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  1. SidusLupus

    Using Gestalt?

    I enjoy playing and running gestalt. Currently the game I'm dming is 3 gestalt pcs and they're doing fine and I dont think that I have a problem with challenging them. They just reached 6 and are enjoying themselves. We have a Paladin/ (Fighter/ Rogue), a Cleric/ Rogue and a Warlock/ Warmage...
  2. SidusLupus

    Rideby Mount and Rider

    Hrm then that almost makes intelligent mounts worse in combat than unintelligent mounts doesn't it? You trade the possibility of falling off for not being able to use any of the mounted feats?
  3. SidusLupus

    Rideby Mount and Rider

    -Players of mine, go away- So the title of the post is slightly misleading since I dont want the title to give away exact details incase my players come across this post. I'm adding one more thing to the mix. Rideby Attack, Flyby Attack, Mount and Rider. In the game I'm...
  4. SidusLupus

    Elemental and Half-Dragon age?

    In the Draconomicon, it does give approximate ages for dragons. The oldest ancient wyrm croaks at around 4000+ years old. Give or take a few decades. That's for golds and reds and the like I believe. The other types don't live as long by a few hundred years. Elementals must somehow age...
  5. SidusLupus

    D&D 3.x Large and In Charge 3.0 to 3.5?

    Good thing normal dragons have a 10 dex!
  6. SidusLupus

    Gaming Podcasts

    I have no suggestions, but perhaps could you link to those previously mentioned podcasts? I'm curious to see what the deal is.
  7. SidusLupus

    Weapon Prowess? Add Dex mod to damage?

    There is an official ability that allows you to add dex to weapon damage. In Races of the Wild, there's an PRC Champion of the elf diety. You must be an elf to take the class, and one of the abilities that the 10 level class adds is the ability to add your dex mod to damage in addition to...
  8. SidusLupus

    Leadership- how to?

    Amongst my group of friends, none of us has really ever taken the Leadership feat. Last night, one of my players deceided he'd like to go with that route. There's only three of them, so I'm okay with them having access to leadership. The thing is, I've never really seen leadership in action...
  9. SidusLupus

    Magic Item: Possible Brain Bender?

    Yes, but holy damage would do more wouldnt it? I'm not a Ravenloft expert but from what I understand it's high on horror with evils lurking all over the place, so it doesnt seem like you'd lose anything from taking the holy enchantment over shocking burst. Infact you gain something since it can...
  10. SidusLupus

    Half-Minotaur Medusa?

    Perhaps make her scaley like a medusa but give her a minotaur's head making her look somewhat like a gorgon (as per the MM) but not metallic. If I remember right, horn is made of the same stuff that fingernails and hair is made of. You could get really wierd and have the snakes come out of her...
  11. SidusLupus

    Divine Prowess

    What I was really thinking with the Bab requirement was keeping clerics from taking it too early, since a Cleric could take Divine Might at 3rd level if they really wanted to, and then Divine Prowess at 6th. If I drop the bab requirement to 9, then a Paladin could take it at 9th, and a cleric...
  12. SidusLupus

    About Dragon Flight

    There are actually some rules for altitude which I applied to my players when they had access to a flying ship and had the annoying habit of flying just inside the edge of the atmosphere. From the SRD detailing wilderness, and in particular Mountain Terrain: ------------------- Mountain...
  13. SidusLupus

    Divine Prowess

    I've fiddled with the idea of creating a continuation to Divine Might, and I submit it for your critique. ------------------------ Divine Prowess (Divine) You can channel even more divine power into your melee strikes increasing the damage you deal in combat. Prereqs: Str 13, Cha 15, BAB...
  14. SidusLupus

    Describing movement through cities

    I'll throw my hat in on describing the feel of the city. Cities throb with life. Some are strong and vivid, others are pitiful and weak. Describe the colors and the smells, the things that could place you in the city. I wouldn't describe the individual people, but the people in general. Are they...
  15. SidusLupus

    Campaign Wikipedias

    Ah hah! Thank you! My wiki voodoo is weak =/ If i retype the heading, the wiki nests inside itself. The campagin world is named Taelas, and to start the wiki, I had to name it TaeLas, which it made Tae Las.. and if i make that TaeLas, it nests the wiki inside itself. but the [] fixes the...
  16. SidusLupus

    Campaign Wikipedias

    Are there any other offline wikis besides the wikidpad? I tried that today but couldnt quite get the hang of it because I don't like how it does wikiwords. They have to be mashed together with multiple caps, and then assumes that the second cap is the start of a new word.. but for me they arent...
  17. SidusLupus

    Bard questions: My Players stay out

    Ah right line of sight is for some of the other songs. I was figuring the 5 round duration after the betrayal too, but wasnt sure. I think for simplicity I may just slap a range on it since I don't want to have to deal with 20 something listen checks each round. (woo big battle!) Fascinate has...
  18. SidusLupus

    Bard questions: My Players stay out

    If you're a player of mine and still reading this, get lost. That having being said: With bard inspire courage, the rules state once a bard is inspiring, an ally only needs to see and hear the bard to gain the bonus, and when the bard stops, the inspiration continues for 5 rounds. What...
  19. SidusLupus

    Lycanthropes, HD, LA, EXP and You!

    Back when I was a noob in 3e, I played a few lycanthropic characters. Since apparently didn't quite understand how things worked, we only ever applied the +3 LA and then modified the character to have the appropriate bonuses and forms. What we never applied was HD. So now, after reading the...
  20. SidusLupus

    the Defending property

    Perusing the SRD, adamantine does nothing for weapons now besides allow them to bypass dr/ adamantine. In addition, they're always masterwork weapons. A +1 defending adamantine weapon would only have +1 to hit, and give +1 to ac if you chose to move the bonus.. but it wouldn't be magical for...
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