dave2008
Legend
There are lots of ways to handle that, but if that is what your players want to do they will probably not be happy with the solutions. Though some may change there attitude - you never know.I have. Met them in droves when running 5E. It‘s one of the many reasons I quit running it. The players pushed to rest as often as possible and refused to push through. Town invaded? Don‘t care. Prince sacrificed? Don‘t care. If they couldn‘t start every fight as close to full as possible they‘d simply shrug and wait. They had zero interest in risk or challenge of any kind.
However, it seems to me that you need to find players that suite your style of play more than anything. It seems you have a square peg and round hole situation that is simply unlikely to ever work.