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Sure. The problem I'm suggesting is a lot of people want overlapping things. They aren't going to be easily separated out because they share some desires with Group A and some with Group B, and may not wish to sacrifice either of those sets of desires. That doesn't mean there aren't some with little or no overlap, but trying to push people into their own lane just isn't going to work (and it doesn't really work with computer games, either).
It's not about "pushing people into their own lanes." It's about evolving past the endless, pointless circlejerk / circular firing squad.

People that drive different types of vehicles want overlapping things, but we can still talk about the differences between sports cars, jeeps, minivans, and mopeds. But not around here.

"If you want gas mileage more than anything, the moped is your best option..."

"How DARE you attack me like that!"

"..."

We don't have to talk about the groups and their multiple interconnected preferences as a whole. We can break them down and talk about those individual preferences directly. "This tends to help immersion; this tends to hurt immersion." "This tends to make combat more tactically engaging; this tends to make combat less tactically engaging." Etc.

People who want those things can look to the discussions about those topics. People that don't can skip them. It's really not that hard. It would only take a sprinkle of imagination, a gram of effort, and putting down those already well-ground axes.
 

It's not about "pushing people into their own lanes." It's about evolving past the endless, pointless circlejerk / circular firing squad.

People that drive different types of vehicles want overlapping things, but we can still talk about the differences between sports cars, jeeps, minivans, and mopeds. But not around here.

"If you want gas mileage more than anything, the moped is your best option..."

"How DARE you attack me like that!"

"..."

We don't have to talk about the groups and their multiple interconnected preferences as a whole. We can break them down and talk about those individual preferences directly. "This tends to help immersion; this tends to hurt immersion." "This tends to make combat more tactically engaging; this tends to make combat less tactically engaging." Etc.

People who want those things can look to the discussions about those topics. People that don't can skip them. It's really not that hard. It would only take a sprinkle of imagination, a gram of effort, and putting down those already well-ground axes.
I acknowledge and apologize for my own axe-grinding. I'm not even sure why I've got axes to grind. Maybe it's because I'm so close to falling off the D&D bandwagon that I'm using the axes to hold on for dear life?
 

I acknowledge and apologize for my own axe-grinding. I'm not even sure why I've got axes to grind. Maybe it's because I'm so close to falling off the D&D bandwagon that I'm using the axes to hold on for dear life?

Watching something slip further and further away is painful, I get that. We care about these things sometimes more than is healthy.

---

Not related to the above, at all.

Dude, get therapy. Honest to god you need help.
 


We don't have to talk about the groups and their multiple interconnected preferences as a whole. We can break them down and talk about those individual preferences directly. "This tends to help immersion; this tends to hurt immersion." "This tends to make combat more tactically engaging; this tends to make combat less tactically engaging." Etc.


You mean the things (particularly immersion) that people disagree about what helps and hurts all the time as-is?

People who want those things can look to the discussions about those topics. People that don't can skip them. It's really not that hard. It would only take a sprinkle of imagination, a gram of effort, and putting down those already well-ground axes.

I think you're being an idealist if you don't think they'd just bring those axes to the new topics you want.
 

I acknowledge and apologize for my own axe-grinding. I'm not even sure why I've got axes to grind. Maybe it's because I'm so close to falling off the D&D bandwagon that I'm using the axes to hold on for dear life?

Game systems that evolve (in the actual sense of change to fit new environments) are going to leave some people behind. That's not a flaw, but neither is not feeling great if you're one of the people left behind. It can be particularly painful if its the big dog that you've been able to be comfortably on the back of for a long time.
 

You could actually, it would just take a lot more focus and moderation, a higher posting population, and...silo'ing threads.

The amount of 'well I just like black olives, I think it makes a better pepperoni pizza' going on in the VAST majority of threads is pretty silly.

The best threads are the dedicated "Game X General Discussion (+)" ones, because its a focused thread for a specific game for people who are looking for the experience that game provides.
I think in the case of the + threads for specific games, there's still room for "this part of the game hasn't really been working for me" discussion to see how others have handled those topics in their games. It's at least still constructive conversation on running a game. The main thing the + thread eliminates is the "this game is dumb and I don't know why anyone plays it" threadcrapping you see in other games.
 

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