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  1. J

    GMs: Do you enforce/encourage a certain style of play?

    By style of play, I’m talking primarily about how the players play their characters. I’m referring to your primary D&D campaign (any edition, houseruled or not), not one-shots or the occasional short campaign that differs from your normal GM’ing style. I’m also not referring to settings that...
  2. J

    Item creation problem

    I'm playing a wizard in a campaign that has been continuing long enough for my character to start making permanent magic items. What happens is that the party pools money for me to make useful items for the entire party. A large number of my feats are geared towards item creation. The problem...
  3. J

    Magic as technology

    I was recently thinking about a variety of fantasy settings and stories in terms of how magic is treated. It seemed to me that most of the time, the most powerful and cataclysmic magic was seen as the product of the distant past, the magic of the here and now somehow considered weaker and...
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