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  1. Xeviat

    D&D (2024) Hunter's Mark, Hex, and the illusive balance

    Hunter's Mark and Hex are the hot topics of this week due to the new horror subclasses UA having Ranger and Warlock subclasses that heavily use these spells in subclass features. People keep asking if removing concentration from these spells would be the fix, but I think more needs to be done...
  2. Xeviat

    D&D (2024) Species/Racial/Cultural Subclasses

    Hey everyone! The recent UA for the new Forgotten Realms book's subclasses got me thinking about more setting specific subclasses. Normally, I like how D&D's classes and subclasses are fairly generic, and I haven't liked others that were highly specific, like the Blade Singer. But I was thinking...
  3. Xeviat

    D&D (2024) Removing Concentration

    If your DM removed concentration, but was very rigid and on top of spell durations, what spells would you abuse? What combos would you be concerned about?
  4. Xeviat

    D&D (2024) Variant True Strike

    Hi everybody! We all celebrated when True Strike was changed. Now, after playing with it in a game (as a bard) and also playing with it in BG3 (arcane trickster, eldritch knight, sorcerer, and warlock), I find myself running into a conundrum: I like the new True Strike as it's own spell, but it...
  5. Xeviat

    D&D General Active Defenses: Increasing Player Engagement

    Hi everyone! I've been thinking about how to make an Active Defense system. The big change to the system would be that AC and Save DCs would be rolled, but the main element would be that an aware defender gets to choose how they react to an attack. For instance, if an enemy attacks with a melee...
  6. Xeviat

    D&D (2024) Alignment, Traits, and Roleplaying bennies

    I'm really happy that the 5.5/2024 DMG describes alignment as descriptive rather than prescriptive. It's a good explanation of alignment for new players, and a good reminder for vets. At the same time, having played in games DMed by other people, I realize I was really bad at giving out...
  7. Xeviat

    D&D General Group Skill Checks (Too Many Cooks)

    Hi everybody, I got curious and was unable to find statistics for group skill checks, so I made a table to help me understand the probabilities. I've never taken statistics, so I'm sure there was a mathematical way to do it, but I just put it together using AnyDice (brute force using the...
  8. Xeviat

    D&D General Rerolling Initiative each Round

    Hi everybody! I've been reading some OSR stuff, really enamored by the turn structure for exploration and gearing up to do a hexcrawl and dungeon crawl game. But it's got me thinking about other old rules. Who has played with rerolling Initiative each round and weapon speeds? It seems like it...
  9. Xeviat

    D&D General Powering Up and Delayed Actions

    Hi everybody! I've been thinking about D&D boss fights and how to make them more exciting. 5E has Mythic monsters. I know there's Kaiju rules out there too. But I had a thought that I was wondering how you think it would play out. What if abilities like Breath Weapons took a full round to come...
  10. Xeviat

    D&D (2024) Adjusting Difficulty

    Hi everybody! I often see people say that 5E is too easy, so I wanted to share a little system I made back while running a long 5E game. For reference, each adventuring day in game tended to have 3 deadly fights with a short rest in between, but sometimes I'd swap 1 deadly fight for 2 hards or...
  11. Xeviat

    D&D (2024) Programs or Games to visualize Bastions?

    Heya. My first 5.5 game is gonna focus around Bastions. The players are going to get burdened with given title of a keep and be thrust into the mobility, with all the privileges and responsibilities that comes with. Over time, a settlement will grow around their keep and they'll get to be the...
  12. Xeviat

    D&D (2024) 2024 Artificer

    Level Up A5E's Artificer is great, but what to D&D players think of the Eberron/Tasha's Artificer? How do they feel? What are the pain points? Is there anything that should be improved to bring it in line with 2024 classes? I've seen 3 Artificers played, but I've not been the player or the DM...
  13. Xeviat

    D&D General Crossbow and Bow House Rules

    Hi everybody! Playing BG3 again has reminded me of a little frustration I've had with 5E. Until you get extra attack, Light Crossbow is better than Shortbow and heavy Crossbow is better than Longbow. They're supposed to be the same profiency, so that's annoying. Maybe this is intended. It...
  14. Xeviat

    D&D (2024) How do we feel about 2024 Feats? (Origin vs Others)

    What's everybody's feeling on 2024 feats? Do they feel balanced against each other? Are Origin feats "worth as much as" later feats, meaning would you spend a level 4 or higher feat picking up another Origin feat? Similarly, do the fighting style feats feel like they're on the same level as...
  15. Xeviat

    D&D (2024) Enhanced Critical Hits (Dynamic Critical Hits, WIP+)

    Hi everybody! Gearing up to start my first 5.5 game, and I'm gathering up my houserules (someone else us running a vanilla game, I'm the homebrewer in the group). I draw on a lot of prior editions and A5E in my games, and I started looking at Critical Hits. I've never liked 5E's "double the...
  16. Xeviat

    D&D (2024) Poll) Will the DMG2024 have Infinite Quivers?

    The fact that I've had to houserules endless quivers as simple magic items in, I think, every edition I've ran is WILD to me. So, what do we think? Hank's Energy Bow is in, but is there a basic quiver of endless arrows? Also, what are your favorite magic items?
  17. Xeviat

    D&D General Fantasy Ecology (or "What the Heck is That!?")

    Hey everybody. I've been fiddling with my setting for a long time; sometimes it's half of my time spent thinking about gaming. I've been approaching my world building from a more sci-fi angle, considering what things could have evolved from and what it does in the world or society. Without...
  18. Xeviat

    D&D General Warlocks: Charisma vs Intelligence

    I see this discussion come up every now and then, but it's reared its head in my brain and I'd like to poll the ENWorld community and chat about it. What's your opinion on the Warlock's casting stat? Do you prefer Intelligence or Charisma? I'm currently leaning Intelligence. The balance of...
  19. Xeviat

    D&D General Lifestyle, Resting, and Survival

    Hi, everybody! The Pillars of Eternity games had a neat system for representing getting good rest. The survival skill, and different inns, offered various bonuses when resting. Survival has things like damage reduction, movement speed, accuracy bonus against a creature type, and more. Different...
  20. Xeviat

    D&D General Normal Distribution Ability Scores

    Hi everybody! I've been fiddling with numbers and probability all day for a project, but as ADHD do I had a brain tangent and followed an idea. I've been using point buy ever since 2001 when one of my players rolled considerably lower stats than everyone else (but good enough to pass under the...
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