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  1. V

    Is "skilled guy" a good character class?

    Follow-up on the "how many classes" question. Some posters raised 3 classes (warrior, caster, expert) as an alternative. Let's ponder the expert. In any game that's recognisably D&D, all PCs are adventurers. It can be assumed that they're all quite proficient in many of the routine tasks of...
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    How many character classes do you need, anyway?

    I'm starting to think that Cleric was a bad idea.
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    Brevity - a kind of review

    I should make clear that I really, really like Trailblazer. It presents the best 3.x I've ever seen, and (to the limits of my understanding), I agree with the design philosophy. However, 3.x had significant problems. One of the biggest is that it's a very complicated game. Teaching new...
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    Small characters

    I've decided to run an old school module to open my Trailblazer game. I briefly toyed with before settling on . A common element in these modules is that they stress problems with supply - a game concern that usually falls by the wayside. So I decided to familiarise myself with starvation and...
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    Morale and leadership

    If the Leadership feat is being thrown over (and GOOD RIDDANCE to it), then alternatives should be explored. Leadership was a direct replacement of 2nd Edition AD&D's "instant retainers at about 9th level" rule, and in fairness to the feat, it was an improvement. But just about anything would...
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    0th Level Characters

    I've been doing some groundwork for a Trailblazer game. One of the things hinted at in Trailblazer is a return to the values of the 'old school', while still making use of the more elegant d20 mechanics. (If that's not the Bad Axe design philosophy - well, they've certainly done a fine job of...
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