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  1. Z

    Alternatives to map-and-key

    One alternative to Map and Key that may fall under Event Based (maybe?) is the reliance on Clocks/Countdowns of a goal with GM fronted but player "method to tackle" obstacles that games like 4e Skill Challenges, some ways to play FITD games, and Daggerheart all posit as alternatives. The...
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    Daggerheart General Thread [+]

    Also, thinking narrative first we’ve had two combats in a row now where the players taking out the clear leader meant a surrender/negotiation with the enemy. Because there’s no initiative order and the game keeps nudging me that way, it feels more natural and “allowed” to just grab the spotlight...
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    Daggerheart General Thread [+]

    I'm really looking forward to running the Modern Urban Fantasy thing I've been putting together. Coming from more of the book side of inspirations (Rivers of London, Alex Verus, Twenty Palaces, Matthew Swift, October Daye, etc), been re-reading a bunch to get into the mindset of urbanized magic.
  4. Z

    Draw Steel General Thread [+]

    Id wish for a little more vs a "you get nothing" but that's easy enough to work around! Very good stuff.
  5. Z

    New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed

    I only have the PDF, two of my players bought the full set (one via KS), one has nothing and I gave them the PDF to help. The latter would be a target for a card set.
  6. Z

    Draw Steel General Thread [+]

    Are there guidelines for how players can discover/clarify the Motivations/Pitfalls?
  7. Z

    Playing AS monsters?

    The game Wicked Ones exists to create the play space of classic dungeon denizens doing the sort of stuff that would show up on a Hero’s Wanted poster. In fact, Adventurers are the scariest opponents they’ll face - showing up as a consequence of your actions and storming your stronghold/dungeon /etc.
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    Daggerheart General Thread [+]

    Generally something leveraging an experience with potential downsides would come under "Reveal an Unwelcome Truth/Unexpected Danger" (the noble's bodyguard steps around him and peers closely at you, she seems to be narrowing in on that Azure Assassin tattoo you have), or "Use a PC's Backstory...
  9. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I don’t think the class unique bits matter for the first part so much, and for the second like I said given the amount of class customization and tactical play as the core expectation of this game player desire to learn and master your class is a baseline requirement of the game. I’d think your...
  10. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    If classes have different ways they work, does it matter unless you're playing multiple classes at the same time? Edit: DS seems to be designed to appeal to people who want to do some serious customization and skilled tactical play with their characters, people who are going to want to learn...
  11. Z

    Daggerheart General Thread [+]

    Honestly the one thing "saving" the players the most has been the swingyness of the D20. I'm often rolling <8, and very few T1 adversaries can do much there. like I said, if you expect a "solo" to = "boss" and basically be "if the players aren't super on it they might all drop" you're going to...
  12. Z

    Daggerheart live with Todd Kenreck

    I don’t think any DH class feels especially “glass cannon”-y!
  13. Z

    Daggerheart live with Todd Kenreck

    The amount of people who have watched CR and never actually played D&D or just decided to try it is quite high. I had 5 of those in my late 2023 D&D game, and see them looking for a group constantly on the local LFG discord. If they can get DH registering with those folks (and seem to be)...
  14. Z

    Daggerheart General Thread [+]

    Also, add me to the "these combats can be pretty quick actually." On-balance/slightly above Bruiser + Skulk + Ranged x 3 vs my 3 players and we ran through it with some great color + a tag team + still learning abilities and such in ~15 minutes. We actually managed to do a "combat to end the...
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    Daggerheart General Thread [+]

    The Homebrew Kit is fantastic, and also drills down into adversary design a lot more. You've got some great step-by-step considerations for scaling adversaries down now, how to conceptualize damage vs thresholds and such, etc. Edit: the Age of Umbra adversaries are interesting. Velk is...
  16. Z

    Daggerheart Hombrew kit released at GenCon.

    This thing is great, it's walking through the design process and mechanics for every element of the game. Really excellent levels of detail here!
  17. Z

    What do YOU plan on doing with Daggerheart?

    We had our session 0 there! Only downside is the seating area closes at 930.
  18. Z

    What do YOU plan on doing with Daggerheart?

    Anyway, back to Quite a few gaming bars around my area! But yeah, the US pub scene isn’t as much a social spot. Oddly enough, Wegmans stores are often a good spot to meet up, they tend to have huge seating areas
  19. Z

    Daggerheart Playtesting New Transformation Mechanic

    It’s an interesting way of giving flavor without doing a full ancestry, and keeping emphasis on the core Domain features.
  20. Z

    What do YOU plan on doing with Daggerheart?

    Yeah like, speaking of marketing, the biggest name in TTRPG media is running a short campaign in it as we speak. They're also doing some big stuff at GenCon apparently? I haven't had the chance to play in a FLGS in ages, none close enough to be usable. I also run a couple hundred hours of...
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