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  1. TaranTheWanderer

    (IC) DND 3.5 Enter Planescape

    "Yeah, well...I'm somethin' alright." The sight of the two look like an angel and devil on someone's shoulder but the devil's outright won the moral debate and the angel just quit and pulled a stool up to the bar. "I guess someone thought it'd be funny to deal me a bad hand. I'm...." Looking...
  2. TaranTheWanderer

    (OOC) DND 3.5 Enter Planescape

    Post is up. I was waffling on taking Celestial as my bonus language. I wanted the languages of the stuff I was going to summon and everything is infernal and celestial. I took infernal. I took draconic because of the lizard people in the dungeon at the beginning of the adventure (and wizards...
  3. TaranTheWanderer

    (IC) DND 3.5 Enter Planescape

    Mr. Black stays calm, running options through his mind as the best way to deal with this person. Is he a threat? They're obviously in some kind of slum. Mr. Black is used to slums. He relaxes so as not to look like a threat. He raises his arms up, "Listen, mate, you gots me mixed up with...
  4. TaranTheWanderer

    (OOC) DND 3.5 Enter Planescape

    @OneCrappy DM Does it seem like the Aasimar stumbled out of a tavern? Or is it his house? Is there sounds coming from within when he opened the door? Is the door still open? Are the drab-robed people looking for people to rob? Is that the vibe I'm getting? Or are they more 'authority...
  5. TaranTheWanderer

    (OOC) DND 3.5 Enter Planescape

    There’s been another one since
  6. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    looks like tying to the ladder is the best way then. Good luck trying to open it if the ladder is adamantine. If only we had some adamantine chains
  7. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Looking at the handles, we could physically bar the door by putting a rod or stick through the handles. So, even if they are magically unsealed, they can’t be physically opened. Moreover, if someone has an IMMOVABLE ROD, that could prevent the door from being pulled open with anything less...
  8. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Is anyone still poisoned?
  9. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @Knightfall Could you describe the door? I'm trying to think of ways to seal it but I need a description. Like, are there metal loop handles that we could put a pole through to try to bar it? Is there any designs or protrusions that we could tie to?
  10. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    [/td] [/TR] Fort:+9 Will: +12 Refl: +6Initiative: +3 Range:+9/+4 Melee: +7/+2 (+1) XP: 28,000/36000 [/TABLE] [/spoiler] Buffs: Courage (+1vs fear), Avoid Planar Effects, Entropic Shield, Invisibility Purge 40 foot radius, Vitus hears Viscardi's outrage and fear. Another undead for Phelix...
  11. TaranTheWanderer

    D&D General A Rant: DMing is not hard.

    DMing isn't really harder but it's more work. Regardless, a new DM is going to have gaffs whether or not they buy fancy "how-to" books. Save your money. I've been DMing on and off for decades and still make lots of mistakes. No book will change that. These boards are the best help you can...
  12. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Double-post: I forgot about tuck and betella. I guess I'll wait.
  13. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Benediction 55 mins, 7 rounds @MetaVoid Rockhorn Protection From Fire 598 Rounds 96 fire protection Lesser Vigor 12 rounds @Aust Thale Big Tim Gets 1 HP NOW!!! Invisibility Purge 597 rounds Avoid Planar Effects 59 Rounds Entropic Shield 7min, 3rndsVitas Mass Lesser Vigor: 9...
  14. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    It just says they flee from the caster for 10 rounds. They flee even if there's no line of sight, so it shouldn't really matter. Maybe they wouldn't be inclined to go through the doors? PS: I'm going to post since spritewing doesn't effect Vitus' actions.
  15. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @MetaVoid You currently have a +2 luck bonus to all saves and can end that effect at any time to give yourself a reroll. Benediction
  16. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Could Tym not wait for Viscardi to go?
  17. TaranTheWanderer

    (IC) DND 3.5 Enter Planescape

    where the F. am I? Moving towards a wall he looks around and makes sure he's not going to get jumped. He takes in his surroundings, This isn't the Free City. Was it a trap? Maybe a teleportation trap? I’m alone. Somewhere. There's no way I'm getting back to Jane any time soon. He wants...
  18. TaranTheWanderer

    Foreign language words for Shadow?

    Welcome to the boards. Just an FYI, this thread is 23 years old so it might not be totally relevant to them anymore. The only shadow that might appear is one risen from the grave due to thread necromancy. That said, I'd never read this thread before and it was an interesting read!
  19. TaranTheWanderer

    (IC) DND 3.5 Enter Planescape

    He looks around at his his surroundings, getting a feel for the auras. No magic. Do curses even radiate as magical? He’s not sure. He looks up at the ominous statue with a feeling of trepidation. “You’re all good, Mr. Pink! No magic here...
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