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  1. MerricB

    D&D (2024) Reworking the 2024 Hiding rules

    A few people were wondering if I'd ever come up with revised Hiding rules for D&D 2024. I haven't, not really. Instead, I've reframed the rules to better fit what I think the designer intention is. However, the main changes I made to the wording are as follows: ### Hide [Action] With the...
  2. MerricB

    D&D General Do you track ammunition?

    Simple question: Do you track how much ammunition your characters have left? Probably not so simple answers...
  3. MerricB

    D&D 5E Which was the most recent Wizards adventure you consider a classic?

    I love published adventures. I really do. But I don't love every adventure, and the last few (several?) Wizards adventures have been disappointing to me. But I don't demand perfection from adventures either. Most of the adventures we consider classic have flaws. But they have enough in them to...
  4. MerricB

    D&D General What does "This adventure is for mid-level adventurers" mean to you?

    Just doing one of my infrequent updates of my adventure database, and I found this advertising text: "This one-shot adventure is perfect for a session of thrilling exploration, combat, and roleplay for mid-level adventurers." And it really made me wonder what they intended the adventure for...
  5. MerricB

    D&D (2024) My preferred way of playing D&D 2024 is... miniatures or not?

    One of the bigger splits in the D&D community is about whether or not to use miniatures. And they have a definitely effect on how the rules are written. So, just for fun - where's your preference? Running D&D with miniatures (or VTT tokens, etc.) or using Theatre of the Mind and just describing...
  6. MerricB

    D&D (2024) Magic Missile is saved! Hooray!

    Don't know if this has been covered before by anyone, but anyway... For the 2014 rules, Jeremy Crawford made the ruling that when you hit several targets with missiles from a Magic Missile spell, you rolled 1d4+1 ONCE and applied it as the same damage to each missile. This surprised a few...
  7. MerricB

    D&D (2024) Thoughts on Stealth and D&D2024

    So, the last few days I’ve been reading the new Stealth rules with all the attention I gave to the AD&D initiative rules, and similarly getting very frustrated. The words “incomplete and half-baked” keep coming to mind. The rules for entering Stealth have this massive hole where you...
  8. MerricB

    D&D (2024) My first use of the 2025 Monster Manual (humour)

    My level 16 Greyhawk campaign, now in its third year (and 64th session) saw the characters back in their home town of Brusington after an extended foray against stone giants serving Incabulos, the plague deity. It had been tough and punishing. They wanted some time off, and so I gave them a few...
  9. MerricB

    D&D (2024) Monster Manual Organisation

    Do you want a horror story? Go look up the Blue Slaad in the new Monster Manual (2025). Where do you look? If you're like me - an old school D&D player - you look under Slaad. (Or Salad, because we still make that joke and it's still funny!) And that's where it is. Great. Now you look up the...
  10. MerricB

    D&D General Chris Perkins and Stan! - previous D&D edition thoughts

    Chris Perkins was just on Stan!'s 50 years in the Dungeon YouTube interview series. As part of the interview, Chris was asked about some of the distinguishing feature of previous editions. Here are my paraphrases of his answer: 5E: Designed with the view of what was great about previous...
  11. MerricB

    D&D General 2025 Rakshasa has a great stat block

    I pity the poor fools who face the new Rakshasa! Over double the 2014 hit points. A multiattack that means they're potentially hitting three times with a curse that has one of the most fearful lines of text in any D&D rulebook: "the target gains no benefit from finishing a Short or Long Rest."...
  12. MerricB

    D&D 5E What's a Yugoloth?

    As I was examining the 2025 Monster Manual (in alphabetical order), I came across the entry for the Mezzoloth. "Mezzoloths are insectile yugoloths that seek power and souls in the service of fiendish lords. These greedy, violent yugoloths are more direct than most of their scheming brethren...
  13. MerricB

    D&D (2024) Magic Item Crafting oddities

    To craft a broom of flying... 200 gold pieces. To craft a potion of flying... 10,000 gold pieces. I just had a look at the changes from 2014 to 2024 with magic item crafting. I'm sure they said something about crafting being a selling point of 2024. I'm not misremembering that, am I? Cause...
  14. MerricB

    D&D (2024) Wizards have a problem with Spellcasting stat blocks

    Right, this monstrosity of a stat block turned up on my feeds recently: It might not look too bad to you at first glance. But what drew my attention was Healing Word. How much does it heal? Oh, I need to check the PHB for the description. 2d4+spellcasting ability. What's the spellcasting...
  15. MerricB

    D&D 5E Finished running Vecna: Eve of Ruin!

    After 17 sessions (typically 2.5 - 3 hours long), we've finished running Vecna: Eve of Ruin. The final session had a bit of disruption at the beginning as D&D Beyond went through a rough patch, but it came up soon enough and we were able to proceed. The fight against Vecna went a lot better...
  16. MerricB

    D&D 5E Almost at the end of Vecna: Eve of Ruin

    Tonight, my players will play what I expect will be our penultimate session of Eve of Ruin. Or maybe it might be their last. I'm not sure how long the last chapter will take. (Just reading it, I'm pretty sure it'll be two sessions). Overall, the campaign has been "fine", with some excellent...
  17. MerricB

    D&D General Vecna, Eve of Ruin - play reports.

    On Monday, 13th May, 2024, my group of four players stepped into the 50th Anniversary adventure for Dungeons & Dragons, Vecna: Eve of Ruin. With a combination of two brand new and two existing 10th level characters, they came to the city of Neverwinter, where as recognised heroes they were...
  18. MerricB

    D&D General Tier Rankings of the main D&D Campaign Adventures

    I did this for fun recently... and possibly was a bit too generous. But, hey! :) For those unaware of tier rankings, “S-tier” is the top, followed by A, B, C, D, and finally F. S-Tier: Lost Mine of Phandelver (original starter set) Curse of Strahd A-Tier: Hoard of the Dragon Queen Rise of...
  19. MerricB

    D&D General How many DMs buy (official) adventures?

    In the greater D&D universe, we have new DMs all the time. How many of them buy official adventures? How much has that changed over time? Going through a few of the various sales threads, I found information that pointed to early 3E modules (not including The Sunless Citadel) sold about 40K...
  20. MerricB

    D&D General Keep on the Borderlands - How do you run the Wilderness?

    As part of another discussion, I was reminded of Keep on the Borderlands and my first experiences with it as a DM (I'm not even sure I was a teenager then...) I had trouble with the Keep, but the wilderness section really confounded me. It's worth having a look at how it is designed, and...
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