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  1. HeapThaumaturgist

    Dark Matter fluff

    My wife and her brother and friends all very much enjoy the Alternity system. Whenever we go out to visit, I end up running a few Star*Drive and Dark*Matter games under the original Alternity rulesets. I prefer d20, myself, because of the OGL. There are also a few issues with Alternity, though...
  2. HeapThaumaturgist

    d20 Modern: What Would you change part II

    I think where Modern somewhat falls down is it didn't do enough to differentiate the classes based on talents INTO something that was combat-able. There are combat-able talents for the three mental classes, but they largely are less powerful than they should have been or dispersed in different...
  3. HeapThaumaturgist

    d20 Modern: What Would you change part II

    Of course you don't want your system to model nothing but military combat gametypes. That is, I feel, the major fault with SpyCraft 2.0. It claims toward generalism, but everything feels heavily designed to the core James Bond Spy Movie tropes with "well you can change it this way"...
  4. HeapThaumaturgist

    d20 Modern: What Would you change part II

    Of course then the problem comes that you can no longer model somebody who wants to play somebody that IS a wimpy fighter. But that's not necessarily a defect, again. One of the reasons I like classed systems is the class framework mandates a certain minimum efficacy level. Where-as in a...
  5. HeapThaumaturgist

    d20 Modern: What Would you change part II

    Which is an interesting design philosophy. That begins with the assumption of effectiveness in combat being a general prerequisite for the adventurous soul. Though it does raise the question of what sets the "combat guy" apart from the "skills nerd" if both are equally adept at basic fighting...
  6. HeapThaumaturgist

    d20 Modern: What Would you change part II

    How do you determine who gets spells? I like the BAB gradations, but I wish there was a more elegant system for fractional progression. Or at least a more elegant description there-of that would be simple for people to pick up. --fje
  7. HeapThaumaturgist

    d20 Modern: What Would you change part II

    I think Modern could have used a little more tweaking in terms of BAB. I think either more classes should have gotten 1/1 or NO classes got 1/1. Giving Melee Guy both good BAB and flat damage bonuses did some wonky things for making melee combat occasionally superior to ranged combat. I...
  8. HeapThaumaturgist

    Grim Tales SRD Offline Edition?

    Yup. Been pinking about in there for a while, but it specifically doesn't have any of the information I was looking for. It has none of the class or skill or talent sections at all, unfortunately. Somewhat of an oversight, I think, that there wasn't a single document copy created. I...
  9. HeapThaumaturgist

    Grim Tales SRD Offline Edition?

    My GT book seems to be in the bookshelf at the other house, so I don't have it to hand. Additionally, the website for the GTSRD seems to have ... died. And quite a while back (seems like it has been down for 6 months or so?). Did anybody save off the HTML or RTF files or whatever to something...
  10. HeapThaumaturgist

    d20 Modern: What Would you change part II

    Which works alright, as well. Right now we've got: "Melee Fightin' Guy" and "Damage Takin' Guy" and "Not Gettin' Hit Guy" all rounding out the Fightin' Guy ... which may or may not be valuable, since it allows for some gradiation that one Fightin' Guy may not have. If Fightin' Guy has full...
  11. HeapThaumaturgist

    Grim Tales question. . .

    Yea, it doesn't have the experience table. That's it. The equipment section is small, but mostly contains the mathematic breakdowns of how to create equipment with a smaller attendant section of equipment. In terms of VALUE I, as a tinker-GM, would have found the "How To" section of greater...
  12. HeapThaumaturgist

    d20 Modern: What Would you change part II

    Which I agree with. I am of the other camp that thinks the six base classes are the best-to-date blend of Classed and Classless gaming, giving the structure and direction that aids play while not flogging Designer X's 'vision' of this or that trope archetype. I like the "adjustable" classes...
  13. HeapThaumaturgist

    Dark Matter fluff

    Amen. I bought a new copy of the Alternity book to replace my older copy and now use the older one to convert the infidels to the faith. I bought the d20 version for my game group and leave it there on the bookshelf for others to read. The older one is superior but if you were going to play...
  14. HeapThaumaturgist

    Experiences with Green Ronin's The Psychic's Handbook d20?

    That's generally been the plan. Right now there seems to be some issue with the last manuscript. It has been done for eons but there was a snafu with art or something and it is in limbo. I need to get in touch with the publisher and the artist and see if I can't get things kicked loose. I...
  15. HeapThaumaturgist

    Experiences with Green Ronin's The Psychic's Handbook d20?

    I've used it in the past and really like it. I've created similar systems for magic skills and the like, since I found the system to work so well. I've used it more than once for X-Files paranormal type games. --fje
  16. HeapThaumaturgist

    Revenance + Revivify

    We use Revivify in our own games. Instead of Revenance, however (which generally leads to a "it killed me again" situation) we use Delay Death. Delay Death additionally removes the need for Revivify since you can cast a Heal or something before the duration is up. For us, I think, it has...
  17. HeapThaumaturgist

    Modern Saga?

    I don't know, I think dividing out essential conceptual changes to mechanics which increase speed and enjoyment can be divided from additional changes to mechanics which capture the Space Opera Fantasy of SWRPG. For instance, I think the Damage Threshold is fine, but can be bumped up a little...
  18. HeapThaumaturgist

    The percentage of women in gaming?

    In my time playing, it has been relatively low. Before grad school, it was 0. During grad school I had one short-term player and my wife was a general long-term player at most of my games. Now, the current group I am in is sort of "boys' night out" time so my wife bowed out so not to change...
  19. HeapThaumaturgist

    Homosexuality in the Forgotten Realms

    :) But yet it is getting brought into a larger discussion of nontraditional relationship structures vis a vis published material for an RPG game, involving a handful of fans discussing the subject beyond the realms of "omg". --fje
  20. HeapThaumaturgist

    Homosexuality in the Forgotten Realms

    As to two attractive females "not counting", I oppose and counter with: "Why not?" I think it depends on the context. If it's done obviously for pandering purposes, perhaps. But if it is in there because it is ACCEPTABLE (due to an interest set in the readership) but serves the author's...
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