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  1. empireofchaos

    Lukomorye - Russian-themed fantasy

    I've been blogging about the Lukomorye - a Russian-themed fantasy setting that uses a variant of 5e D&D rules. If that kind of thing rocks your boat, give a look. http://bardichesandbathhouses.blogspot.com/
  2. empireofchaos

    Sociology of the murderhobo

    Some musings about how adventurers fit into the world around them (Part 1 of an extended post). http://bardichesandbathhouses.blogspot.com/2016/10/the-sociology-of-murderhobo.html
  3. empireofchaos

    D&D 5E Multiple attacks and their consequences

    Haven't seen this topic addressed with respect to the 5e rules, but there are a couple of issues that require clarification. If a creature (or character) has the multiple attacks feature, it seems (though it is not explicitly specified) that all of the attacks take place at nearly the same...
  4. empireofchaos

    D&D 5E Troll regeneration

    I'm a bit confused about how troll regeneration works in this edition. The MM states: 1) Does this mean that any fire/acid damage taken during a particular round prevents the troll from regenerating all damage taken during that round? This would seem to imply that if the troll takes no damage...
  5. empireofchaos

    D&D 5E On Lingering Injuries

    Just wanted to get people's take on the Lingering Injuries optional rule in the DMG (p. 272). Background to the question: initially, I was well-disposed toward this rule, because I like grittier, AD&D-style combat (and injury recovery rules). Not because I'm mean (well, I am mean), but because...
  6. empireofchaos

    D&D 5E Invisibility and torchlight

    Here is a situation that came up in a game over the weekend: An adventuring party is in a cave complex. One of the PCs is a human sorcerer, and he is the only one in the party who does not have Darkvision, and relies on his torch to be able to see. The party is trying to sneak by some giant...
  7. empireofchaos

    D&D 5E Mechanic proposal for Beast Master

    I'll probably regret wading into this, since the topic is largely beaten to death, and elicits strong reactions on all sides, but here goes: I know people have proposed a spell mechanic to allow the BM to situationally circumvent the stringent action economy, but how about a skill-based...
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