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  1. J

    Describe your last rpg session in 5 words

    Honor & Intrigue, Privateers of the Complications: Through tunnels. Huge lake. Pteranodon?
  2. J

    What's Your Price Limit?

    I don't have a price limit, although I'm more likely to buy something in PDF than paper, simply on the grounds of storage space. Things that make me more likely to buy something include: Does it look interesting? Can I integrate it with something I have already run, or plan to run? Is it...
  3. J

    Between Diehards and Casuals is...the Fringe

    I've known a few people who gave up playing or GMing, and just wrote for A&E. Plus somebody who has been designing what he considers to be a "proper" RPG for over a decade, without doing any playing.
  4. J

    Running multiple games in parallel?

    For both of those cases, there are two players in common, the same two in both cases. Another example: the occult WWII campaign ran for thirteen-plus years with a total of seven players. One died and was replaced about ten years in, so there were always six players, plus the GM. Now there are...
  5. J

    Running multiple games in parallel?

    I've done this on several occasions over the last 45 years, and never had a problem with it. Specific variants have included: Multiple plot lines running simultaneously in the same setting, with different sets of characters participating. A long-running sub-campaign in my main AD&D1e setting...
  6. J

    Best Digital Product Organizer?

    I'm cautious about software that gets really intimate with Windows, and I've had some bad experiences with data indexing systems with bugs.
  7. J

    Describe your last rpg session in 5 words

    Horor & Intrigue, Privateers of the Complications. Entered tunnel to El Dorado.
  8. J

    Game Mechanics & Lore

    They need to not clash with the lore. For example, using a game system with inappropriate levels of mechanical detail (too much or too little) for the setting, mood and tone will just annoy people. Many other things can be mismatched, but fortunately, designers and GMs don't seem to get this...
  9. J

    Attributes Should Be a Guideline for Personality

    Early 1980s, a group playing OD&D. Roll 3D6 for stats.
  10. J

    Best Digital Product Organizer?

    I had not heard of Everything before your posting. Having looked at its website, I do not fancy it. Agent Ransack is considerably simpler, without a database, NTFS interface, and other complexities.
  11. J

    When "playing it wrong" is more fun

    This is why I prefer games that aren't very prescriptive about their play style.
  12. J

    Best Digital Product Organizer?

    I just keep stuff organised in folders on my laptop, by game system and in some cases by line within a system. For reading them I use Sumatra PDF. If I need to search PDFs in detail, Agent Ransack does the job with regular expressions.
  13. J

    Attributes Should Be a Guideline for Personality

    A few D&D characters I saw played back in the early eighties, in a group where you were expected o do this: Fay was a talented magician with INT 18, but had WIS 3. This mostly showed in her complete lack of critical thinking. You could talk her into anything. Hoyou the barbarian had INT 3 and...
  14. J

    Can you count?

    It's just binary, laid out in a slightly obscure way. It would take my players less than a minute.
  15. J

    Describe your last rpg session in 5 words

    GURPS 4e Occult WWII campaign: RAF helpful, Duchess is not.
  16. J

    Kickstarter: GURPS Mission X

    Oh, they aren't. But what an "adventurer" needs varies by genre, setting and tech level. If you're playing a fantasy air force game where the characters ride (or are) giant flying creatures, then Dropping skill is important for dropping rocks, barrels of boiling oil, and the like on-target...
  17. J

    Worlds of Design: Combat Methods

    My preference is for dependent combat with low (but not zero) standard deviation, and critical hits. Two things that usually go along with those are armour that reduces damage taken, and fairly small numbers of hit points, so that a few hits will take a PC down (but not necessarily kill them)...
  18. J

    Describe your last RPG session in more than 5 words.

    After something of a real-time gap, our heroes recapped. They're on an Antarctic expedition, in May 1951, looking for Nazis who fled in spring 1945. They've found two cargo U-Boats, which had been mothballed, and a tunnel leading from the cove where they are to a rail tunnel. That seems to be...
  19. J

    Describe your last rpg session in 5 words

    GURPS 4e Cold War Pulp: Parked aircraft destroyed with bazookas.
  20. J

    Describe your last rpg session in 5 words

    AD&D1.2e, Avalon campaign Sacred creatures overawe border guards.
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