I put oregano, salt, pepper, garlic powder and paprika in my ground beef before making patties. Eat them on a bun or toasted bread, usually with mayo, ketchup, mustard, lettuce, tomato, and onion. Sometimes I add relish or pickle chips.
I have one creature that works like that, sort of, but it's huge- a shark big enough to eat entire islands in a single bite. It's really an exercise in theory; I have never used it, but love the idea, as I think it would be a challenge for even a super high level group. Here's my version:
In summary, you gain RADs, which never go away. Get too many and you get radiation sickness, which comes in Mild and Severe varieties, and you can eventually die or mutate in either a positive or negative way.
I use radiation a fair amount in my game- the tabaxi had an ancient empire that left a bunch behind. So I have written a number of adventures using it, but unfortunately, I don't think I have a digital version of any of them anymore.
My favorite was an epic level adventure for 3e set in a...
I love chartreuse. I like to have a bottle each of the green and yellow in my bar at all times, but I like to have a lot of other things too, and there's always something missing at any given time. Currently, I only have maybe 1/6 bottle of the green on hand.
Chartreuse helped me develop a...
It depends on the affliction in question. For example, for a bad luck curse, I have used a "dm's discretion, stuff breaks in your backpack, it rains on you, etc" with a minimal framework of mechanics, whereas for the hot shakes (a disease) I gave disadvantage on Dex attacks and checks and...
It just depends on the nature of the affliction. I like to use varied mechanics for these kinds of things, so that each instance stands out as different. In other words, I want two diseases afflicting the party to work differently.
Absolutely. 5e has quite a few things that enable mixed-level parties. I'll point at the 2014 version of Aid to start with (not sure how much it has changed in 2024).
I'm fine with mixed level groups, both in those I run and those I play in, as long as the game mechanics don't basically prohibit it- 4e was terrible for this, and 3e wasn't great for it either. In both cases, the rate of increase of the numbers (hps, attack bonuses, save bonuses, etc) by level...
Here's the expanded feats document. It includes a little section stating which feats are recommended for emulating classes other than the 'basic four'.
Another little update:
After three sessions, one of the groups has reached level 2, where they get their first feats. And there have been pretty interesting choices!
I've added a bunch of new feats that haven't been posted here. One of the points of the feat system is to attempt to allow a pc...
I love it so much that it's an integral part of my custom version of DnD- saves are 1d20, roll under, higher is better; and checks are the same except on xd6, where x is determined by the difficulty of the check. Some saves and checks also have DCs, so you might need to roll under your Wisdom...
Generally years long, with lots of sessions that ranged from 3 to 8 hours. I can't really be more specific- each was different, and the rate of leveliing varied by edition and by what the pcs were doing (I have almost always run pretty sandboxy games where the risk and reward level is controlled...
I actually left one out- it's seven groups. I play in three and run four.
The first one I play in is every other Friday, but we miss about one session in three for one reason or another. This one I (and a couple of the other players) play online; we use Discord for scheduling and Google Meet...
I'll just say that, while evidence and many peoples' anecdotes seem to support this, my own experience varies pretty far from it.
I'm currently running and playing in about six groups, two of which are in the teens level-wise, and one of which is just relaunching after finishing up with my...
Oh man, the PS adventure was pretty bad, but I couldn't even finish reading the SJ one. So I guess I can't say which was worse... but neither one was good.