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    1768570093702.png

  2. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    The campaign log covers over 70 sessions and 130,000 words. Is that sufficient "more"? :)
  3. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Paragon tier puts 5e more into superhero territory. If the old and decrepit wizard isn't actually an angel, is he about as good as resisting being knocked over (+6) than Arnie the 22 year old weightlifter (+5 on a 1st level character barb). It might be a good idea but I doubt it. There are...
  4. J-H

    Getting reviews

    It's your forum... which forum/subforum would you like it to be posted in? This one, or system-specific?
  5. J-H

    D&D General Making consistent Monsters?

    MM on a business card has a quick comparison chart for 6 numbers that'll get you pretty reliably close every time. Stat out what you think a monster should be, and then check the chart to see what CRs its AC, HP, to-hit, damage, and best save line up with. Take the average value and that puts...
  6. J-H

    D&D General What would you do? (Example from my game)

    Exit, long rest, or try to set up a bunch of traps and then long rest.
  7. J-H

    D&D General Making consistent Monsters?

    Good news, if they're built for 5e they are all cross-compatible. I've heard the 5.24 monsters tend to be less barbarian-friendly (bonus Force damage instead of weapon damage?) but unless you're at the bleeding edge of deadliness in a battle, you're probably fine. 5e monster manual on a...
  8. J-H

    D&D General Short folk appreciation thread – what do you play?

    The only ones I have experience with are: Halflings. Possibly the most powerful race in 5e because they are 5% better at almost everything thanks to Lucky. Any time a DM says "critical fumble" I say "halfling." Bountiful Luck extends the benefit to the rest of the party. All true luckmancer...
  9. J-H

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    Not a 5.24 player, but I might steal good ideas from this thread. In my opinion, one of the weaknesses the Ranger has is lackluster defenses; if they switch-hit, shields are out, so their AC is never great, they can't benefit from HAM, they have no damage resistances except Absorb Elements...
  10. J-H

    D&D General Fixing the Offense Tunnel Vision problem

    Disengaging is a defensive action that forces enemies to chase you. Rogues, Monks, or free with the Mobile feat. I see it pretty regularly. My wife's character used Mobile a couple of days ago to de-stick herself from an azer barbarian so she could go kill the spellcaster he was trying to...
  11. J-H

    D&D General Fixing the Offense Tunnel Vision problem

    Capping HP growth at 10th level has worked great in my BG2 game. Nobody's over 150hp and they are 19th level. Everyone has invested in defensive abilities where they can, and although the access to magic makes their ACs relatively high, every hit that gets through counts. Combined with...
  12. J-H

    Play tester advice

    I'm playtesting one mini-campaign right now with my two kids each running 2 characters. It's helping me check that the combat is at the right level, and by doing it out loud at the table I find areas where my phrasing needs revision or explanations are unclear. Beyond that, I've run several...
  13. J-H

    D&D General How much goofing off did you do in 2025?

    Finished DMing the Baldur's Gate II campaign (about 75 sessions), then after a short break to intro a new player to D&D, kicked into the ToB expansion content. Probably about 35 2.5-3 hour sessions IRL this year. Got closer to finishing the full playtest/playthrough of Dracula's Curse (CV2)...
  14. J-H

    Getting reviews

    Which forum/subforum here would be appropriate to post requests for reviews, or availability to do reviews? I lose a player to boot camp in a couple of weeks, need to solve the "down to 2 players" problem. If I can solve that and go the "use something I haven't written route," I'd be happy to...
  15. J-H

    D&D 5E (2014) Help Me Create an Epic Final Boss Fight!

    Thanks for the additional info. Here are two more ideas: Mist Casters On initiative count 20, the mist spawns 2-3 enemies within 60' of the party (fog visibility may make them invisible, but audible, so they can be targeted with disadvantage). The enemies are made of mist, and have around 30...
  16. J-H

    D&D 5E (2014) Help Me Create an Epic Final Boss Fight!

    Where did the spirit come from? What are its themes beyond spooky and causes disease and fog? I know you want a boss fight, but this sounds more like undifferentiated manifestations of its presence rather than a single boss. Here's a Poison Mist elemental. It can be nearly invisible in the...
  17. J-H

    Getting reviews

    I have written and posted a review on the DM's Guild for every module I've run. But guess what? I'm running stuff I've written most of the time (Baldur's Gate II isn't going up on the DMG but the rest is there or will be there). I've only run one thing not written by me in the last 2.5...
  18. J-H

    DMs Guild Castlevania II in D&D 5th Edition!

    Luckily I'm not a fan of lying townsfolk or mis-translated cryptic clues. Without a guide it's really hard to know where Deborah Cliff even is, that you need to show Dracula's Heart to the ferryman (who totally doesn't belong in Innsmouth), or a few other clues. I played it as a kid and I've...
  19. J-H

    Getting reviews

    How many fully backed kickstarters and team projects do you have under your belt again? :)
  20. J-H

    DMs Guild Castlevania II in D&D 5th Edition!

    My playtest party is 5. I think anywhere in a range of 4-6 would be fine. The preview link includes the campaign log to date. My playtest is play-by-post, so it's been running for a bit over 2 years and we've had a couple of players swap out over that time. tl;dr answer on party size, skip...
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