staff Fighting can be worth it, but TWF/TWD don't cut it for me. Assuming you take Dual Implement Spellcaster, and your off-hand implement has an enhancement 1 less than your main, Staff Fighting is effectively +1 AC and +1...
  15. K

    Official Rules Updates (March 02, 2010)

    Winged Horde has been updated, but not correctly. Instead of being changed to 1d6 damage, the "Hit" line is now missing completely.
  16. K

    Because AO threads never go out of style.

    Not addressing the forced movement stuff, but: For b), close powers don't provoke. Also note that for both a) and b), you only threaten squares adjacent to you, even if you're using a reach weapon (unless you have threatening reach). So it won't be for an enemy "within range", it will only be...
  17. K

    Any decent wizard encounter 1's?

    Being able to put all the damage on a single target is a big deal. It helps action economy, as you mentioned (which alone is quite important), killing off monsters early lets the players shape the battlefield (more room to maneuver, gets rid of pesky controllers/artillery, etc.), and the damage...
  18. K

    Any decent wizard encounter 1's?

    Just looking at the base spells, I'd say Divine Bolts is comparable to Winged Horde, and Hand of Radiance is superior. 3 independent targets is significantly better than all enemies in a burst 1 (IMO), for only 1 less average damage. However, wizards have access to Enlarge Spell and better...
  19. K

    Any decent wizard encounter 1's?

    Yeah, I'm curious if it will get nerfed or not. There were cries of it being broken immediately after the Dragon article came out -- I'm sure the folks at WotC were equally capable of realizing its power. Since then, they've had two chances to revise it: the compiled version of Dragon 381 and...
  20. K

    Any decent wizard encounter 1's?

    What I'm asking is: Given that Winged Horde is available, which encounter powers are worth taking? For planning a character in a game that allows Winged Horde (like LFR), that seems like a reasonable question to me. If Winged Horde is sufficiently broken, I suppose you could say the answer is...
Top