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  1. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Asmodeus (depends on where you place him) Lesser Power = 80 Hit Dice Intermediate Power = 120 Hit Dice (flip-flopping between 120 and 100) Greater Power = 160 Hit Dice (flip-flopping between 160 and 150) Lets say Intermediate Power so 120 HD. Damage Threshold (base): 36 I mean in 5E, being...
  2. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Yes. As a rule of thumb I think that works well, I wouldn't call it a hard rule (such as in the case of Tiamat) but each Immunity should have one Vulnerability - it does not always need to be the opposite though. Space deals: 18 Cold, 12 Radiant and 6 Necrotic each turn. No. Damage...
  3. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Agreed. You don't always have to use the opposite - its just a handy rule of thumb. But each Immunity MUST be accompanied by a Vulnerability: ie. if Tiamat is Immune to Acid, Cold, Fire, Lightning & Poison then she is probably Vulnerable to Force, Necrotic, Psychic, Radiant and Thunder...
  4. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    The Current write up in the book is: Gravitic Energy (Super-Force): Weaponizes mass itself. Mechanic: Gravitic energy increases by a percentage = to the target’s Damage Threshold modifier x100. E.g. Flesh & Blood beings (modifier x0.3) take +30% damage Iron Golems (modifier x0.5) take +50%...
  5. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    While I am here, what about this solution (I literally just came up with while answering a comment on the Kickstarter): Gravitic (Super-Force) Damage: The damage increases by the target's Damage Threshold multiplier x100. E.g. Typical immortals (and arguably mortals) have Damage Threshold =...
  6. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    :love: Largely hyperbole. Though I suppose you could be all-powerful within a Demiplane, a Plane, a Universe, the Multiverse etc. We can sort out all those contradictions amongst the 10-dimensional Platonic "Conceptuals" but you don't get to those until you can defeat the Supreme Being of...
  7. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Hey amigo, thanks for the feedback. I think the simplest method for a Ranged Spittle Attack is: Growth's Attack Bonus = Target's Proficiency Bonus x2. To simply attack the host an automatic hit probably makes the most sense. It would just take 50d6 unless Vulnerable to Acid. My initial...
  8. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    That's literal immortality. If gods can kill other gods, no god is immortal by your definition of the word. ...you just gave me an idea for a cool Epic spell, thanks...and no its nothing to do with cars. If gods can kill other gods then your definition of immortality does not exist...
  9. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    There are multiple ways to achieve this: 1. Give each epic/immortal character a 'Nemesis', a character that is their opposite in some way (alignment, class/divine Purview etc.). Then roll randomly each adventure which character's Nemesis will be indirectly or directly involved. 2. Give the...
  10. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    I agree it is more flexible. But if current D&D went from Level 1-100 instead of 1-20, where the most powerful mortals were level 100 then players would have more flexibility in their builds - but at what point is flexibility more of a problem than a solution. Arguably 20 levels is that point...
  11. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    That is literally immortality. But in D&D I suppose immortality has long been synonymous with divine power and godhood. That argument always seemed like a cop out to me and the least fun involvement of immortals. All power is relative. Some immortals have, and are in some way powered by...
  12. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    I would argue some ways to design epic levels or godhood are simpler than others, more accessible than others, less book-keeping than others and easier to balance than others. To some, that might constitute 'better'. But the truism is you cannot please all the people all the time. In your...
  13. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    Hey there Silam, Depends on the power of the god. For starters you have Hero-deities and Quasi-deities (Divine Ranks 1 and 2 respectively) which are 'Godlings' that likely still dwell on the mortal plane. These would be beings like Kelanen and Melf, or the Simbul, Tasha, Elminster, etc...
  14. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    Infinite Level scaling worked in 1st Edition (I should know I played up to Level 117), because the benefits of each level beyond a certain point were barely more than a few extra hit points. In 5e each class has no 'dead levels' which makes stacking beyond 20 gets progressively more complicated...
  15. Upper_Krust

    D&D 5E (2024) Epic Boons Ranking

    Well you have both: God Rules: Epic Heroes (formerly called God Rules: Player's Guide) which should be ready April 2026, which expands the game (indirectly) to Level 8 million (via 30+ Divine Ranks: 1. Hero-deity, 2. Quasi-deity, 3. Demigod, 7. Elder One, 8. Great Old One, 30. Games Master...
  16. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    It's more of a crazy desperation move. As regards PC's, they could burn a bunch of HP of their Physical Form to up the damage, even 'kill' themselves if the intention was to stick around in their True/Mythic form. So lots of options. For those comic fans out there Thor's god blast is Pranic...
  17. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Cheers Khisanth buddy! :) Lets take my Ancient Red Dragon and give it Pranic Energy as its breath weapon. The Breath Weapon deals (135) 30d8 damage (save for 1/2 = 67) and the dragon has over 1000 HP. Average Level 20 character Hit Points is about 150. If the dragon sees it can get multiple...
  18. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    In 5E they circumnavigate much of that with Attunement Slots. But its still too easy to pick up Immunities in my opinion. Great minds think alike. Energy Immunity is a big problem in high level play and I am not happy with how easy it is (Epic Boons) to obtain a lot of Immunities. Best of...
  19. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Thanks amigo. The way it's meant to work is if you use a Gravitic, attack on an 80 Hit Dice Monster it's as if the caster is 80 Hit Dice themselves (though the damage is capped at double its initial power). That said, I agree Gravitic damage is a bit confusing. I had an alternate version...
  20. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Super Energy Types Preview Following are the new Super-Energy types which along with the even more powerful Ultra Energy types are backbones of divine damage. Hope you like them. As ever, let me know what you think guys?
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