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  1. M

    What spells should a cleric persistent?

    I seem to recall that the various vigor spells have a maximum number of hp that they heal. If I'm correct on that, that limit still applies even if you make the spell last all day. I'll have to check the exact wording on the spell.
  2. M

    Not QUITE a Warmage- (de)Gimp my Gish!

    Another thought for a fighting caster type is to grab the feat from complete adventurer that lets you multi-class as a monk and a sorcerer (and which lets you stack levels for a couple of abilities). Load up the various spells that could help you in combat for your sorcerer spells and have at...
  3. M

    Eldritch counter-blast?

    I'll pose an interesting sideline here - there are a couple of warlock invocations which provide dispel magic as a spell-like ability. Can these dispel magic spell-like abilities be used to counterspell? The SRD does indicate that spell-like abilities can't be used to counterspell, but dispel...
  4. M

    Commanded undead: Parameters of command

    Having played a necromancer-style cleric on a couple of occasions (as well as DMing a bunch over the years), commanding is complete control. You can order them to even do suicidal things. This is a powerful ability, but, there are some limitations. 1. You need to use a standard action to...
  5. M

    Rebuked undead: Can the rebuker attack with impunity?

    I think the rules are pretty clear here - turning and rebuking have different descriptions of their effects. The effects of one don't apply to the other. A rebuked undead just sits there and cowers (no actions) for 10 rounds. As far as walking up and bashing them, think of it as a lesser form...
  6. M

    Making a cleric, advise?

    Depending on your style, there is a lot of flavors of clerics one can choose from. Some I've seen and/or played: 1. Uber-healer: Go for the Radiant Servant of Pelor. Also makes for a decent anti-undead type. 2. Necromancer: This is my personal favorite style of cleric. It is a bit weak on...
  7. M

    Paladin Questions/Advice?

    My general rule of thumb for dealing with DR creatures is to (if feasible) carry one weapon of each of the types (slashing, piercing, and bludgeoning) and of each of the major materials - cold iron, silver, and admantine. You didn't mention admantine, but I thought I'd throw it in as well as it...
  8. M

    "Metadesign Principles of D&D"

    1. I'm going to go back to the original poster and expand a bit on one there - the action. The value of action types should be (from most to least): Full-round action Standard Action Move Action Free Actions Anything which changes the action required to a less valuable type should have a...
  9. M

    Don't make me roll for initiative.........again

    One means of protesting was already pointed out - try to set yourself up for a 1-2 punch by delaying in one round and (hopefully) getting a higher initiative the following round. This would be most effective before you've closed into melee. Another thought is to be really nasty and use the...
  10. M

    Rules that handle Kingdom Management

    There was an article in Dragon magazine awhile back which, while it was based off Birthright, I think was usable in any setting. I'm not sure of the issue number offhand. As far as other systems, you might take a look at the old Companion set rules for D&D. The War Machine (mass land combat)...
  11. M

    help me make a melee monster monk

    Another thought would be to take a look at the Complete Adventurer feats - there are a couple in there designed to allow the monk to multi-class with other classes freely. My personal favorite is combining the monk with the sorcerer (and taking the monk/sorcerer feat whose name is escaping me)...
  12. M

    Eberron: DM needs help for side quest

    Also not an Eberron player here, but as to item 3 (the lich): How about an area which is infused with energy from the positive material plane? It could have some local effects which mimic the traits of that plane. Something like this would be fairly lethal to undead and could make for an...
  13. M

    Orcish deity of non-badness

    I seem to recall one from Mystara, Karaash I think, who might fight the bill. His followers were mostly warriors and whatnot. I think he'd probably fit as a LN orc deity. A quick hop over to the Vaults of Pandius (Mystara's website) and I found this:
  14. M

    If you twin a spell, do you pay xp Twice?

    You know... this might be yet another horribly broken use for divine metamagic.
  15. M

    Ftr/Wiz build?

    You didn't mention your race, but if you happen to be a dwarf, the runecaster (Races of Stone) might also make a good choice.
  16. M

    Dragons aren't that strong, are they?

    I must admit that I'm in the DM camp that feels that encounters with dragons should be some of the roughest and hardest ones players face. I tend to use every edge and advantage I can when playing one. That's not to say that the player's can't occasionally put one over on a dragon (often through...
  17. M

    Help me Generate a Lvl 10 Archer

    I favor one-handed throwing weapons over light ones due to the extra damage netted from the strength bonus. Yes, you do take -2 to your hit rolls due to using it in your off hand, but I personally will typically trade that for another 4 points of damage per hit (based on my suggestion for...
  18. M

    Help me Generate a Lvl 10 Archer

    One thought for a non-traditional "archer" might be to concentrate on throwing things rather than shooting things. This may not be what you're looking for, but it can be a lot of fun to play. How about this... Human Ranger/6 Fighter/4 Feats: two-weapon fighting (ranger combat style) improved...
  19. M

    The Ways-to-Get-AC-Bonuses Thread

    Not sure if you wanted only stuff for lightly-armored characters or not, but I'll toss some of the ones for more heavily-armored characters in for completeness. 23. Dwarf (+4 dodge vs giants) 24. Titan Fighting (RoS) (expands the racial dodge bonus, such as the dwarf's, to anything larger than...
  20. M

    EL Modifiers for Multiple Monsters

    Well, a lot of it is going to depend on the situation really. Let's take a pack of gnolls. CR1 each. According to the progression you cited, 20 of them would be: +8 = 16-23 monsters of equal CR So, an EL of 9. Are they really that? 1 Fireball from a 9th level wizard and the encounter is...
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