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  1. Centaur

    Easier Counterspelling

    Re: Re: Open it up Counterspelling creatures with High SR sounds like a cool idea. I guess it would be judgement call as to whether or not it was possible. Acording to what I just read in the players handbook, it likely is not, but if you open it up as suggested, then you could allow it...
  2. Centaur

    Need help DMing my s.o. (take pity on me!)

    A couple of the ladies that are involved in our group got started jsut by comming to the gamming sesions and watching for a while. Once they got a feel for how things went, they asked to join in. I know it's not what you were looking for, but it is something that might help her.
  3. Centaur

    cross class spells?

    I think this is a more than fare method of applying balance and flavour. There are plenty of spells that could easily go either way. As a general rule, if there is a spell that one class has and nobody else does, allow a variant of it (works the same) to be researched and implemented for...
  4. Centaur

    Fun with Mage Hand...

    Mage hand was the instrument to cause a 90 degree shift in power in my current campaign. At the beinging of the game, I decided that the most powerful wizard in the area was 14th level. High enough when the PCs were all 1st to be a significan't threat and the only person that could cast...
  5. Centaur

    Need campaign help, my players verbotten

    Sounds like the PCs are in quite a pickle. I take it from your description that the adventure was left in the middle of the battle with the Hill Giant, or did they get past it?
  6. Centaur

    Anyone ever been in a campaign like this?

    I'm not sure about a no magic campaign, personaly, I almost always play a wizard or mage character of some sort so I'm not even sure if I would like to play in a game that doesn't have magic. However, you could include Alchemy in the mix. One of the Forgotten realms books has an alchemical...
  7. Centaur

    Identify

    I wish sometimes that my players had a little more trust in the unknown and would just experiment with items to see if they can figure them out. "Oh Look, another 3 items with detectable magical auras. Place them in the secure chest until we get back to town." Never mind that fact that I put...
  8. Centaur

    Idea: Background Skills

    expanding on Steverooo I like the idea of racial skills as proposed by Steverooo. Aother option with this, in addition to giving some free ranks in these skills at first level, would be to make these skills even cheaper to buy at later levels. Say 2 ranks per skill point spent or something...
  9. Centaur

    Idea: Background Skills

    One of the people in my group is about to start a campaign and he is having us take 4 levels of one of the NPC classes in the DMG, like expert or warrior. The idea is this is what we were before we became full blown PC adventurers. However, these levels are not going to reflect in our...
  10. Centaur

    Spell level adjustment for range?

    Re: Re: Spell level adjustment for range? But if you could only ever cast it at your feet, it reduces it's utility. I'd say it balances it out. A Fireball centered only on yourself but otherwise unchanged would be the same level IMO as the advantage of getting everyone in melee with you on...
  11. Centaur

    Identify

    IMC I have the Identify spell work as listed, but add the addition efect that if there are more powers, then it indicates that more research is needed on that item. After that, the players have the option of doing research at a library of some sort, or paying to have a higher level NPC use...
  12. Centaur

    Feats for those who love mobility - comments welcome: 7!, 7 feats! Ah-ah-ah!

    Looks interesting enough, and might even work in some cases. What if the attacker has a higher base movement than the defender? Is the movement used to back away free movement or does it come off of the characters next action, or is it considered part of the action used to ready this manuver?
  13. Centaur

    Easier Counterspelling

    Open it up One possibility would be to allow the player to use any spell of equal or higher level to counterspell. While this means that it is suddenly far easier to counterspell, it also means that he could use up his spells far more quickly and therefore he can't use them in the next...
  14. Centaur

    Tweaking Core Classes

    Looks kinda neat, I may use these as an option in my game. Something I have considered for my game was to beef up the Rangers Favoured enemy ability a little. Currently, I don't think the favoured enemy ability is worth the time to track. What I have considered doing is allowing the +1...
  15. Centaur

    The problem with Races.....

    For the most part, I think there isn't enough of an incentive to play the other races. I also always end up making Human PCs as the extra feat and Skill point are just too important to me. This is also refelcted in my making of NPCs for my campaign as well. There are other races in the world...
  16. Centaur

    Idea: Background Skills

    I like it. I was thinking of something similar myself. I was thinking of giving something like 10 + Wis bonus + Int Bonus total skill points for the same purpose. I also, allow the PCs to select 3 skills that are always Class skills, no matter what their current class is. This way, even the...
  17. Centaur

    craft skill expansion and tweaking...

    I too belive the that the craft system is fundamentaly flawed. A solution I was thinking was to use a cumulative total for the crafting of items. What I was thinking was to have a combination of ratings for each item. First there would be a basic DC for making the item, then a "Work Goal" or...
  18. Centaur

    Geode Casting

    Most geodes found are going to have a value of between 0-20. I haven't figured out how to generate them yet as treasure (I am in the middle of revamping the system from the DMG so that it provides a little more variety. as a general rule, most geodes generated randomly will have a rating of...
  19. Centaur

    Geode Casting

    First, Somebackground. In the world that I am running, I have magic flowing directly from the ground itself. Magic is strong when in contect with solid bedrock. In particular magic, or "mana" flowes the strongest from the mouths of volcanoes and open active fishures. Durring eruptions...
  20. Centaur

    Do you use "evil" races?

    Stereotypes It all comes down to Stereotypes. The standard archtypes and templates in the book present a good baseline. As a general rule, I assume that Orcs are Chaotic Evil through a combination of genetic influences and Cultural influences. Elves are Good for the very same reason. There...
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