Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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Here's a unusual thought: Now that the doors are closed and Vitus' clerical power is severed from the labyrinth, would the Savage Skeleton continue to flee or would the turning end. Hmm, not sure how to rule on this one. :unsure:

It's not intelligent undead, so I'm inclined to have it continue to flee.
 

Here's a unusual thought: Now that the doors are closed and Vitus' clerical power is severed from the labyrinth, would the Savage Skeleton continue to flee or would the turning end. Hmm, not sure how to rule on this one. :unsure:

It's not intelligent undead, so I'm inclined to have it continue to flee.
It just says they flee from the caster for 10 rounds. They flee even if there's no line of sight, so it shouldn't really matter. Maybe they wouldn't be inclined to go through the doors?

PS: I'm going to post since spritewing doesn't effect Vitus' actions.
 



Tuck has a potion of barkskin +3, which he's going to use himself, two cure potions, one potion of neutralize poison, and one potion of protection from evil.
 



Is anyone still poisoned?
Custodio and Tymbeck are still poisoned. Custodio cast delay poison on himself. That will protect him for several hours.

I'm not sure if Tim is still at risk from secondary effects. I don't believe so. His STR was reduced by 1 by the poison, but I think that was it. He made his secondary save. I don't believe neutralize poison will remove the STR drain.

Sin Voz (the knight) was poisoned, as well, but that poison was purged from him... by someone. The knight is still under the curse inflicted on him by the enchanter, who now a wight. That occurred before the PCs arrived in the Labyrinth.
 

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