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    D&D 5E (2014) Two-Weapon Fighting Idea

    O.k. I like the no bonus ideas. How about this. 1st level, two weapon fighting feat option, 1 main attack, 1 off-hand weapon attack with no bonus and a lower hit die than the main attack. 5th level, 1 main and 1 off-hand both have full bonuses 10th level, 1 main, 1 off-hand, and 1 kick.
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    D&D 5E (2014) Divorce Abilty Modifiers from Attack Rolls

    I sort of agree. I'm thinking let the to hit bonuses come from equal amounts of level/feats, natural ability, and magic. Level bonuses to hit were too high in 4e and ability bonuses in 5e will be too high. Equal them so that ability scores aren't too important.
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    D&D 5E (2014) Two-Weapon Fighting Idea

    O.k. How about this. Every character and monster gets only 1 main attack per turn. At 5th level, a character can get an off-hand weapon attack but it must always do at least 1 die less damage than the main weapon. If the character casts a spell, then no main or off-hand attacks. At 10th...
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    D&D 5E (2014) Level-Up Rewards

    How about this compromise? Everybody gets one main attack per turn, even the monsters. But at 5th level or higher, a fighter character can use an off-hand up to 1d8 weapon, or punch, or kick, or use a 4E style combination. Rouges can use a 1d6 off-hand weapon in addition to their main weapon...
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    D&D 5E (2014) toHit Weapon Attack Magic Attack Bonuses

    Here are my suggestions for toHit bonuses. The play test is calling it Magical Attack Bonus and Weapon Bonus for now. It's just a fancy way of saying that there were be higher level bonuses to hit which do not apply to ability bonuses the way 4th edition did. I happen to like the way 4th...
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    D&D 5E (2014) Level-Up Rewards

    As long as everybody gives up multiple actions per turn, I'm o.k. with it. But they aren't. They're talking about two weapon fighting at low levels and that is two attacks in one turn. You can't tell me that I should drop the multiple attacks per turn idea and then try to call it something...
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    D&D 5E (2014) Level-Up Rewards

    I think that more than one action per turn for higher level beings is in keeping with the movies. Conan often slays 2 or 3 before someone takes a swing at him.
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    D&D 5E (2014) Level-Up Rewards

    I agree. You've got to get a cookie!
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    D&D 5E (2014) All classes should be broad enough to be split into subclasses

    I agree as long as each of the classes is divided into 4 main groups. Fighter and Rogue types should have the most armor, weapons and hit points. Wizard types should have area spells. Clerics should be like multi-class. They should have mid-range armor and weapons and have weaker spells than...
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    D&D 5E (2014) Two-Weapon Fighting Idea

    Two weapon fighting should be reserved for higher level characters and monsters. This is because it is basically 2 actions per turn which many on this forum vehemently oppose.
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    D&D 5E (2014) Level-Up Rewards

    If I do that, then nobody should have two weapon fighting or be able to use an off-hand weapon. That constitutes 2 actions per turn. So if they can only use one off-hand weapon during their turn, then why use it at all? And dragons should only get one action per turn. And no more monsters...
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    D&D 5E (2014) Level-Up Rewards

    Now that we can see levels from 1 to 10, I'd like to talk about level-up rewards. What are your ideas? Here are mine. What about this progression? Instead of Weapon Attack and Magic Attack we'll add just a basic toHit bonus for spells and weapons. Level-Up Awards 1st level 1 constitution...
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    D&D 5E (2014) I Really Like the Playtest Skill DCs

    An easy task has a DC10, a moderate task has a DC13. This is working out awesomely. Skills are also pretty good. You roll an ability check and add +3 if the skill is related to what you're trying to do. As you level-up, periodically you can add +1 to a skill to a maximum of +3+7. I love...
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    D&D 5E (2014) What if Modifiers Were Like This?

    I really like how skills are shaping up. I like the idea that there are 3 number differences between an easy and moderate task. How could we scale to hit bonuses like that?
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    D&D 5E (2014) What if Modifiers Were Like This?

    What would the game be like if modifiers were between 0 and +9? What about level-up rewards? Are these too stingy or too much? a level of 9 or less has a 0 modifier a level of 10 to 19 has a +1 modifier a level of 20 to 29 has a +2 modifier a level of 30 has a +3 modifier an ability of 9 or...
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    D&D 5E (2014) October Playtest: Yay or Nay?

    I like the healing options. This is a step in the right direction. But looking at these spells leads me to believe people don't have a clue as to what direction they are taking them. Does it really have to be that hard? Magic Missile mentions no saving throw doing 2d4+5 damage automatically...
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    D&D 5E (2014) Bind Damage But Increment Actions

    1st level characters are doing too much damage in the play test. Accuracy Hit Points Damage Actions per Turn All these things are important. For the multiple actions per turn idea as was in combo 4e powers to work in 5e, we need to bind the damage to 1 die. If we're going to have off-hand...
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    D&D 5E (2014) Bind Damage But Increment Actions

    The High Elf Wizard just did 4d4 damage to all monsters in a cone who failed their dex save versus the Wizard's DC. The spell is overpowered. Bounded accuracy is working out very well in these play tests. I hated the idea at first but I've discovered that because higher level characters have...
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    D&D 5E (2014) A Compromise on Hit Points

    The reason I've included healing potions is that natural healing slows down the game too much. No RPG video game ever excluded magical healing.
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