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  1. Micah Sweet

    GURPS 4th Edition Revised Announced

    I wouldn't say no...
  2. Micah Sweet

    GURPS 4th Edition Revised Announced

    Ravenloft was always one of my favorite settings.
  3. Micah Sweet

    GURPS 4th Edition Revised Announced

    Ok, I didn't know that's how TORG works; like I said, never played it. If those are the laws of the setting, then IMO the mechanics are simulation and get a pass.
  4. Micah Sweet

    Level Up (A5E) A5E Druid wild shape change - equipment worn/wielded always merges

    Yeah, I always thought vegepygmies were sapient creatures, so I would be tempted to veto them as a wildshape by that principle. And I have no problem houseruling that size Small creatures can't use heavy shields, just like they can't use heavy weapons in my game.
  5. Micah Sweet

    GURPS 4th Edition Revised Announced

    Never played TORG. That much narrative mechanical weight seems a little off-putting to me, though I'm sure others like it.
  6. Micah Sweet

    GURPS 4th Edition Revised Announced

    Pendragon is a good one, and definitely falls into my exception category for genre-appropriate play (although I appreciate all the representational mechanics it has as well).
  7. Micah Sweet

    GURPS 4th Edition Revised Announced

    Can you give some examples? I haven't played games like that in a while.
  8. Micah Sweet

    Level Up (A5E) A5E Druid wild shape change - equipment worn/wielded always merges

    Are we assuming the druid is Wildshaping into a gorilla, or something else with hands? Because otherwise, how are you wielding that shield?
  9. Micah Sweet

    GURPS 4th Edition Revised Announced

    I did say there were exceptions. Savage Worlds has always had some metacurrency, but most of its rules, like those of most traditional games IME, are simulative of something real in the setting. Most of the time, that's what I want.
  10. Micah Sweet

    GURPS 4th Edition Revised Announced

    I see all traditional games as having a simulationist drive as part of their make-up, even if it isn't the most important thing. Most rules elements look to simulate something that exists in the setting of the game, not in the meta layer, and rules in the meta layer, above the setting, are...
  11. Micah Sweet

    GURPS 4th Edition Revised Announced

    Not sure what you mean by the difference, but assuming you mean why I have a problem in traditional games but not otherwise, I guess it's a "no peanut butter in my chocolate" thing. I like traditional games. I like (to some degree and only a few examples) games with metacurrency. I don't...
  12. Micah Sweet

    GURPS 4th Edition Revised Announced

    I have to agree. I dislike metacurrency on general principle on most games, because it feels like I'm being asked to leave my PCs point of view for the sake of the "story", and I generally don't want mechanics that operate on that level anywhere near the players. I will note that there are a...
  13. Micah Sweet

    OSR Fallen Elphame and the Halls of Knowledge

    Sounds great; wish I could play it with you. I strongly recommend using the Without Number fusion you spoke of as your engine. It's OSR style works well with the megadungeon concept, and it has the genres you need well-established. If you have access to it, the excellent Monster Overhaul has a...
  14. Micah Sweet

    GURPS 4th Edition Revised Announced

    But if the rules don't matter when you don't want them to, then why place any value on what's in the book versus what isn't? We can always stipulate that you can change the rules whenever you want (and I think we should), but if that's the argument, then there's no point in talking about the...
  15. Micah Sweet

    Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026

    Ok, but "streamlining" is another way of saying, "simplifying".
  16. Micah Sweet

    GURPS 4th Edition Revised Announced

    Makes sense to me.
  17. Micah Sweet

    GURPS 4th Edition Revised Announced

    I have to ask: is there a driving need to always follow the cultural zeitgeist? And by this I mean that I think SJG is doing the right thing with this revision, as opposed to a new edition as you suggest. Small updates, mostly to visuals and some language is all that they should do IMO. GURPS...
  18. Micah Sweet

    Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026

    I do wish that not every new edition of every game didn't make a point to talk about how much they've simplified the system.
  19. Micah Sweet

    Level Up (A5E) Removing Pointless Death (+)

    Best play would have avoided a single PC not designed for solo melee hurtling into combat alone, which would have probably prevented the other characters from getting themselves killed too, so I'm going to have to disagree.
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