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  1. practicalm

    D&D 5E (2014) Earthsea Magic in D&D

    The magic system of D&D really doesn't work like the Earthsea one at all. There are better systems to try to work with. Mage: The Ascension HERO GURPS Fate
  2. practicalm

    Biggest enemy and/or battle you’ve encountered?

    In the Los Angeles conventions (Orcon, Gateway, Strategicon) in the 80s, there used to be a castle set where people could bring any character they wanted and try to make it into the castle. I didn't usually have time to participate but I don't think many characters made it to the castle doors.
  3. practicalm

    1 - 2 - 3 Sessions Games

    Paranoia Toon Ghostbusters
  4. practicalm

    D&D 5E (2014) Class choices that didn't sync well with the campaign.

    Session 0 should be to work out if your character ideas work with the adventure being run. And why everyone is adventuring together and what other hooks into the adventure characters might have.
  5. practicalm

    OOTS 1215: Present Company Included:

    Clerics are the worst. Such a great line.
  6. practicalm

    Star Trek TNG Re-watch

    I can remember dropping TNG early. I think the criticisms by DC Fontana pushed me over the edge on that. I do remember watching the borg season finale and opener but never really got into it. DS9 was my jam and Voyager didn't keep me interested. I really wanted to like Enterprise but only...
  7. practicalm

    Highlander Rewatch

    I think the show does a good job world building. It would be interesting to run it as a campaign where a group of immortals and or mortal companions deal with the evil immortal of the week or just complications for being immortal. Or if you merged Highlander with Dresden Files and now you have...
  8. practicalm

    Why Doesn't Star Wars Hold More Mind Share in the RPG Market?

    For space games, I've preferred Traveller or GURPS over Star Wars. Partly because there just seems more room in the Traveller Imperium or in my own homebrew than in the Star Wars space.
  9. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    GURPS handles each hit location with modifiers around damage that penetrates. It can take some time to die but once you are down to 1/3 HT you have to make rolls to keep going. There are locations for Face, skull, vitals, groin, torso, arms and legs, and hands and feet. Example. Neck (-5)...
  10. practicalm

    D&D 5E (2014) Unraveling the Mystery Too Quickly?

    To keep my players going, I had every villain involved and through in a few extras as well. I wanted this to be a It's a Mad Mad World race to the treasure. I played up every sob story from the two potential sympathetic villains. So many red herrings it was a fish market. Fun time was had.
  11. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    You can parry or block once, but dodge is always allowed. Dodge skill usually isn't as high as your parry or block. All out attack means no active defense. Since you are rolling 3d6 the rolls are bell curves. Critical hits allow for no active defense. There is luck just not a bunch. The...
  12. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    For GURPS it covers most of the points above. 1. Probably not. High level low tech melee combat can be a stalemate of attack versus active defense. But you only get 1 active defense roll (except when all out defense). Feign attacks to lower the enemies skill is common when the skills are...
  13. practicalm

    Traveller RPG (Looking for Opinions)

    I'm in a GURPS Traveller game right now and while our crew has been making a pretty good amount it requires the following. Someone with really good Merchant skills - Speculative trades are where it's at. The problem is this needs a pretty good amount of seed capital. For hired freight and...
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    atlantiw.jpg

  15. practicalm

    Greatest Sketch Comedy (What's Your Top 10?)

    I always enjoyed Almost Live which had some good bits. Speedwalker, Mind Your Manners with BIlly Quan, and Lame List
  16. practicalm

    D&D 5E (2014) player knowlege vs character knowlege (spoiler)

    Considering that according the wiki she was in Neverwinter as an agent, the idea that anyone would know she was a lich while she was in the city is extremely unlikely. Her role as an agent would mean keeping the secret of her true form to be critical.
  17. practicalm

    D&D 5E (2014) player knowlege vs character knowlege (spoiler)

    Using player knowledge that the character had no way to acquire is a bane of role playing. I don't like it and I prefer players that do not take advantage of it. The character didn't read the book, how would the character know that name? My preferred approach would have been to have your...
  18. practicalm

    In search of a Sci-Fi system

    I've always preferred GURPS for modern and science fiction games. Though FATE is good too. Traveller is good for space as well but I only ever played in the black books time or GURPS Traveller.
  19. practicalm

    D&D 5E (2014) Oh no! They want to play a "bad" adventure

    Yes. As written, things are pretty linear and it's not hard to have the players fall or be pushed off the rails. When I ran it, all the villains were in play and they were all chasing the characters at some point. I tried to make it something like It's a Mad Mad Mad Mad World with all the...
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