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  1. jgsugden

    D&D General Lego Sandbox vs Open Sandbox (and other sandbox discussion)

    Over the past few weeks there have been a few discussions about play styles that have made reference to Sandbox style campaigns. During the conversations I noted that people approached the idea of a sandbox a bit differently. I wanted to tease out some of those differences for discussion - and...
  2. jgsugden

    D&D (2024) Stealth in 2024 - Alternatives

    There was a fair amount of Stealth discussion in the Sage Advice column with people commenting on alternate approaches. I thought I'd post (another) new thread for people to post the alternative game system or homebrew approaches they like. For myself, I think I may revert back to something...
  3. jgsugden

    D&D (2024) When will we get errata?

    I have been expecting a document that substantively fixes issues with the PHB, DMG and MM - such as changing how Conjure Minor Elementals scales, avoiding the near automatic Summon Undead / Rotting Claw Paralysis tricks, etc... I expected to start seeing them after the PHB released ... so I'm...
  4. jgsugden

    D&D 5E Nightmare Druid

    Twas the night before Xmas and ... I just thought I'd ask for some community brainstorming on Nightmarish things to do (before Christmas). I run a PC right now that is an Undead Warlock 1 / Moon Druid 6. The idea was to come to the battlefield with the nightmare versions of animals. Along the...
  5. jgsugden

    D&D General Drawbacks of a World with BG3 in it

    Those of us that have played BG3 are (mostly) in love with it. It is outstanding in quality without rip off pricing, and with an almost unreasonable level of love from Larian in improving it post release. It is one of, if not the absolute, favorite game(s) ever. HOWEVER ... There are many...
  6. jgsugden

    D&D 5E Enhancing Teleportation Circle/Planeshift/Gate Lore

    Over the years I've built up some lore/modifications for my lore around the use of gates and teleportation circles. As I find it useful, I'm sharing it. My lore draws heavy inspiration from Stargate and is designed to provide greater utility, consistency and balance. It has elements taken...
  7. jgsugden

    D&D 5E High level adventures in a constrained space

    I'm juat looking to share ideas here: One of the big issues with high level adventures that I've seen raised is that high level PCs can't be constrained. They can trivially pass through barriers, teleport, planeshift, etc.... If you want to run a 'dungeon' style adventure at high levels (13+)...
  8. jgsugden

    D&D 5E Tabletop lessons learned from BG3

    I've been pointed to a thread in the 5.5 section.... post there. Is there anything you've seen in BG3 that you're going to bring into your tabletop live experience? For example, I am finding I like the way resting is done, especially how it interacts with things like elixirs. I am not going to...
  9. jgsugden

    D&D General Favorite BG3 Build?

    What is your one single most enjoyable BG3 build that you've played? Without being too spoilery, why? Mine is a Duergar Open Hand Monk. I love the monk enhancements in BG3 and it has been fun to explore them. The high mobility and easy access to pushing has been a winner many times. There are...
  10. jgsugden

    D&D 5E Very Unique Houserules?

    There have been a lot of discussions about houserules in D&D recently. I'd like to hear about very unusual ones that you have for your table that make your table unlike other tables in a way that you enjoy. My (first) contribution: Shadowfell Dread When the PCs enter the Shadowfell I...
  11. jgsugden

    D&D General Player Driven Gritty Realism

    Hypothetical: You're a player in a new game. The DM says, "I want the game to have more of a gritty realism. However, I don't want to make it feel like I'm punishing you. To that end, I want you as players, to decide a few things: 1.) When and how you've taken a real wound. You decide if a...
  12. jgsugden

    D&D 5E Tell me about your Artificer

    I've played a lot of 5E and have tried out so much of it - and the only thing that has failed for me so far has been the Artificer. I've tried a few in one shots and one in a short campaign - and none of them worked for me. What I mean by this is that none of those PCs spoke to me, and...
  13. jgsugden

    D&D 5E Feat Valuation - A Community Experiment?

    I thought there might be room for the community to do a little 'Group Think' to help identify what the overall thoughts are on the value of each of the feats. The idea is this: Similar to the Survivor Threads, each poster will pick one Feat to upvote and another Feat to downvote. However...
  14. jgsugden

    D&D 5E Something to consider about Grognards and the OGL...

    I've played D&D since 1979. I've spent over 10,000 hours at the table, and more than that planning, on message boards, painting minis, and just talking about the major hobby of my life. I've used the game to create fun for my friends, my family, and perfect strangers. I've used it to create...
  15. jgsugden

    D&D 5E How many dragons do we need?

    Dragons are iconic creatures in D&D - we all know the game is named after them. I was doing an inventory of my miniatures yesterday and began to look at the dragons in it and began to wonder: How many dragons do we really need? In popular lore we really only get one for the most part - an evil...
  16. jgsugden

    D&D 5E Potions in your game

    I'm curious how potions occur in your games. In my games: Drinking Potions: It is a bonus action for you to drink a potion and a (full) action for you to give it to someone else. You can hand it to someone else with a 'Interact with Object'. Frequency Found: In my games, I average 1 potion...
  17. jgsugden

    D&D General Sacred Hamburger - What classic elements of D&D do you disregard?

    What are some classic elements of D&D that you disregard in your campaigns in favor of your own constructs? Here are a few examples from my setting where I either changed or introduced something as a core feature of my setting that changes the game dramatically from how most campaigns work...
  18. jgsugden

    D&D (2024) Critical Hits only for PCs?

    We did playtest a bit last night and a few questions came up surrounding critical hits. The rules: 1.) Do monsters still deal critical hits to a helpless/paralyzed foe? The rules are silent at this point. 2.) Will PCs deal critical hit damage on a sneak attack? On paladin smite damage...
  19. jgsugden

    D&D 5E Relocated PC approaches

    Hypothetical for DMs: You're running a game (around 7th level PCs) and one of your players moves away. You continue on a player down, but meet someone new, speak with them and decide they'd be a good fit with your group. You tell the player about your game and they say they're interested and -...
  20. jgsugden

    D&D 5E Dungeon Design

    Let's say you're the type of DM who is building a homebrew dungeon for your PCs to explore. You want it to cover about 12 to 20 hours of exploration, and you're building it for 7th or 8th level PCs. GENERALLY SPEAKING: How do you go about it? What considerations do you focus on? I'm not...
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