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    D&D General Bizuids and Clercerocks

    I was reading the "One thing I hate about the Sorcerer" thread (https://www.enworld.org/threads/one-thing-i-hate-about-the-sorcerer.703338/), and it gave me a moment of realization. I don't know how useful, boring, or obvious it will be to anyone else, but I wanted to write it down anyway. So...
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    D&D General Should NPCs be built using the same rules as PCs?

    Their official rogue diploma, of course. They didn't spend four years at Thieves' Guild University to be called a crook or a mugger, thank you very much.
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    D&D General Should NPCs be built using the same rules as PCs?

    When most NPCs are built using the same rules as PCs, an NPC who has whatever abilities they need to have feels powerful and mysterious. "Uh-oh, this guy is special somehow! This is Serious Business!" When most NPCs are bespoke stat blocks with only the abilities they need for a single...
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    D&D General The Crab Bucket Fallacy

    This conversation is really making me want to create a low-charisma character with no social skills. Who talks. A lot.
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    D&D General The Crab Bucket Fallacy

    I honestly think the effort to make every class as SAD as possible has worked to D&D's detriment. Characters become so much more samey.
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    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    It's kind of interesting that "Batman wizard" is a meme when part of Batman's claim to fame is being the only person on his team who isn't a wizard in some way.
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    D&D General The Crab Bucket Fallacy

    I just realized, this is kind of a funny thing about D&D. The biggest difference between the physical stats (str, dex, con) and the mental stats (int, wis, cha) is that the mental stats have combat utility only if you're the right character class. Anybody can pick up a club and use strength to...
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    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    I'm in the camp that thinks more magic items is the simplest solution. Not pluses on weapons and armor, that just gives characters another hurdle to jump through to keep up with the monsters. I mean utility items. Any time a full caster has a spell that completely throws the exploration/social...
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    D&D 5E (2014) Challenging a tanky one-trick pony PC

    I'm with the people saying ranged attacks and difficult terrain. If they've just about won as soon as they get into melee, then getting into melee is the part they have to solve to win the fight. And at the same time it's probably good to give them big melee fights sometimes, so they can feel...
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    D&D 5E (2014) Van Richten's Guide to Ravenloft - A Grognard Finally Reads It (Review)

    I liked VRGtR a lot, but I've never actually run anything in it and had no particular attachment to the old stuff, so take that with as much salt as you need. More than anything else, I came away from it wanting to create my own darklords and domains.
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    D&D 5E (2014) Radiant Citadel vs. Ravenloft

    Did anyone else start thinking about this as soon as they started reading through JTtRC? We've got an extradimensional combination city and refugee camp with connections to other worlds, and we've got a set of prison pocket dimensions. We've got a setting that's too utopian for some people to...
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    Dragonlance [Let's Read] Dragonlance: Shadow of the Dragon Queen

    I received Shadow of the Dragon Queen for Christmas, and I'm glad to see it being analyzed. I'm interested in running it, but I have two main concerns: one is that the rate of leveling up feels too high. I understand the desire to move things along more quickly than in older modules, but I feel...
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    Fabula Ultima: Table Talk JPRG in English

    I haven't gotten a chance to test out the gameplay yet, but I've bought Fabula Ultima and I'm very excited about it. It's fun to look through all the class skills and pick out fun little synergies you could build a character around.
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    D&D General Homebrew Brainstorm: How Would You Approach a "Descendant Worship" Culture? (+)

    If you're looking for some villains while you're at it, you could add in a radical splinter sect that takes the idea to a Logan's Run type of extreme: if birth and childhood are sacred, one might reason, the older a person gets, the further from that state of grace and the more profane they...
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    D&D 5E (2014) My Super Simple Idea for a Better Fighter

    On the subject of making fighters more broadly talented instead of more focused, here's an idea for a feat-based fighter: what if they could select their feats at the start of an adventure, the same way a caster selects their spells? Now the same fighter can be a sharpshooter, a fencing...
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    Worlds of Design: The Nature of Armies

    I'd expect armies in D&D worlds to be very focused on defense. That isn't really based on any one edition of the rules, it's more based on the core experience of D&D being "a handful of unusually powerful people go out and solve problems with violence." The army can't be the ones doing that for...
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    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    This isn't an accident. Zorro and Robin Hood will never gain the power and breadth of tools of a Doctor Strange by just training and getting more experience, and neither do the classes that look to them for inspiration. Power comparable to high level spells just isn't acquired in the same way by...
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    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    Lately I've become convinced that the root of the LFQW problem lies with the central mechanic of D&D levels: that a person can become infinitely more powerful just by practicing. This works just fine for casters, since the basic idea is someone who gains immense power through knowledge. A...
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    D&D General what are the setting functions of elves?

    Instead of the elves being the oldest race, sometimes I think about a setting where they're the youngest. They seem like "humans, but better" because they were specifically created to be humans, but better. Less fey and more replicant.
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    [Mutants & Masterminds] A World Less Magical But No Less Fantastic

    I appreciate some cyberpunk in my superheroes. Or some superheroes in my cyberpunk. Something like that.
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