Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026

WFRP 5E will be back-compatible with existing 4E materials.
bd45b-new-teaser-image.jpg

2026 will the 40th anniversary of Warhammer Fantasy Roleplay, the classic British fantasy TTRPG launched in 1986 by Games Workshop. It's also the year of a brand new edition of the game, with WFRP 5E hitting shelves, courtesy of Cubicle 7.

Cubicle 7's CEO Dominic McDowall, in an interview with Wargamer, indicated that the new edition will be backwards compatible with 4th edition, retaining the classic d100 system, and set in a similar time period. There will be a conversion document of sorts, but most older material will be usable with ease.

McDowall said that the goal is to 'standardize' things more, and remove subsystems which don't add enough player satisfaction in relation to their complexity. Existing 4th Edition books will not be re-released, and a new 'mega campaign' is being worked on.

WFRP has been published by various publishers over the decades--Games Workshop, Hogshead Publishing, Green Ronin/Black Industries, Fantasy Flight Games, and--since 2018--Cubicle 7. The game is set in a 'grimdark' fantasy setting called the 'Old World', with various regions very loosely based on countries in the Middle Ages. One of the game's predominant themes is the battle against Chaos, as represented by beastmen, mutated ratmen (Skaven), and dark cults.
 

log in or register to remove this ad

Right around that time I ran into a game developer at a local CON that'd worked on WHFRP 2 and he sent me a PDF. I really liked it, but was disappointed to find out the CRB had long ago disappeared from LGS shelves. I also couldn't find copies at online stores and preowned copies were selling for hefty prices. Seemed ridiculous that something that had only debuted 5 years earlier, was no where to be found, or close to affordable.
There was a time, when Fantasy Flight Games had the license, there was a POD of the 2E core book on drivethrurpg. Alas it is no longer available, probably gone when Cubicle 7 got the licence. I already had a core rulebook for 2E so decided on not getting one, but now regret not taking advantage of its availability at the time and getting an extra copy.
 

log in or register to remove this ad

There was a time, when Fantasy Flight Games had the license, there was a POD of the 2E core book on drivethrurpg. Alas it is no longer available, probably gone when Cubicle 7 got the licence. I already had a core rulebook for 2E so decided on not getting one, but now regret not taking advantage of its availability at the time and getting an extra copy.
I picked up all the 2e books in pdf from a Humble Bundle a while back.
 

Wild that first edition has like, by far the strongest of those covers, visually and that isn't just nostalgia talking because I'd forgotten that was what it looked like, and had to go check it really was! (Unusually modern-looking for the era) I do appreciate 4th's visual nods to 1st though, that's very cute. 3rd is awful oof. Let's hope 5th's cover is at least close to the best two.
The cover has already been revealed:


Warhammer_Fantasy_Roleplay_Fifth_Edition_Core_Reulebook_Cover_Reveal_-_GW_2025.png
 

There's now also an interview about WFRP 5e up on wargamer.com - Link. Not exactly any groundbreaking news, but there are some remarks about simplified calculation of success levels and less tracking for advantage in combat that sound to me like they will address some of the issues I had with 4e.
 


I do wish that not every new edition of every game didn't make a point to talk about how much they've simplified the system.
they are not talking about that...

"We've been working on it for the last few years, just trying to find where are those bits where we can make it a little bit simpler without losing anything. Where the additional complexity doesn't really give the returns in terms of satisfaction of the experience or the detail you go into."

"There's [still] a satisfying level of crunch, and it's going to be a bit crunchier than the average [RPG]. [Fifth edition] is not simplifying particularly, but it's unifying things a little bit more, and taking out some of the things where you don't always need that level of granularity and it's okay to use the usual range of success and failure.

So you don't always need to know to the nth degree of detail how bribery works across different social situations. It's good enough to say, 'Okay, we've got a solid system that tells you whether you are successful or not, or how much it would cost to bribe somebody'. So it's streamlining again - but it's not dumbing down."
 

they are not talking about that...

"We've been working on it for the last few years, just trying to find where are those bits where we can make it a little bit simpler without losing anything. Where the additional complexity doesn't really give the returns in terms of satisfaction of the experience or the detail you go into."

"There's [still] a satisfying level of crunch, and it's going to be a bit crunchier than the average [RPG]. [Fifth edition] is not simplifying particularly, but it's unifying things a little bit more, and taking out some of the things where you don't always need that level of granularity and it's okay to use the usual range of success and failure.

So you don't always need to know to the nth degree of detail how bribery works across different social situations. It's good enough to say, 'Okay, we've got a solid system that tells you whether you are successful or not, or how much it would cost to bribe somebody'. So it's streamlining again - but it's not dumbing down."
Ok, but "streamlining" is another way of saying, "simplifying".
 


Related Articles

Remove ads

Remove ads

Top