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  1. Upper_Krust

    GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page

    Hey Arcanist amigo! Despite the past terrible 7 days, I should still be releasing the 'Beta' around December 16-17 ish. Whether that will have a fully completed Chapter 6 I can't say (though probably not since I need maybe 10 days of work to solve a dozen minor issues in Chapters 1-5 +...
  2. Upper_Krust

    GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page

    Psocodragons are basically the "Bookworms" of the Akashic Library; which while physical is mostly metaphysical. Its the Border between the 9th and 10th dimensions. For context the 9th Dimension is where the Supreme Being (ie. the Dungeon Master) exists. Well that's a multi-faceted question...
  3. Upper_Krust

    GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page

    I have giants plotted up to 5 or 6 dimensional beings. Offhand cannot remember exactly which. I also made Anakim giants instead of Abominations. Currently the classic Gigantes, are pegged as Feywild-linked, which seems to make sense to me but that might change as they are adversaries of the...
  4. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    No worries Brendan, might be something naturally applicable to Legendary Animals, although now that I think about it, in Blood of Zeus the Seraphim, character gets his powers eating the flesh of the Gigantes. Maybe each has a chance of applying a template..?
  5. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Ah yes I sort of have that in the Red Dragon sample stat-block. Will update it to the changes.
  6. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    I just watched a review, looks interesting...although the website for UK copies does not have it listed weirdly.
  7. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Hi Brendan, can you explain a bit more what you mean? Might be my current flu situation but I am a bit confused amigo. :sick:
  8. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    One other thing I have been mulling over is the number of chambers in a Divine Lair or "Godslair'. While obviously the deity could hypothetically build a mile high castle with thousands of chambers for practical purposes I have been using 20 per divine rank. hero-deity gets 20...such as Circe...
  9. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Small world amigo. Thank you. She is really bad with it, I just have an occasional cough coupled with a splitting headache the tablets won't seem to shift. That seems the best approach but my head is so pickled right now I cannot think straight. Not sure I have the space on each statblock...
  10. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Happy Thanksgiving to those on the other side of the pond. Sadly both myself and Mrs Krust are loaded with the flu right now. Hopefully we can shrug it off in another day or so. The reason for this post is to gain some feedback on the idea of changing the name Combat Reactions to Legendary...
  11. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Hellsing Dracula defeated a Demigod.
  12. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Agreed. We beat Graz'zt, 2 Marilith, a Storm Giant and a bunch of other minions a few months ago...easily...and that was after 2 other encounters. Average PC 15th.
  13. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    That seems to be the best fit. If that's just wolves and bats I'd assume a Kingdom would survive. If it was werewolves and/or ghouls then maybe it's more of a problem.
  14. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I agree, it's not obvious how to incorporate it (unlike 4e). on top of that a lot of monsters do not meet the target CR, because the devs think secondary factors are a swinging factor which they are not. But then another factor is players going nova for 1-3 rounds. Rest, rinse, repeat. So to...
  15. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Possibly. But in speaking to Gary 25 years ago he noted that at the time he was ousted he was planning a book that reworked all the 'big bads' so they all had d12's for Hit Dice and were notably a tougher challenge. So its clear that making them "do-able" for a Level 10 party is massively...
  16. (Finished) Apocalypse Camel 40%.jpg

    (Finished) Apocalypse Camel 40%.jpg

  17. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Which is where verisimiltude gets thrown out the window. If they choose the path of stupidity to fight the PCs on their own instead of using the potentially vast resources at their disposal. I don't remember a single Giant or Titan in 4e being a Kingdom threat. Often in D&D what constitutes...
  18. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Vecna: Eve of Ruin. ...Acererak, Strahd, Demogorgon, Tiamat, ...Tasha, Fizban Yes, just keep using them on the covers, no one will get suspicious. ;) I don't have a problem with 'weaker' Demon Princes - I loved AD&D. But the key there was the mortal levels scaled indefinitely (even if the...
  19. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    That seems to boil down to the age-old argument where the people who never play high-level D&D (because to them its broken in some capacity) want it removed from the game wholesale so 'we can all' concentrate on the low-mid level adventures they want to see - even though I've been told multiple...
  20. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    My point being they still are heavily used by the Marketing Department - which tells us these iconic villains are important draws.
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