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  1. 1696358728453.png

    1696358728453.png

  2. 1696358853408.png

    1696358853408.png

  3. touc

    D&D General D&D Survivor: Dragons, Chromatic

    Black Dragon 20 Blue Dragon 22 Green Dragon 17 Purple Dragon 9 Red Dragon 15 White Dragon 12
  4. touc

    D&D General D&D Survivor: Dragons, Chromatic

    Black Dragon 20 Blue Dragon 20 Brown Dragon 6 Green Dragon 22 Purple Dragon 19 Red Dragon 16 White Dragon 16
  5. touc

    D&D General D&D Survivor: Dragons, Chromatic

    Black Dragon 20 Blue Dragon 22 Brown Dragon 19 Green Dragon 22 Gray Dragon 4 Purple Dragon 17 Red Dragon 13 White Dragon 17
  6. touc

    D&D General D&D Survivor: Dragons, Chromatic

    Black Dragon 21 Blue Dragon 20 Brown Dragon 20 Green Dragon 21 Gray Dragon 16 Purple Dragon 18 Red Dragon 18 White Dragon 18
  7. touc

    D&D General D&D Survivor: Dragons, Chromatic

    Black Dragon 21 Blue Dragon 20 Brown Dragon 19 Green Dragon 22 Gray Dragon 16 Orange Dragon 3 Purple Dragon 21 Red Dragon 16 White Dragon 20 Yellow Dragon 4
  8. touc

    D&D 5E (2014) Universal Creative Combat Maneuver System (UCCMS)

    In other words, we all know Monks can stun as a class feature because it's specific to the class. We know some subclasses can "taunt" an enemy into attacking them. It is unknown however, that everyone could attempt to "taunt," normally reserved for a specific subclass, which is where I think the...
  9. touc

    D&D 5E (2014) Universal Creative Combat Maneuver System (UCCMS)

    Sounds a lot like the Level Up Advanced 5E rules by your enworld folks already did. Everyone can try basic maneuvers like pushing and shoving. Fighters (and other martial classes to a lesser extent) get a pool of points they can spend on advanced maneuvers. Fighter types basically get their...
  10. touc

    D&D General D&D Survivor: Dragons, Chromatic

    Black Dragon 21 Blue Dragon 20 Brown Dragon 21 Green Dragon 21 Gray Dragon 19 Orange Dragon 7 Purple Dragon 19 Red Dragon 16 White Dragon 20 Yellow Dragon 10
  11. touc

    D&D General D&D Survivor: Dragons, Chromatic

    Black Dragon 22 Blue Dragon 24 Brown Dragon 21 Green Dragon 24 + 1 = 25 Gray Dragon 17 Rahab, the Grey Dragon 12 Orange Dragon 16 - 2 = 14 Purple Dragon 21 Red Dragon 21 White Dragon 20 Yellow Dragon 14
  12. touc

    Quick & Memorable NPCs in 1 page 1.0

    An old Dungeon magazine article proposed a "rule of 3" for NPCs that would stick in player memory much more effectively than a raw physical description such as "you see a blue-eyed barmaid." This tells you nothing useful, generates no interest, and will quickly be forgotten. However, with a...
  13. touc

    Quick & Memorable NPCs in 1 page

    toucanbuzz submitted a new resource: Quick & Memorable NPCs in 1 page - Rule of 3: visual, auditory, mannerism Read more about this resource...
  14. touc

    D&D General D&D Survivor: Dragons, Chromatic

    Black Dragon 20 Blue Dragon 19 Brown Dragon 20 Green Dragon 20 + 1 = 21 Gray Dragon 20 Rahab, the Grey Dragon 21 Orange Dragon 17 Purple Dragon 20 Rainbow Dragon 6 - 2 = 4 Red Dragon 22 White Dragon 21 Yellow Dragon 20 Tiamat, Queen of Chaotic Dragons 18
  15. touc

    D&D 5E (2014) How to play identical conditions with different effects, save mechanics and DCs

    Summary: for creatures who fail both saves, both effects stay in place until broken or the duration runs out. A target will get 1-2 saving throw attempts to break the effect at the end of their turn. See below. Basic Rules, Appendix A, Conditions (PHB 290) If multiple effects impose the same...
  16. touc

    D&D 5E (2014) High level adventures in a constrained space

    1. The Kingmaker (Paizo) campaign that I ran for 5E had a finale in a demiplane that reset every 24 hours. Monsters would forget they were killed, walls would repair, loot would move itself back to the original position, etc. If the party took too long, the plane might reset on them! Plane...
  17. touc

    D&D 5E (2014) Restrictive DMs and player enjoyment

    I think it's better to be on a team. As a lifelong DM, I put the campaign theme out there and as a team, my players agree that's the type of campaign they want in on. This might mean voluntarily restricting one's options to better immerse, such as wanting to invoke a baroque horror theme in...
  18. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Ghosts of Saltmarsh 15 Let's put this one to bed!
  19. touc

    D&D 5E (2014) Power Word Kill (variant)

    Should clarify best single target if you're looking for raw, guaranteed damage because there is no damage type to resist or save to mitigate. Bypasses the legendary resistance that bosses have. I personally might make Power Word Kill have no effect on undead or constructs. I'm not sure they can...
  20. touc

    D&D 5E (2014) Power Word Kill (variant)

    Better than the original. Given most monsters die at 0 hit points anyways unless the DM is doing something special, that part doesn't mean much unless its being cast at PCs. Only caveat is that it far exceeds the value of any damage spell upcast to 9th level for a 1-round hit. Nothing even comes...
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