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    D&D General 5e (2014 and 2024) pacing Issues and how to fix them (+Thread)

    My solution is always two-fold: 1) Halve (rounded down, minimum 1) all resources that recover on long rest. 2) Fill dungeon and dungeon-like areas with potions, scrolls, pearls of power, that monsters would naturally hoard themselves.
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    D&D General Faerie Blue / Orange Morality Systems

    Some Fey corral the elements. Elementals are the elements as life. For example, there would be fiery fey who are tied to small fires. So they'd protect campfires and put out large fires. They might draw small fire elementals and mephits out the Plane of Fire to make and fuel fires. But they'd...
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    D&D General Faerie Blue / Orange Morality Systems

    Some Fey corral the elements. Elementals are the elements as life. For example, there would be fiery fey who are tied to small fires. So they'd protect campfires and put out large fires. They might draw small fire elementals and mephits out the Plane of Fire to make and fuel fires. But they'd...
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    D&D General Faerie Blue / Orange Morality Systems

    I'm a big fan of fey being tied to specific aspects of nature. Stronger the fey, the more significant the aspect. One might be tied to cacti and will help burn a village to protect one cactus. Another might be devoted to the migration of a specific animal. Dryads happen when a fey is forcibly...
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    D&D 5E (2024) Psions, what would the Seer and Shaper look like?

    Shapers should be able to fabricate a spear or armor with a choice of: Ectoplasm Ghostly Crystals Tentacles Possibly able for allies to use.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    My claim was always that 5e was designed for PCs to do 4-7 encounters of dumb warrior enemies like goblins, kobolds, or lesser giants, before fighting the dungeons boss. Orcs, goblins, and bandits are the show and the grunts. This means you reach the boss drained. However if the boss was also a...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think we are coming from different arguments. I was speaking about DMs who stick to common humaniods, giants, monstrosities, and beasts because they want to run simple to use monsters for low power lower magic settings. They are the ones who complain because if they don't have the monsters...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Monster Manual 2014. Most of the low level monsters native to the material plane have low mental stats. And the humaniods are often barbaric, primitive, or have scavenged equipment. MM 2024 is much better because it embraces that enemies might have decent technology, decent equipment, access...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Many of the common monsters in the first 2 tiers of 5.0e are Intelligence 9 or lower and are described as warlike, violent, chaotic, rough, or cowardly and have Charisma under 10.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm the one who brought it up and I dressed it when I brought it up. The way DND describes most of its monsters for the first half of the game for the first three editions* and the first half of the fifth edition is that the majority are idiotic primitive warriors or non-combatives who have no...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well that's easy. The rare spells are not on their list. Clerics and Druids are granted spells. Perhaps for them, Rare spells are on subclasses or from relics. More reason to take Knowledge and Arcane domains.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    On thing I hope for in 6e is the concept of common and rare spells. Rare spells can't be chosen on level up. You either need the DM to offer them as treasure or via a subclass. An those obstacle skipper would be all rare. So if a table wants to create instant camps and skip tracking food and...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Paladin- Smites Ranger - Marks Swordmage- Aegises Ardent- Mantles
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Giving all your goblins Venom Strike because the goblin alchemist hands out vials of poison, some of your goblin warrior pull the great swords off the sacred alter to become Darkaxes, and having the goblin shaman get Summon Mephit 1/day as they prepare spells for battle over daily maintenance is...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes but that defeats the purpose and idea of a living moving setting if the DM uses quantum reinforcement. Players run PCs based on their understanding of the world around them. Many DMs and Worldbuilders can't accept that if you give the PCs a bunch of magic, tech, and skill but have the...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Quantum allies then? They have allies within distance when you go 8 encounters and are spent as well as when you do 3 encounters and rest. Either way you are spending 24 hours in the area. If so then guerrilla tactics make the most sense if not rush by narrative.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And that's the rub typically in D&D how most DMS create their dungeons the monsters are already at 100% power and readiness. They cannot increase their power or readiness and quick time frames unless they are also characters who have abilities that the players do. But because the majority of...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    See That's the problem... Most DMs run monsters that would be wrecked by better prepared, more offensive minded adventurers. The main thing that makes fights tough is lack of or saving of resources.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think people are missing my point I'm It's not that you'd be expected to fight 100 goblins It's that goblins in D&D in 0e, 1e, 2e, 3e, and 5e are: Mostly Stupid Mostly Poor Mostly Noncombat, Underworld, or Martial Have Low tech primitive resources and equipment Have no ability to summon...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Level 3: Ranger Lord Whenever you make a Charisma roll, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1). Whenever you make a Dexterity roll, you gain a bonus to the check equal to your Strength modifier (minimum of +1). Possible for a subclass
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