Kulan: Knightfall's Crisis in Bluffside Game [OOC]

I needed to update the list for my own sanity.

Round Nine [Updated]
Parch, Undead Warrior (delayed to this round; prone): 25 (stand from prone; moves) (new combatant!)
Maggs, Loyalist Fanatic (charmed by Akos): 24 (retreats back to where Akos is standing)
Loyalist Soldier [male]: 23 (runs towards the PCs)
Loyalist Soldier [female]: 23 (double move)
Théotime Griffith [Bluffside Sergeant; in the guard house] (using Bardic Song): 23 (continues to sing)
Traon, Loyalist Wizard: 17 (withdraws into the High Sanctuary)
Isaiah, Loyalist Soldier [masked] (confused, prone): 16 (continues to babble)
Xix, Loyalist Soldier (unconscious [prone]): 16 (no action)
Kellam Black, Loyalist Fanatic Leader (blur): 16 (5 ft. step towards Xix; drinks a healing potion)
Custodio [outside the Labyrinth] (bless, lesser vigor; poisoned): 15 (withdraws [double move] to stand behind Akos)
Phelix's Son: 14 (double move)
Sin Voz [The DMK] [in the guard house] (attune form, bless, bull's strength, lesser vigor, sustain; cursed): 13 (moves to make room at opening)
Delwyn Masson [Elite-in-Training; in the guard house]: 13 (moves to levitated petrified wizard; pulls him away from danger)
Adalbert Halle [Elite-in-Training; in the guard house]: 13 (delays; moves to levitated petrified wizard; pulls him away from danger)
Soul Stolen [Imninon]: 12 (moves past columns; turns Mitrik into a skeleton)
Tymbeck (bless, keen edge [on sword], lesser vigor, protection from fire, sustain; poisoned): 12 (delays; double move [takes AoO from Khagron]; DC 25 Climb check*)
Akos [outside of labyrinth] (bless, shield of faith, sustain, Tyche's touch): 12 (delays until after Tim moves; 5-ft. step and eldritch blast vs. Khagron)
Rockhorn [outside the labyrinth] (bless, benediction, lesser vigor): 12 (delays; close door and then move to ladder)
Wight Enchanter: 12 (actions unknown to PCs)
Vampiric Khagron: 12 (actions unknown to PCs)
Viscardi, Thug and Ex-Loyalist (fighting defensively; -4 attack, +3 Dodge to AC): 12 (actions unknown to PCs)
Thug Zombie: 12 (actions unknown to PCs)
Bluffside Elite [on the streets of Old City]: 10 (running towards The Palace)
Savage Skeleton Warrior (turned by Vitus): 10 (continues to flee)
Loyalist Zombie: 10 (actions unknown to PCs)
Unknown Loyalist Foe: 9 (actions unknown to PCs)
Rhone of the Spear: 9 (actions unknown to PCs)
Bluffside Elite [on the streets of Old City]: 8 (running towards The Tribunal)
Cassara, Loyalist Fanatic (confused): 8 (actions unknown to PCs)
Kefax Fetolsson, Loyalist Commander: 8 (actions unknown to PCs)
Tuck [in the guard house] (accelerated movement, barkskin, bless, climb walls): 7 (takes out barkskin potion from haversack; drinks it)
Betella Aldenberg [Bluffside Elite; outside of the labyrinth]: 7 (moves to stand behind Gattas)
Spritewing [flying above Old City] (bless, sustain): 7 (searching for The Willow Lady; lands at the Park of Angels)
Thug Zombie: 7 (actions unknown to PCs)
Vitus [in the guard house] (bless, entropic shield, invisibility purge): 6 (drags away Lithia; casts detect magic)
Alban Sourd [Bluffside Elite; climbing ladder]: 5 (finishes climbing)
Vincenzo (bless, conviction, lesser vigor): 4 (delays; moves and climbs ladder [accelerated DC 10 climb check (success)])
Falen [in the guard house; flying] (bless, fly): 2 ⬅️
Ting [psicrystal; in Falen's pocket]: 2 (stays with Falen)
Gattas [prisoner; outside of the labyrinth]: 2 (waiting to climb)
Princess Eeldai [djinni] [in the guard house] (attune form, bless): 2
Katja Walther [Elite-in-Training Captain; in the guard house]: 2
===========================================
Round 9 is equal what would have been round 19 of the previous fight.
---
Akos' confusion spell lasts until round 13.
Tuck's accelerated movement and climb walls spells last until round 11.
I'm fairly certain that Vinny's shieldbearer spell cast on Princess Eeldai has ended.

* Reminder! For skill checks, a natural roll of 1 is considered a -10 and a natural roll of 20 is considered a 30.
 
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Update to the bottom half of the map after Custodio's withdraw action.

Round 9 - Bottom Half of Map (Updated).png
 





Round Nine [Update #2]
Parch, Undead Warrior (delayed to this round; prone): 25 (stand from prone; moves) (new combatant!)
Maggs, Loyalist Fanatic (charmed by Akos): 24 (retreats back to where Akos is standing)
Loyalist Soldier [male]: 23 (runs towards the PCs)
Loyalist Soldier [female]: 23 (double move)
Théotime Griffith [Bluffside Sergeant; in the guard house] (using Bardic Song): 23 (continues to sing)
Traon, Loyalist Wizard: 17 (withdraws into the High Sanctuary)
Isaiah, Loyalist Soldier [masked] (confused, prone): 16 (continues to babble)
Xix, Loyalist Soldier (unconscious [prone]): 16 (no action)
Kellam Black, Loyalist Fanatic Leader (blur): 16 (5 ft. step towards Xix; drinks a healing potion)
Custodio [outside the Labyrinth] (bless, lesser vigor; poisoned): 15 (withdraws [double move] to stand behind Akos)
Phelix's Son: 14 (double move)
Sin Voz [The DMK] [in the guard house] (attune form, bless, bull's strength, lesser vigor, sustain; cursed): 13 (moves to make room at opening)
Delwyn Masson [Elite-in-Training; in the guard house]: 13 (moves to levitated petrified wizard; pulls him away from danger)
Adalbert Halle [Elite-in-Training; in the guard house]: 13 (delays; moves to levitated petrified wizard; pulls him away from danger)
Soul Stolen [Imninon]: 12 (moves past columns; turns Mitrik into a skeleton)
Tymbeck [outside the labyrinth] (bless, keen edge [on sword], lesser vigor, protection from fire, sustain; poisoned): 12 (delays; double move [takes AoO from Khagron (miss)]; DC 25 Climb check)
Akos [outside of labyrinth] (bless, shield of faith, sustain, Tyche's touch): 12 (delays until after Tim moves; 5-ft. step and eldritch blast vs. Khagron; hits)
Rockhorn [outside the labyrinth] (bless, benediction, lesser vigor): 12 (delays; close door and then move to ladder)
Wight Enchanter: 12 (actions unknown to PCs)
Vampiric Khagron: 12 (actions unknown to PCs)
Viscardi, Thug and Ex-Loyalist (fighting defensively; -4 attack, +3 Dodge to AC): 12 (actions unknown to PCs)
Thug Zombie: 12 (actions unknown to PCs)
Bluffside Elite [on the streets of Old City]: 10 (running towards The Palace)
Savage Skeleton Warrior (turned by Vitus): 10 (continues to flee)
Loyalist Zombie: 10 (actions unknown to PCs)
Unknown Loyalist Foe: 9 (actions unknown to PCs)
Rhone of the Spear: 9 (actions unknown to PCs)
Bluffside Elite [on the streets of Old City]: 8 (running towards The Tribunal)
Cassara, Loyalist Fanatic (confused): 8 (actions unknown to PCs)
Kefax Fetolsson, Loyalist Commander: 8 (actions unknown to PCs)
Tuck [in the guard house] (accelerated movement, bless, climb walls): 7 ⬅️
Betella Aldenberg [Bluffside Elite; outside of the labyrinth]: 7 ⬅️
Spritewing [flying above Old City] (bless, sustain): 7 (searching for The Willow Lady; lands at the Park of Angels)
Thug Zombie: 7 (actions unknown to PCs)
Vitus [in the guard house] (bless, entropic shield, invisibility purge): 6
Alban Sourd [Bluffside Elite; climbing ladder]: 5 (finishes climbing)
Vincenzo (bless, conviction, lesser vigor): 4 (delays; moves and climbs ladder [accelerated DC 10 climb check (success)])
Falen [in the guard house; flying] (bless, fly): 2
Ting [psicrystal; in Falen's pocket]: 2 (stays with Falen)
Gattas [prisoner; outside of the labyrinth]: 2
Princess Eeldai [djinni] [in the guard house] (attune form, bless): 2
Katja Walther [Elite-in-Training Captain; in the guard house]: 2
===========================================
Round 9 is equal what would have been round 19 of the previous fight.
---
Akos' confusion spell lasts until round 13.
Tuck's accelerated movement and climb walls spells last until round 11.
 


OOC: @MetaVoid, does Rockhorn have any abilities that will completely block telepathic contact from the Mad Soul?

If not, them make a DC 10 Will saving throw. If Rockhorn makes the save, he blocks out the whispering and it fades away. If he doesn't, the whispering gets louder, and it tries to compel him to say the phrase, move back to the double doors, and open them. That is a second Will saving throw at DC 15. If that save is made, he is only shaken for 1 round. If he fails, he moves back towards the doors, says the phrase, and opens the double door.

@Neurotic, Akos projects some sort of protective aura, right? If so, then that bonus would apply to Rockhorn's saving throws. The wild dwarf is standing right next to him.
@MetaVoid
You currently have a +2 luck bonus to all saves and can end that effect at any time to give yourself a reroll.

Benediction
 

Okay, at this point, with the double doors shut, the PCs no long have any idea what is happening inside the Labyrinth.

EDIT: I will continue to perform actions for the Loyalists and undead, from round to round, but I will not be adding anything about those actions into my posts.

The danger is not over until the PCs find a way to permanently seal the labyrinth. If the villains get the double doors open from the inside, the fight will continue. If the PCs find a way to temporarily or permanently seal the entrance to Labyrinth, then the fight is over.
 
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