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  1. Shades of Eternity

    D&D General Let's make the upper planes playable!

    Bytopia Reimagined: The Plane of Games and Play Bytopia, the plane of duality and harmony, becomes an imaginative, whimsical, and slightly dangerous realm inspired by the themes of Babes in Toyland, Alice in Wonderland, and the Island of Misfit Toys. It remains a plane of goodness, but adding...
  2. Shades of Eternity

    D&D General Let's make the upper planes playable!

    Okay, let's do this one plane at a time. Adding one additional stipulation for myself. 5. while the various deities have their subplanes, an outer plane should stand on its own regarding personality. Mount Celestia: Mountain of Trials Theme: Ascension and enlightenment through trial and...
  3. Shades of Eternity

    D&D General Let's make the upper planes playable!

    The upper planes are currently useless for gaming potential beyond "paradise invaded." Mount Celestia and Aboria, might be helpful if you squint, but has anybody ever used Bytopia? So my challenge is as follows. Let's make the upper planes somewhere enjoyable to run an adventure with a...
  4. Shades of Eternity

    D&D General Should the Platypus be a creature created by wizards, and the Capybara be Small Giant Space Hamsters?

    Yes, most of these are creations of the great wizard Ze Frank and he has done so much, much more.
  5. Shades of Eternity

    Canada Worldbuilding

    The Marlarkoid Cartel spins webs of influence at the CN Tower, and the Flamebringers transform the Adelaide Firehall into a molten fortress. https://www.hodgepocalypse.com/2025/01/scarcity-hodgepocalypse-toronto-part-3.html
  6. Shades of Eternity

    D&D 5E (2014) Baldur's Gate 3 needs more short companions!

    It also feels kinda insulting to people like the great actors like Warwick Davis and Peter Dinklage whom when I checked have families.
  7. Shades of Eternity

    D&D General Modrons should be terrifying

    whelp reread this thread became inspired, and wrote this. Very rough draft unsure if I'm going to publish it. Open to any and all feedback.
  8. Shades of Eternity

    D&D 5E (2014) Baldur's Gate 3 needs more short companions!

    That would explain her hybrid form. :p
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  10. Shades of Eternity

    D&D 5E (2014) Baldur's Gate 3 needs more short companions!

    If Artificers are a available class, I so want my man Barcus Wroot in my party. He really does fit in our "every party member suffers from severe trauma," very likable and has serious potential.
  11. Shades of Eternity

    D&D 5E (2014) Baldur's Gate 3 needs more short companions!

    It is something that annoys me is not a single companion is on the short side No dwarves No gnomes No halflinga Why is that and which should be added?
  12. Shades of Eternity

    D&D 5E (2014) How do you do Bastions?

    when it comes to building games, I usually end up cribbing from one of my favorite computer games: Master of Magic. Not only is it a build-a-town game, but it has so many events that it would be interesting to see what could be scaled down to the bastion level.
  13. Shades of Eternity

    D&D 5E (2014) How do you do Bastions?

    okay here are my own assumptions. Base Camp Rules Overview The Base Camp is a shared resource for the entire party, representing their collective effort, resources, and vision. Each player contributes to its development, whether through skills, time, or funds. Use the Base Trappings Table to...
  14. Shades of Eternity

    D&D 5E (2014) How do you do Bastions?

    I've heard a lot of vitriol toward Bastions online so I'm curious... How would you do Bastions? What are your underlying assumptions of what they should do? Would it be an individual or group location and why? How do you use it to drive stories? What should it do? Should they be portable...
  15. Shades of Eternity

    D&D General Modrons invented Rune Magic?

    This is stimlating my mind. 1. considering that in most mytih, runes are earned by impaling yourself to the tree of yggrissil, this means that the tree is made up of insane numbers of modrons. 2. I remember an old doctor who episode where math was the secret of the universe. Modrons figured...
  16. Shades of Eternity

    D&D General Modrons invented Rune Magic?

    2e giant craft page 58 checking 5e glory of the giants to see if they kept it, but I am so using it regardless.
  17. Shades of Eternity

    D&D General Modrons invented Rune Magic?

    and well. just found out this. The giant deity Annam All-Father acquired the secret of rune magic for his people from a high-ranking modron by winning a game of lots about a thousand years after the giants' Thousand Year War against the dragons.[16] I am fact checking this is because this seems...
  18. Shades of Eternity

    Canada Worldbuilding

    Scarcity - Hodgepocalypse Toronto - Part 2! Dive into the chaos of Pearson Airport turned trade hub, explore haunted islands, and face supernatural dangers. Adventure awaits in Neo-Toronto! Scarcity - Hodgepocalypse Toronto - Part 2 - Airports, Waterfront and the Islands
  19. Shades of Eternity

    Planescape What Planescape module had the energy beam of order?

    I remember something about some sort of superbeam that was of pure order that had to be stopped by plucky adventurers, but remember little else.'' What was it's name and was it any good?
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