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    How do you choose a class?

    For games like D&D and Pathfinder (but possibly even PBTA with its Playbooks...) What do you look for when you are selecting a Class? For games like Call of Cthulhu or GURPS or HERO or other such no-class systems = how you do know what will be fun to play as a character if there are no set...
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    How do you use the "Trivia" ability?

    So, whatever game system you use... consider that there is a non-superpower , a mundane "You are excellent at knowing Trivial Information in this setting" ability or skill or such... Players, how would you use that? What situations is it useful for? Can it ever be used for more than 'trivial'...
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    GM no-roll

    I tried to look this up to see if this had been asked but I could not find much, so here I ask = What do you think of games where the GM never rolls dice? Would you be happy if D&D and Pathfinder and GURPS and RuneQuest switched to GM never roll? (players only rolled to...
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    How many character sheets is too many?

    For your character... your one character... in that one game.... A sheet for your main stats and skills a sheet for your magic powers a sheet for your combat equipment and armors and such a sheet for your plot notes a sheet for your faction and NPCs that are part of your...
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    You have a Kaiju!

    Describe your Kaiju buddy (it's sentient-ish?) .. can be fantasy or sci fir or anything really... - What special ability or talent do they have that helps you on your adventures? (that is not an attack) - What did you do in order to befriend this Kaiju? (save? trials? oath? other other?)...
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    Do you need Archetypes, Classes, and Villains?

    Situation: You bought a new ttrpg because neato. But it is a generally new setting, lore, and game that is uncommon so you are a little or a lot unfamiliar with what its like to play. (This could be from a wholly strange setting, no humans or humanoids to play as, strange magic concepts, or...
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    Soul Reaver - Legacy of Kain

    So I want to run something kind of like Soul Reaver's ability to switch between 'worlds'. I think other games have done this too (Zelda maybe) The general idea here is "You are in the real world, but you can switch to a spirit or immaterial or magic form and be in the "between" world. It's...
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    Modern Magic or Occult best ideas

    So there are a number of new and old games which in some way address modern real world with magic and or the occult (summoning, angels, demons, rituals etc etc) What single mechanic or game feature is your favorite from any such game? That is to say, whether you liked the game over all or...
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    Do you use C.A.TS. in your game?

    You should. Ok, so lots of talk on here about this or that game not working well with players. Or games failing because GM set up X and players ended doing Y and never caring about X. There are discussion about GMs making plots or setting areas that didn't work well with players. And talks...
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    Are we the baddies? Oh.. yeah. Yeah, we're the baddies...

    So we are playing a xianxia style rpg and trying to get out of our comfort zone. So we decided to play the villains of the story. Now this does not mean the characters do horrible things for horrible sake. Villains, not psychopath nutters. ;) This basically means that the setting is...
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    What is your favorite spell for Urban magic?

    Urban magic in this context means "a setting of modern era" which can be in about the past 100 years to to today - and set in the real world. I know there are others, but I keeping this narrow for now... What is your favorite spell? What system did it come from? Why was it so much fun to...
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    Spells: do you prefer Rotes or Dynamic?

    So most RPGs seem to use "Rotes". In my question here a Rote is a spell that is self contained rule that fits into the larger overall game system. A good example of this is D&D, such as Fireball spell. For the most part, all of what you need to cast Fireball in D&D is in the Fireball spell rule...
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    Has anyone run West Marches style Apocalypse World?

    I feel like this game works very well for West Marches, especially for the Hard Holder and the vehicle rules for travel. Has anyone run a totally not Mad Max, Apocalypse World as a West Marches campaign? How did it go? Any lessons learned you can impart?
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