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    So what is your favorite module, ever?

    Halls of the Fire Giant King I've run this several times over the last few years, as well as "back in the day" for 1st and 2nd edition. Love it! The hidden secrets of the drow (first appearance), the great reveal - Eclavdra, and a brutal and deadly grind through the great Halls. All with the...
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    Ohio Gameday - Feb 24, 2007 - Fun was had by one and all!

    Hello fellow Ohio gamers! I'd be interested in getting back out to see everyone again this year. It's been challenging while juggling ever-increasing responsibilities with family. I've got this one scheduled on the calendar, and I'll be looking forward to it. I have been working on a 3.5...
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    Most fun adventure?

    My favorite game has been an updated version of Return to the Halls of the Fire Giant King, (G3) which I adapted to 3rd Edition/3.5 Edition and have run at several conventions and an ENWorld Gameday here in Ohio.
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    Stat yourself... Off topic?? dunno.

    Gotta do it... Str - 9 (was consistently average, but haven't worked out recently) Dex - 11 (enough eye-hand to play sports, not enough to be "good" at any of them) Con - 8 (sick every year, don't hold alcohol well, etc.) Int - 16 (using more of a bell curve, I'm definitely in the "above...
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    how campaigns begin...

    When starting a campaign recently, I've found myself getting much more interactive. Here are the questions we discuss: 1) What game system? (Typically D&D 3.5) 2) What "type" of game? (S&S, Heroic, Evil, Horror, Minis, Board-game) 3) What length of campaign? (short to long, typically around...
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    Only SIX d20/OGL books on island scenario

    1. PH 2. DMG 3. MM 4. Ptolus 5. FRCS 6. Champions (just for the occasional flavor)
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    Eric Noah, stay out of this thread. Everybody else, hop on in.

    Rel, Thank you for your work on this gift. It is heartfelt and a true effort on your part. It is the embodiment of the Chrismas spirit.
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    Erik Mona's Lo-Fi Experience System

    Really, really big sitcks. For purposes of overcoming DR, it's a "power" or ability that overcomes DR based upon adding this to an item permanently, through a spell, or an ability. Everything else is "good guys" and "bad guys". In theory, you could say that everything in the game has an...
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    Erik Mona's Lo-Fi Experience System

    Things we scrapped... Experience System Carrying Capacity Material Components Alignment Haven't missed one of them in the least.
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    Eric Noah, stay out of this thread. Everybody else, hop on in.

    ENWorld is a community. I am proud to be a part of this community. Our community will shape the future of role-playing gaming, and our ideas know no bounds. To me ENWorld is anticipation, fulfillment, and sharing.
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    How can a party of 3 PCs at 14th level defeat a CR20 dragon?

    Well there is only one legit chance, but it wouldn't be very fun to play. Launch as many save or die attacks as you can concurrently. Slay Living, Arrows of Slaying, Quivering Palm, etc. If you can get off 20 or so attacks, you've got it! Then you just have to figure out how to not be...
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    I am a Nerd!

    Of course, my friemd Ern is also a huge gamer. It is all good.t
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    I am a Nerd!

    I am an unabashed nerd. I play D&D. I love Star Wars. I had all the toys. I mastered the Atari and the Commodore 64. I play fantasy football. My wife was in the band. I am a nerd, and I'm thrilled. This is a day for nerds. It will be a day long remembered. Check this out...
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    Loss of what 4 spells would change the game dramatically?

    With the idea that you could remove four "concepts" and all related spells from the game and most dramatically cause the game to be altered, I would propose the following: Healing (the game would have to be re-worked statistically) Detection (skills would need to be redeveloped/redeployed to...
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    Should we remove randomness from D&D?

    Methinks this is a troll of the highest order, however... 1) After the release of Dangerous Journeys, and the introduction to the concept of Joss, I used what others would consider "action points" in an effort to minimize the impact of the dramatic story being told, with a silly, anticlimactic...
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    D&D Design - Pushing the Envelope

    Wow, those are some very cool, and surprising ways to push the envelope. I'm surprised at the variety and complexity of a number of these suggestions. But they sound like they're worth trying! I could rattle on and on about the things I've tried, but I'll hit a couple of highlights that went...
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    D&D Design - Pushing the Envelope

    In a recent campaign, I used Mike's mechanic from Iron Heroes for hp. Essentiallynhalf your hp each level for free and roll half a die for the rest. It worked out great.
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    D&D Design - Pushing the Envelope

    I'm just getting around to listening to the WoTC podcast on Complete Mage. One of the things Mike and Andy spent some time talking about with the design of that book is the focused effort they put into developing new material that pushes the envelope of D&D and allows characters to do new things...
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    Other ways to solve skills?

    Champions: 3d6 roll (akin to the d20), except that all rolls are equal to or less than the skill to succeed. Penalties can apply to the roll based upon the complexity. The skill can be bought up so that you have greater than 18 or less (these are also attribute based), which means mundane...
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    best 5th level spell for blaster sorcerer

    Teleport has the same kind of problem as Cone of Cold. Both are must have 5th level spells, but not initially. If your DM is cool, you need to get one scroll with teleport on it. Use as needed. It shouldn't be much, in the beginning. Best 5th level blaster spell I've seen in play came from...
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