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  1. Pseudopsyche

    Forked Thread: D&D needs to grow up (ala scifi in the mid-20th century?)

    I believe that much of the scorn heaped on role-playing games stems precisely from the perception that they are for adolescents, not grownups. For better or for worse, I suspect that the best hope for change will come on the coattails of larger industries, such as video games, which have the...
  2. Pseudopsyche

    adding plot/intrigue to KotS (in Eberron; spoilers)

    This week I will start a new Eberron campaign with Keep on the Shadowfell, and I'm worried that even the Eberron conversion from Dungeon 155 doesn't add enough intrigue. My players have voiced a preference for "more story" than a dungeon crawl, but I would really like to make some use of the...
  3. Pseudopsyche

    Should I let my players kill each other?

    I would like to second everything El Mahdi wrote but especially this bit. "It's what my character would do!" is a lame excuse. Players choose who their characters are and what they do. Choosing a character who generates dissension is choosing to sow dissent.
  4. Pseudopsyche

    As a player, how would defense rolls work for you (rather than DM doing atk rolls)?

    As a DM, I used the Players Roll All the Dice variant in 3.5, and the players didn't seem to have any trouble catching on. I liked it, since it cut down immensely on the amount of dice I rolled. However, I switched back to the default rules for 4e, for two related reasons. First, a number of...
  5. Pseudopsyche

    Help with KotS Scenario

    You don't have that big of a mess here. You (narrowly) avoided the real disaster of having the PCs fight three encounters' worth of monsters, the outside force and both inside waves, at the same time. After slaughtering the minions, the PCs were probably wise to retreat, leaving only two...
  6. Pseudopsyche

    Design and Development: Monsters

    Oh, no, you're right, bookkeeping certainly still exists for many monsters. I made my original statement about the elimination of bookkeeping in the context of running a dragon when you assume it's reasonable to use the breath weapon as often as possible. The change in the recharge mechanic is...
  7. Pseudopsyche

    Design and Development: Monsters

    I'm not sure I understand your question, but when running a 4E dragon, I simply roll the d6 at the beginning of all of the dragon's turns. If I roll a 5 or a 6, I know the dragon will use its breath weapon on that turn, and I immediately begin to execute that plan, potentially first moving the...
  8. Pseudopsyche

    Design and Development: Monsters

    Suppose you are playing a character fighting a 3E dragon that has just used its breath weapon on you. You know its breath weapon will recharge in 1d4 rounds. Immediately after attacking, the DM rolls a d4 in secret. It's either a 1, 2, 3, or 4. In the first round after the initial attack...
  9. Pseudopsyche

    how to avoid player information overload in Eberron

    I'd like to adopt the Eberron setting for my upcoming campaign, but after learning the design philosophy behind the Points of Light default, I'm worried about overwhelming my players with background information. For example, the Five Nations sourcebook describes the average citizen's opinions...
  10. Pseudopsyche

    official revision to skill challenge system

    I'm considering implementing diminishing returns in my skill challenges. In short, when a PC achieves a success with a particular skill, the DC for that skill increases for that player for the remainder of the challenge. A PC optimized for a certain skill can still ensure one success with that...
  11. Pseudopsyche

    official revision to skill challenge system

    WotC just published new errata for the core books: http://www.wizards.com/default.asp?x=dnd/updates . The DMG errata revises the skill challenge system. In short, the DCs have been changed so that moderate is about 10 + 1/2 level. (Target DCs are the same for skills and mere ability checks...
  12. Pseudopsyche

    Forked Thread: KotShadowfell wierdness/plotholes.

    Page 36, which describes this section of the dungeon, states, "When clerics served in the keep, they performed daily ceremonies to keep the dead from rising. Now, nothing prevents the influence of the rift from bringing the dead back to life." The blurb for Area 7 on the same page elaborates...
  13. Pseudopsyche

    Perpetual Motion Killer Bolder

    In my copy, the dotted red line stops one square short of completing the loop. I assumed that's where the boulder runs out of momentum.
  14. Pseudopsyche

    no text in image verification

    Great, thank you! I appreciate all the work y'all have put into this site!
  15. Pseudopsyche

    no text in image verification

    I just tried to create a new account, but I couldn't pass the image verification step. The image always seems to contain a background texture but no actual letters or numbers. (I'm human, I think.) The problem occurs in both Safari 3 on my Mac and Firefox 3 on our PC. (I was actually trying...
  16. Pseudopsyche

    A talk on the concept of "failures" in a skill challenge (no math, comments welcome)

    My understanding of RAW skill challenges is that individual players can't opt out. ("In a skill challenge encounter, every player character must make skill checks to contribute to the success or failure of the encounter." DMG 74) The Aid Another action only applies to group skill checks (DMG...
  17. Pseudopsyche

    Pramas on 4E and New Gamers

    If WotC is smart, they'll make the Character Builder on D&D Insider both free and as newbie-friendly as WoW character creation. But yeah, asking somebody to learn D&D from the PHB is like asking somebody to read the entire WoW instruction manual and web site before actually playing the game. I...
  18. Pseudopsyche

    A discussion of Keith Baker's post regarding the Skill Challenge system

    In this sense, almost every skill challenge I've seen published from WotC has seriously tweaked what's presented in the DMG. I'm going to go out on a limb and predict that WotC will address the problem with skill challenges by tweaking the definition of success. With minimal changes to the...
  19. Pseudopsyche

    A discussion of Keith Baker's post regarding the Skill Challenge system

    binary outcomes versus graded performance This. I trust the OP's math, but I wonder if the key problem is the DMG's fixation on skill challenge encounters as having a binary outcome: success or failure. This fixation seems to stem in part from categorizing them as just another kind of...
  20. Pseudopsyche

    4E "Multi-classing": Someone please explain

    I don't think it's accurate to say that the new multi-classing rules only allow a character to dabble in a second class. Consider the case of a cleric multiclassing into fighter by taking every multiclass feat and selecting fighter as his or her paragon path. The cleric dabbling in fighter...
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