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  1. Minigiant

    D&D General Ranger Identity Patch (+)

    You are getting the point of it. Stoneskin is a 4th level spell that requires Concentration. Stonefur would be a 3rd level spell that doesn't require Concentration but is beasts only.
  2. Minigiant

    D&D General Ranger Identity Patch (+)

    Why? A spell that is beast only can be justified as a lower level spell than the one its derived from. Like you could do Barkskin or Stoneskin for a spell slot lesser as beast only
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    D&D 5E (2024) An Optional Counterspell Metagame

    Yes. There is a thin line between making something good enough that you'll be worth the spell slot bad enough, that it doesn't completely hose the target. Like if I make a counterspell for a Goblin Hexer that switches a spells target or fizzles it, I have to do something like let the PC...
  4. Minigiant

    D&D 5E (2024) An Optional Counterspell Metagame

    You select multiple damage spells as a full caster.
  5. Minigiant

    D&D 5E (2024) An Optional Counterspell Metagame

    Im a DM who homebrews and knows the damage/cr numbers. Plus no MM monster will know custom counterspells that WOTC didnt design. It would assumed that I'm giving them new spell loadouts.
  6. Minigiant

    D&D 5E (2024) An Optional Counterspell Metagame

    I was thinking this Countercantrip Abjuration cantrip (Sorcerer, Warlock, Wizard) Casting Time: Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components Range: 60 feet Components: S Duration: Instantaneous You...
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    D&D General Mtg colors for class/subclass

    MTG did a D&D set and they mostly got it right. Only changes id make are bold Artificer: Blue Bard: Red/Green Barbarian: Red Cleric: White or Black or White/Black Druid: Green Fighter: Red/White Monk: White/Blue Paladin: White Ranger: Blue/Green Rogue: Blue/Black Sorceror: Blue/Red Wizard...
  8. Minigiant

    D&D 5E (2024) An Optional Counterspell Metagame

    The setting is a world with various government and church related magic schools (functioning, defunct, or destroyed) funding research of magic for their agenda and from the abjurers side of thing came tons of counterspells.
  9. Minigiant

    D&D 5E (2024) An Optional Counterspell Metagame

    I was thinking about the households for a game if planned to DM and I remembered an idea I thought up. A counterspelling meta Just like there are tons of damage spells and summoning spells, there are multiple counterspells. There are 2024 Counterspell clones at 3rd level that force Strength...
  10. Minigiant

    D&D General Ranger Identity Patch (+)

    I think D&D needs more animal buffs pills that are like the original but cheaper. Like Barkskin but 1st level spell and beast only. Or Hunter's Mark but for beast only but no Concentration. Magic Fang 1st level Transmutation Casting Time: 1 bonus action Range: 90 feet Target: A beast or...
  11. Minigiant

    D&D 5E (2024) Steel & Skill: The Complete Fighter's Field Guide

    Yes Extreme fighting types: Large weapon fighters One handed great weapon fighters Tri wielder fighters Dual polearm fighters Double shield fighters Upside down fighters Helmet fighters
  12. Minigiant

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Yeah. A patrons is just a being strong enough to give arcane power. After that, the physicality and mentality is near limitless.
  13. Minigiant

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I think the question is simple. Deities are typically way more powerful than patrons and have more access to their magical followers mind and life. So clerics are more likely to be prechosen to be followers of a deity's tenets than a patrons warlock. So I'd say a deity is less likely to need...
  14. Minigiant

    D&D General Ranger Identity Patch (+)

    Half casting id too powerful to be equal to a pet without the combat pet being disruptive. Half casting is powerful. Its a lot of spell slots. Third casting is really powerful with 2 good spells and not doing 6+ encounters. But I think you cant make a pet as strong as a 1/3 caster. But...
  15. Minigiant

    D&D General Ranger Identity Patch (+)

    I just fear making a combat pet equal to half casting is damage near impossible.
  16. Minigiant

    D&D General Ranger Identity Patch (+)

    You know how the warlock is or was a 2 choice class: Pact type and Patron type. I think Ranger might be best as a 3 choice class. 1) A Minor Power, Major flavor choice: Favored Enemy/Terrain. You get a host of Advantages in certain situations and free casts of a 1st level spell. 2) A Mid...
  17. Minigiant

    D&D General Ranger Identity Patch (+)

    ⁹ Fans don't want pets to be mandatory. I mean trading one of your attacks for 2 of the spirit beasts. This way its still a good idea to go heavy in ranger.
  18. Minigiant

    D&D General Ranger Identity Patch (+)

    Yeah. With maybe trading your attacks for there's 1 to 2.
  19. Minigiant

    D&D General Ranger Identity Patch (+)

    Level 1: Favored Enemy You always have either the Call Primal Companion, Ensnaring Strike, or Hunter’s Mark spell prepared. From now on this is your Favored spell. You can cast your Favorite spell twice without expending a spell slot, and you regain all expended uses of this ability when you...
  20. Minigiant

    D&D General Ranger Identity Patch (+)

    Yes but mechanically Aragorn lacks any bonuses to speech. The stereotypical ranger isnt the face. They are the linguist. It was more complex. I said it requires additional text. Warlock, invocation, borrow from spell text and then does not require rewriting the effect in the class section...
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