Played a huge amount of T&T back in the days when my parents took my D&D books away because they might be Satanic. I assured them that T&T was a TOTALLY different game. T&T really is a simple, great, flexible, rules-light RPG.
To answer the OP's question, yes, our group has moved on. We switched from D&D 4e to HackMaster 5e and don't plan to look back. We tried the D&DN play test but it did not generate any enthusiasm or excitement. I am personally frustrated with how WotC has conducted business over the last few...
HackMaster 5th is an incredible game but it tends to be "crunchy" (offering a lot of verisimilitude) and the rules are often buried in paragraphs of text--sometimes making them difficult to remember and locate. I created this HackMaster Combat Reference Sheet to help make remembering key...
Great review. I collect miniatures but this is this first time I decided not to buy an entire set due to the high price. I guess I have finally been priced out of the market. I do intend, as you suggested, to strategically order some singles in the aftermarket.
I have been reading the free HMB book today. I am surprisingly impressed with it. It has convinced me to buy the PHB and the HOB. I thought Hackmaster was a "parody" game and not a serious RPG. Apparently, that has completely changed. The book I read today got me much more energized than...
Great points. I think I will try the escalation die approach. I have noticed that many DMs recommend reducing monster HPs to cut grind but I have not seen many recommendations to increase both PC and monster damage to speed up combat and make it more lethal for both sides. To me, this seems like...
I love 4e but would like to speed up combat and make it more exciting and dangerous. I have seen various suggestions on how to best do this--typically by reducing monster HP and increasing damage. An idea I am considering is just adding the attacker's Level to all damage inflicted. I would like...
It is ironic that this announcement occurs around the same time as Paizo announcing new tools that support online play. Yet another broken DDI-related promise. Sad.
With surprise, is it possible in DNDNext to have a negative initiative number for the entire combat? That is how I am reading it, but it seems a bit strange.
I love 4e but, man, can combats take a long time and require an overwhelming amount of condition tracking overhead. I ran a 4 hour session today and it took our group 2 hours per combat encounter. We have a player who is new to D&D and he told me, "I love this game but combat takes too long." We...
Originally Posted by techno:
Unusual classes may be better as option for core classes.
I believe this meant that certain "unusual classes," such as avenger or assassin, might be better as options for one of the standard classes than as a completely separate class.
Campaign settings as modules that can alter core rules.
Grids and minis optional in the core.
Will not let the wizard overpower martial classes.
About 20% done and on 4th iteration of DND Next.
Perception will be an ability check.
Focus on non-combat roles and abilities returning.
Giving more...
The new format is big step in the right direction. I hope WotC will now put some real effort into creating some awesome adventures for 4e. Paizo has demonstrated how important having great adventures is.
Using these morale rules can greatly shorten 4e combat--one of the main criticisms of 4e. It can also create some memorable and funny situations. For example, in our last session, the party was ambushed by a bunch of mercenaries led by a mercenary sergeant. One PC used a daily power and wounded...
Certain powers and effects in 4e work against a bloodied target or work better against such a target. Some monsters have special attacks or abilities that are triggered when they are bloodied.