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  1. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    The weirdness I can see coming up with that is movement. You can just multiply it out, of course, but then some people find it strange they couldn't shoot at the person running from cover to cover.
  2. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I was thinking more in terms of the question of six surrounding opponents (varied by terrain) as compared to four (or eight, if you allowed the corners).
  3. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    You just used "abstract" and "GURPS" in the same sentence, didn't you? :)
  4. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I don't remember how GURPS facing rules work any more, but I'd think going from hexes to squares would have some impact there.
  5. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I get some of the problems the 1-second round was trying to address; particularly in modern games, the rate of fire is glacially slow compared to what most firearms can do, and even in melee it often underestimates the speed of attacks seriously. The problem is, it ignores the other side of...
  6. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not when its absolute. I've played a number of games with armor training rules (Alternity comes to mind, as does AGE) but they don't stop you from wearing armor you're not trained in if you want to; they just make it somewhat unattractive.
  7. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Game systems that evolve (in the actual sense of change to fit new environments) are going to leave some people behind. That's not a flaw, but neither is not feeling great if you're one of the people left behind. It can be particularly painful if its the big dog that you've been able to be...
  8. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    You mean the things (particularly immersion) that people disagree about what helps and hurts all the time as-is? I think you're being an idealist if you don't think they'd just bring those axes to the new topics you want.
  9. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Had one of the later until comparatively recently.
  10. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Given I'm specifically talking about hit points here, that's kind of a nonsensical ask. The whole point with talking mooks is mostly about them doing the same sort of thing elevating hit points do in the opposite direction.
  11. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Sure. The problem I'm suggesting is a lot of people want overlapping things. They aren't going to be easily separated out because they share some desires with Group A and some with Group B, and may not wish to sacrifice either of those sets of desires. That doesn't mean there aren't some with...
  12. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    I don't really think so, because I think there'd be both too many silos, and some that were counterproductive (in that they separated off discussion that has some relevance to people who wouldn't see them). Even there you're going to have problems because relatively few games are so narrow...
  13. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    No. Because some of us are doing some of the same things as others who don't share some of the others. There's no way to separate people off in any coherent fashion, so the best you can do is feel out the common ground, and talk about that, and if you don't find any acknowledge that fact too...
  14. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    I'd be interested to know how they're doing so reliably, however; I played a gunslinger, and there's actually fairly few ways to push up your crit chance much (largely because guns are Fatal weapons, and as such do massive crit damage when they can). I did some really robust damage on occasion...
  15. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And the people you're responding to disagree with that "necessarily". I don't think that's that complicated. Talk to the people who have an issue here. I'm personally fine with minions/mooks; if I wasn't, I wouldn't be running 13th Age.. But that doesn't mean I can't realize you're working...
  16. Thomas Shey

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    Yeah, the only games where weapon swapping doesn't have some cost is ones where the weapon choice virtually doesn't matter.
  17. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    Eh. I suspect your expectation for "stand up to melee" is different than mine. Given their AC isn't much different from most classes (Champions excepted) and get a x8 multiple, I consider that adequate; its not what a Fighter, Champion or Barbarian will get, but its not what most of the...
  18. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because "in fiction" (that is to say, in the theoretical reality of the world as perceived by characters in it) the minions aren't theoretically more brittle than anyone else including in many cases the heroes; it works that way because they serve different narrative needs but those aren't...
  19. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Still kind of comes across as swallowing the whale and choking at the minnow when virtually every humanoid opponent you fight after the first level of the game is a narrative conceit, just because minions are a different narrative conceit.
  20. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Anybody can be killed by any serious weapon strike, really. The whole D&D hit point structure (at least as it applies for human-like entities) is a fictional convention and high order combat pacing abstraction.
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