GOD RULES: Player's Guide (5e) Previews/Discussion

Design choices can require trade-offs. If the priority is consistency, you would make the choice one way, whereas if the priority is clarity, another.

My view is that clarity trumps consistency when explaining how a thing works. Consistency trumps clarity for a stat block but would rely on clarity in the underlying definitions or explanations.

On that basis I would recommend that you preference clarity in your detailed descriptions, meaning that you might use fractions or decimals depending on the specific circumstance.

Hey amigo - thanks for the feedback (just back from the eye clinic - all good but likely taking a good month to fully heal).

Yes I just think I will go with clarity and ease of use rather than consistency in this case.

Using 1/2 and even 1/10th is easier than decimals. But for everything else decimals seem much simpler to follow.
 

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My view is that clarity trumps consistency when explaining how a thing works. Consistency trumps clarity for a stat block but would rely on clarity in the underlying definitions or explanations.

On that basis I would recommend that you preference clarity in your detailed descriptions, meaning that you might use fractions or decimals depending on the specific circumstance.

I definitely agree. So 1/2 as a fraction, but x2.5 as a decimal...
 

Super Energy Types Preview

Following are the new Super-Energy types which along with the even more powerful Ultra Energy types are backbones of divine damage. Hope you like them.

God Rules Preview Super Energy Page 1.jpg

God Rules Preview Super Energy Page 2.jpg


As ever, let me know what you think guys?
 

A couple of things about the damage types. First there's a typo with Pranic energy saying it's super poison instead of lightning in the effect section.

A few questions about how they work: Gravitic, with it's wording I imagine it working like this. "You deal 10 Gravitic damage to a creature with 20d8 hit dice, it will deal 10d8 damage." That is just my interpretation of how it would work, Let me know if this is not accurate.

Tachyon, How is the save determined? As some attacks may not have one attached. By this I mean what kind of save?

Does the Gibbering Growths Mutagenic damage create more instances or does it grow its hp?

Lastly I just want to say that these all look awesome especially Thelemic damage, I am looking forward to seeing what the ultra versions look like. Great work.
 

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