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  1. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 49 Bard: College of Lore 42 Cleric: Tempest Domain 15 Druid: Circle of the Shepherd 27 Fighter: Battle Master 47 Monk: Way of the Kensei 37 -2 = 35 Paladin: Oath of the Ancients 45 Ranger: Gloom Stalker 44 Rogue: Thief 49 Warlock: Pact of the Fiend 30 + 1 =...
  2. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 49 Bard: College of Lore 47 Cleric: Tempest Domain 23 -2 = 21 Druid: Circle of the Shepherd 31 Fighter: Battle Master 44 Monk: Way of the Kensei 40 Paladin: Oath of the Ancients 48 Sorcerer: Divine Soul 10 Ranger: Gloom Stalker 49 Rogue: Thief 50 Warlock...
  3. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 50 Bard: College of Lore 48 Cleric: Tempest Domain 33-2=31 Druid: Circle of the Shepherd 36 Fighter: Battle Master 50 Monk: Way of the Kensei 42 Paladin: Oath of the Ancients 52 Sorcerer: Divine Soul 26 Ranger: Gloom Stalker 48 Rogue: Thief 51 Warlock: Pact...
  4. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Artificer: Battle Smith 35 +1 = 36 Barbarian: Path of the Totem Warrior 50 -2 = 48 Bard: College of Lore 52 Cleric: Tempest Domain 45 Druid: Circle of the Shepherd 47 Fighter: Battle Master 50 Monk: Way of the Kensei 51 Paladin: Oath of the Ancients 53 Sorcerer: Divine Soul 48 Ranger: Gloom...
  5. J-H

    D&D 5E (2014) Character sheets are too cluttered

    Here's the shortened version of a character sheet I came up with. It's still a lot bulkier than the NPC statblock. I designed it specifically to help people remember to actually use their potions, spell scrolls, and other options.
  6. aocs.jpg

    aocs.jpg

  7. J-H

    D&D 5E (2014) Character sheets are too cluttered

    I'm making a "defend your lair from adventurers, while playing as goblins" mini-campaign. To do this, I'm making a bunch of PC-style adventurers, written up as monster statblocks. We all know what a basic character sheet is going to look like. Printed off of DND Beyond, it's going to be 2-3...
  8. J-H

    D&D General Choose 3 to protect you

    Only 3.5 of these options even fly. Beholders, dragon, solars, and kill the rest from out of range.
  9. J-H

    D&D General Is the Community Moving Away from Twitter? If so, Where?

    Has "the community" ever been on Twitter? It's a terrible tool for corporate communication. Haven't been on it since about 2009. The only tweets I see are ones that are reposted somewhere else.
  10. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Artificer: Battle Smith 42 +1 = 43 Barbarian: Path of the Totem Warrior 53 -2 = 51 Bard: College of Lore 51 Cleric: Tempest Domain 49 Druid: Circle of the Shepherd 49 Fighter: Battle Master 48 Monk: Way of the Kensei 50 Mystic: Order of the Immortal 23 Paladin: Oath of the Ancients 54 Sorcerer...
  11. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 20+1=21 Conjuration 17 Divination 20 Enchantment 17 Transmutation 17-2=15 War Magic 12
  12. J-H

    D&D General Making cards and would love to know what are the most used equipment in your games.

    Potions Alchemical items (holy water, fire, acid) Ball bearings & caltrops, partly because people forget they exist Wands Any consumable item that you give to the party that will otherwise get penciled in somewhere, and forgotten about forever
  13. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 26 Bladesinging 25-2=23 Conjuration 23 Divination 24+1=25 Enchantment 22 Necromancy 19 Transmutation 26 War Magic 24
  14. J-H

    D&D General Handling the Orc Horde as a key setting element

    Not all societies will have librarians, judges, and jails. Consider drawing from the war-making strategies of the Cherokee and other native Americans. My source material for this is my memory of a 50 minute lecture on warfighting and goals that I watched more than 6 months ago. If I could...
  15. J-H

    D&D General Handling the Orc Horde as a key setting element

    +1 to this. Your setting doesn't have to have tons of nuance and pass review by 5 sensitivity readers and 3 editors for professional publishing. You don't risk a Twitter mob for your home or FLGS game. But you want to dig into it anyway, because you're someone who starts at least 6 threads a...
  16. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 26 Bladesinging 24 Conjuration 21 Divination 29 Enchantment 20+1=21 Illusion 5 Invention 7 Lore Mastery 8 Necromancy 22 Order of Scribes 4-2=2 Runecrafter 11 Transmutation 28 War Magic 26
  17. J-H

    WotC D&D Discord to be replaced by the DnDBeyond Discord.

    How many times has WOTC made sudden decisions that led to the deleting of past content and/or player-to-player sharing now?
  18. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 29 Bladesinging 28-2=26 Conjuration 22 Divination 32 Enchantment 24+1=25 Graviturgy 13 Illusion 13 Invention 19 Lore Mastery 9 Necromancy 20 Onomancy 13 Order of Scribes 14 Runecrafter 18 Transmutation 26 War Magic 28
  19. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 25 Artificer 4 Bladesinging 23-2=21 Chronurgy 12 Conjuration 22 Divination 30 Enchantment 21+1=22 Evocation 16 Graviturgy 15 Illusion 15 Invention 18 Lore Mastery 13 Necromancy 22 Onomancy 18 Order of Scribes 16 Runecrafter 20 Technomancy 11 Theurgy 16 Transmutation 24 War Magic 24
  20. J-H

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 21 +1 = 22 Artificer 18 Bladesinging 23 Chronurgy 18 Conjuration 20 Divination 22 Enchantment 20 Evocation 19 Graviturgy 18 Illusion 18 Invention 20 Lore Mastery 18 Necromancy 20 Onomancy 18 Order of Scribes 18 -2 = 16 Psionics 18 Runecrafter 20 Technomancy 20 Theurgy 18...
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