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    D&D 5E (2014) Simple Rules for Aging (+)

    In this version of D&D that I'm making up as I go all starting characters pick one of Young, Middle-Aged, or Old and get the appropriate Feat. That's why I didn't worry about making them under-powered. (In my first draft it was get Advantage, not add +1d4.) Then, rarely, they might change age...
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    D&D 5E (2014) Simple Rules for Aging (+)

    Feat - Young. Proficiency bonus times per long rest you can add +1d4 to to any attack, skill check or save, as your youthful vigor helps you out. Feat - Old. Proficiency bonus times per long rest you can add +1d4 to to any attack, skill check or save, as your experience and learning helps you...
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    D&D 5E (2014) New Unearthed Arcana Today: Giant Themed Class Options and Feats

    Dark Sun confirmed? Why focus on giants and barbarism unless you're planning on bringing back a setting with half-giants and a lower tech level? :)
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    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    "Good" and "Evil" are for the other classes. "Wizard" is an alignment. Or to paraphrase Ash "Good, bad, I'm the man with the spells."
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    D&D 5E (2014) Simple Rules for Aging (+)

    Personality Traits "You youngsters need to get off of my lawn." and “Though much is taken, much abides; and though We are not now that strength which in old days Moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, Made weak by time and fate, but strong in will...
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    D&D 5E (2014) Monsters of the Multiverse Releases a Day Early

    It was delayed in Europe, kept the same print date in the USA, and was (apparently) advanced one day for US digital (and is still on the way to Alaska, because shipping, sigh).
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    D&D General Dungeon Magazine's Top 30 Adventures: Do they hold up?

    Almost no one really likes T1-4, what they like is T1, The Village of Hommlet. It should be on the list by itself, and we should forget the long version, T2-4 are just a big, stupid, grindy mega-dungeon (although the very first part, set in Nulb, isn't bad).
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    Describe your last rpg session in 5 words

    Party feared TPK, villains fled.
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    D&D 5E (2014) Help generating interesting pre-gen for LMoP

    How about a character, of any class and race, who actually grew up in Phandalin? They would have to be either very young or very old.
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    D&D General 50 Ways to Find Your Treasure

    Consult the architects plan, Stan. Smash holes in the wall, Paul. Break a few heads, Ted. Use your Thieves Tools, Jules.
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    D&D 5E (2014) Goodman Games What's coming down the Pike for 5e.

    All you need to do to make 5e dangerous is ignore the suggestion that one monster of their CR is an appropriate encounter and instead have them face a number of monsters equal to their party size, each of their CR.
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    D&D 5E (2014) 5E Survivor - Deities (Part 7: Greek Deities) - Athena Advances!

    Zeus 14 + 1 = 15 (It's good to be the King.) Aphrodite 20 Apollo 20 Ares 9 Artemis 22 Athena 25 Demeter 20 Dionysus 24 Hades 21 Hecate 20 Hephaestus 22 Hera 20 Heracles 8 - 2 = 6 (Demi Gods don't belong on the Gods list, and you're problematic.) Hermes 20 Hestia 20 Nike 14 Pan 19 Poseidon 21...
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    D&D 5E (2014) Charisma to prevent giving out info during interrogation?

    Having a mechanical benefit from torture may mean that you get more torture, and that is not something some of us want in our games. It was bad enough reading about Abu Ghraib, there is just no way I want it in my games.
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    D&D 5E (2024) Fighters if superiority dice was something all fighters get

    They could do these the same way that they do Warlock Invocations and just call them Martial Maneuvers. Fighters would have the same number as a Warlock of their level has invocations. Other characters would have a few, maybe none unless they took a feat to gain some. Some Martial Maneuvers...
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    D&D 5E (2014) Further Future D&D Product Speculation

    You spelled Pelinore wrong.
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    D&D 5E (2014) Challenge: Invent a PHB Class List with 6 Classes

    Fighter, Rogue, and Warlock is all you really need. Barbarians and Rangers and Monks are Fighters. Artificers are a Rogue (skill-monkeys) sub-class who specialize in weird skills and magic (like the Arcane Trickster). Clerics (God pact), Druids (nature pact), Sorcerers (ancestor pact), and...
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    Rivers of London, RuneQuest Gods, Regency Cthulhu Coming Soon From Chaosium

    It might resemble Pride and Prejudice and Zombies.
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    D&D General Are the best days of your campaign world ahead or behind?

    Behind. I am running in Primeval Thule so the campaign world (Greenland) is doomed to be covered in ice, possibly within the lifetime of longer-lived characters.
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    D&D General Time Pressure and Adventures

    My first reaction is to ask the GM if they mean in game, in reality, or both? A game time limit means more real time planning so that the task may be competed in the game time. A real time limit but no game time limit may mean the opposite.
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    D&D 5E (2014) 5E Survivor - Deities (Part 5: Nonhuman Deities) Yondalla Advances!

    Blibdoolpoolp 18 +1 = 19 Garl Glittergold 16 -2 = 14 (Gnomes are unnecessary, we have halflings and dwarves.) Kurtulmak 18 Laogzed 14 Maglubiyet 19 Moradin 15 Sehanine Moonbow 8 Thrym 21 Yondalla 19
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