Search results

  1. Chaltab

    D&D (2024) Disintegrate Reverted to Old Wording

    So the Disintegrate spell as listed in the 5.1 SRD has a bit of an issue: a target is disintegrated if an effect reduces it to 0 hit points. However, some race and class features allow a character reduced to 0 hit points to instead be reduced to 1 HP or more instead, and there's ambiguity into...
  2. Chaltab

    Level Up (A5E) Does Power Word Kill need errata?

    So this may be overly pedantic, but as written the spell kills the target no matter their hit points and deals pointless damage on top of that to creatures with more than 100. Compare to PWS: while no sane narrator would use this interpretation, i figure it's still something worth fixing for...
  3. Chaltab

    Level Up (A5E) Balanced way to restore iconic class abilities.

    While the class options have been greatly expanded in A5E, this sometimes comes at the expense of iconic class abilities.Sometimes these are very strong in their own right but perhaps aren't the most appealing trade offs. Has anyone come up with a balanced way to grant features like Action Surge...
  4. Chaltab

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    I've noticed that for all (or most) of the heritages in a5e with a flying speed, there's a limitation of 3 rounds at a time without gaining temporary fatigue. Some of them can take a Paragon feature that allows them to save against Fatigue, but it's still a risk. Aside from the obvious...
  5. Chaltab

    Level Up (A5E) Building a Setting: How do Narrators and writers handle ancestries not covered by A5E heritages?

    How do Narrators and those writing Homewbrew/3PP settings usually handle stuations where the Heritage and Culture options in the game currently don't cover major ancestries that exist in the lore? There are some surprising omissions such as goliaths, firbolgs, hobgolins and serpentfolk.
  6. Chaltab

    D&D 5E (D&D Next) - Seven Defensive Stats: Isn't that a bit too many?

    So, I notice that both the fighter and the cleric use the mechanic introduced during the playtest in which, aside from AC, defensive stats also include saving throws based on all six standard Ability Scores. Unfortuantely due to scheduling conflicts with my group I was never able to participate...
Top