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  1. K

    [Adventurer's Vault] Problematic Items

    It's only available towards the end of epic, but the Opal Ring of Remembrance gives +2 to Intelligence attacks, which I'd think would be more significant than +6 damage. I was definitely surprised by the Bracers of Archery and Iron Armbands of Power, though. I can't think of any other item...
  2. K

    Lots of statistics from the Monster Manual

    The raw data I used is just the full text of the MM from the pdf (available here or here). I selected the entire pdf, then copied and pasted it into a text file. What I can provide is the perl script I used for parsing. My first script, which I used for most of the statistics, operated on a...
  3. K

    Longspear for paladin?

    Have you reached paragon tier yet? The obvious combo is polearm gamble with combat superiority -- stop them from even being able to reach you -- and I'm curious how that works in practice. Knock-prone powers also seem like they would work extremely well with a reach weapon (only Spinning Sweep...
  4. K

    What damage does weapon enhancement add to?

    This is even more of a concern for implement bonuses to spell damage. For example, if you take a swing at a wall of ice, do you take 2d6 cold damage or 2d6 + implement bonus of the caster? What if the caster has dropped the implement or started using a different one in the meantime? Or if a...
  5. K

    Forked Thread: DM advise for an all-striker party?-Pushing/Forcing players into roles

    The party I'm DMing for started with paladin, ranger, rogue, wizard, and a player who went with warlord because the party needed a leader. After a couple sessions, he decided he really didn't like warlord, and he wasn't at all interested in cleric. He brought in a new character -- a warlock --...
  6. K

    Vorpal Uber Weapons?!?

    Honestly, while the vorpal weapon damage looks potentially huge, it doesn't work out that way if you do the math. In the best possible case -- using a vorpal falchion (2d4) with gauntlets of destruction (reroll all 1's) -- you raise the average [W] damage from 5 to 9. Just using a weapon with...
  7. K

    Sure Strike & Power Attack

    I can't see any reason for a ranger to take Careful Attack, but Sure Strike has at least one use: If you also have Heavy Blade Opportunity (not too unlikely, since heavy blades are sure to be a popular choice), Sure Strike is a good way to help make sure you hit with your opportunity attacks to...
  8. K

    Closing Spell: As powerful as it looks?

    Actually, I think the Blood Mage level-20 daily is far stronger. The main advantage Closing Spell has is being a burst 5 rather than a burst 3. But if you look at the effects... Closing Spell is 8d10 + Int (if used as your last daily), which averages 44 + Int. Destructive Salutation is 6d6 +...
  9. K

    Nice fighter combo

    This isn't especially tricky or obscure, but those high-level fighter powers sure do start working quite nicely together. In one round, blowing an AP, a daily, and two encounter powers, you can use: Force the Battle (29 daily, minor action) Action point w/Pit Fighter Extra Damage Action (Level...
  10. K

    Lots of statistics from the Monster Manual

    Yeah, that's already in there, under Defenses -- the third and fourth tables. If you see Brutes, go for Reflex or Will; if you see a Controller, go for Reflex.
  11. K

    The highest-damage fighter power is level 3?!

    p.59, "Some powers allow you to make secondary (or even tertiary) attacks. The power description indicates if you can make such an attack after the previous attack was a hit, if that attack was a miss, or regardless of whether the previous attack hits or misses." If the indentation "indicates"...
  12. K

    The highest-damage fighter power is level 3?!

    Wow, that's a nasty combo. Hmm... after doing the math, it's not as scary as I thought, though. An extra roll 1/3 of the time, including on the extra rolls, means you get an average of 1.5 rolls. Each roll averages 3, since you can't roll a 1. So that's an average of 4.5 damage per d4, which...
  13. K

    The highest-damage fighter power is level 3?!

    If the secondary attack is supposed to be indented under Hit, that means you get a secondary attack each time you hit, for an average of three attacks if you hit half the time. If the secondary attack is supposed to be independent of whether you hit, then you always get exactly one secondary...
  14. K

    The highest-damage fighter power is level 3?!

    Specifically, I was looking at single-target damage and not considering status effects. And the top-damage power looks like Rain of Blows, a level-3 encounter power. The reason is that it gives you the most attacks against a single target of any fighter power, which means you get to apply the...
  15. K

    What happens with reliable multi-target powers?

    For example, the fighter level-9 daily Thicket of Blades is reliable and lets you attack everyone in a close burst 1. The definition of reliable is: "If you miss when using a reliable power, you don't expend the use of that power." So does that mean that if you hit twice and miss once with...
  16. K

    More statistics from the Monster Manual -- attacks

    I put together one more set of statistics from the Monster Manual -- some information about monster attacks. These statistics count every listed attack equally, whether it's at-will, encounter, recharge, etc. I've updated the original MM statistics post to include these new tables. The first...
  17. K

    Wizard Combo: Bleeding the Storm

    I also originally read the Orb power as being able to extend any effect that would normally end at the end of your turn, but it actually only lets you "extend the duration of an effect created by a wizard at-will spell" (emphasis added). So the duration-extending part can only be used on Cloud...
  18. K

    Is it a damage roll if you don't roll?

    I sent in a similar question to customer service, using Flaming Sphere as the example. You get the implement damage bonus to the initial hit, but what about to the 1d4+Int damage for standing next to the sphere? What about when you use a standard action to attack with the sphere again? There...
  19. K

    D&D 4E 4E errata up on wizards.com

    The main differences are burst 5 instead of burst 2, and Cloudkill doesn't block LoS. It doesn't seem like much for going from level 5 to 19, but it is almost 5x the area covered.
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