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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure that's spellcaster enemies solve the problem. But that's the point. The 5MWD and Anticlimactic Boss fights are caused by the designers and a large death of the community wanting the setting to be mostly populated by no Spellcasters BUT allowing and expecting player parties to be 30%-75%...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I halve spell slots and do 3-5. Sleeping in a city, fort, or bastion with full amenities gives you full slots and lets you go to deep dungeons.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The core issue is for many monsters, they cannot realistically generate equal power as a fully rested party of adventurers to convert their Easy encounter to a Deadly encounter without setting help. And most settings don't. 3 goblins cannot find 50 goblins in 6 hours and bring them back in 2...
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    D&D General The Beautiful Mess of 5e

    I think he was more saying how some classes assumed a offense or defense or utility buff at certain levels so when you were designing a subclass for those classes you had to create a subclass feature which matched that or it would stray to powerful or to weak in one of the elements in the game's...
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    D&D General The Beautiful Mess of 5e

    Having 2 U to cast it meant you had to really dedicate to blue to do it early. I still think D&D could benefit from having lower cost counter spells that only work in specific situations like versus certain schools of magic or versus certain monster types. Countering conjuration spells or...
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    D&D General The Beautiful Mess of 5e

    Which is funny because if I recall correctly counter spell was mostly shifted to the side and relegated to older formats and they made more fun versions of counterspells in MTG. I mean a ton of blast spells. But with 5e's flexible casting, there is lower preparation cost of more niche...
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    D&D General The Beautiful Mess of 5e

    I think both Mikes are such big proponents of modular design that those who go listen to then will be as well But as a whole, 5e fans are mostly official or not. With the most popular nonofficial modules and houserules which ARENT while new games becoming official rules.
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    D&D General Settings of Hope vs Settings of Despair

    Kinda reminds me of the Noble - Grim, Bright-Dari setting alignments. To me: Dungeon TTRPGs are best as Grimbright, Strategy and Solo RPGs games are best at Nobledark.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    One thing I've tried with is to put enemies in factions with their own logistics and organizations. It would determine how many losses they can replenish, what infrastructure they have access to, and how long it talks to bring in elites and special magic.. Like I have a thief guild with spy...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Personally if I were to able to redesign D&D, I'd "demote" Druid to a subclass of Cleric (replacing Nature Clerics) and make Ranger the standard bearer of nature, animal, plant, and elemental weapon magic. Wildshape would be placed in its own class. The only base class that would get nature...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    I mean OD&D, the actual first version of D&D. D&D is weird were it was published then released a totally redesigned 1st edition after. My point was the Ranger is older than Druid so it needed to borrow wizard and cleric spells to get its effects as druid didn't exist yet.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The GMs aren't happy. The Players are happy... Until they hear of a table that has better boss fights or remember their video game boss fights. Blame Vidya games.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This thread wouldn't exist if a plurality were satisfied by the current paradigm of boss fights.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Especially since most worlds and settings have their enemies be a lot more primitive than the PCs. What can 5 random bandits do in 8 hours?
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's what 13 age did. Your lower slots disappear as you get access to higher slots You have to cast shield with 3rd level slots.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Lower amount of spell slots and daily resources
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because the boss fights aren't fun. It needs to be lowered because... exactly. 5e's NeoVanian magic and 5e's Rituals is more like double the available slots.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    All this talk of pressure and rest alternatives because people refuse to have fewer spells per day.
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    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Since people don't actually for the Skill with alternative abilities... An Endurance skill would be appreciated and high ranking.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The point was that you aren't expected to manage your resources from the time you leave down until the time you got back. Also not until later Diablos was mana and health regeneration fast enough to spam. You usually had a weak low mana spell/attack (equivalent to a cantrip) you'd use while you...
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