neg said:
Pity me only in the sense that I can't DM and I could use a crash course, not on my social situation. Plus she is afraid to fly, sorry Agback.
[snip]
Woodelf, I saw the Dynasties book recently in FLGS. Didn't actually page through it, but I will take another look see as it has suddenly become relevant. And I am all about spending money to make it easier. Shattered Peace does sound interesting, and that is the first I have heard of it. I will check it out.
[snip]
Thanks and keep the ideas coming. Any adventures I can steal from or use completely?
Well, like i said, Shattered Peace is the *perfect* adventure--but i see now that you already know that. ;-)
For some reviews of Dynasties & Demagogues (which should have the Gming advice you need for this style of game, if Shattered Peace lets you down):
<
http://www.rpg.net/reviews/archive/9/9340.phtml>
<
http://www.rpg.net/reviews/archive/9/9345.phtml>
<
http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=DaD>
I can't find any reviews of Shattered Peace, which seems sort of bizarre--i'm pretty certain i first heard about it by reading a review.
'Course, it'd probably help if i was looking for "Splintered Peace", since that's the
actual name of the product. Doh! ...However, still no luck.
Anyway, here're the official websites for each, which have not only the obligatory product blurbs, but sample or extra content for download:
Dynasties: <
http://www.atlas-games.com/product_tables/AG3220.html>
Splintered Peace:
<
http://www.atlas-games.com/product_tables/AG3217.html>
Oh, and i know i'm pimpin' pretty hard here. Just so you know, i have no connection with Atlas Games other than being a pleased customer for more than a decade now. I'm just taking this opportunity to shout and wave about some of their stuff since it's relevant, and i think their Penumbra line hasn't gotten the exposure it deserves (compared to other D20 publishers/lines)--it is, IMHO, universally good, and almost-universally great.
Oh, crash course in GMing: Robin's Laws of Good Gamemastering. Published by SJG, but doesn't have any system-specific content. And it'll set you back a grand total of $7, IIRC. Captures more good GMing advice in a few dozen pages than several larger books put together. OTOH, if you want the larger books, you could try and track down The Dungeon Master's Design Kit (AD&D1, i think), or The Complete Villains Handbook (AD&D2), both of which are better than anything WotC's put out in that regard. I *really* recommend the Over the Edge Players' Survival Guide, too, for new players. Single best "how to be a player" resource i've ever read, and while it's intended for Over the Edge, i find most of the advice useful for pretty much any system (probably because the OtE system is so freeform and narrative). Not everyone (OtE fans included) agrees with me, but i give it to all my new players, and still pull it out when i'm looking for inspiration as a player.
Oh, wait, i'm going to contradict myself: Uncle Figgy's Guides [nearly forgot about them] may be the best single source of GMing and playing advice i've run across. Go here: <
http://members.aol.com/dwcope/guides.htm> and read them. Though, actually, if you have the money, i'd still get Robin's Laws.
Finally, you might want to think about picking up a couple of the Citybooks, from Flying Buffalo. Full of personalities and capsule settings (mostly businesses) that you can drop into any system. Each establishment takes the form of a detailed description of the place, the associated NPCs, and several plot ideas. And most of the NPCs provide several more plot hooks, if you want. I found Port o' Call and On the Road a little bit weak, but none of them are less than good. [oh, for those of you that worry about these sorts of things, they're not D20, being generic instead, so you'll have to stat characters up yourself--but they give good guidelines, so it shouldn't be much effort to slap the right D20 numbers onto them, as needed.]