D&D General The Jester's Perfect D&D

Another little update:

After three sessions, one of the groups has reached level 2, where they get their first feats. And there have been pretty interesting choices!

I've added a bunch of new feats that haven't been posted here. One of the points of the feat system is to attempt to allow a pc to emulate any class from any previous edition. Obviously I'm not there yet, but one of the players requested a psychoportation feat, so I wrote that up, and his rogue took it.

Meanwhile one of the wizards took a feat called Dagger Master- also not posted here yet- which is basically a weapon mastery kind of feat. Since she's used to 4e and 5e and having at will spells, and my system does not do that, she decided to take something to up her off-spell damage potential. She actually seriously considered the Bear Warrior feat!

The other wizard took the Evoker feat- and multiclassed to be a wizard/fighter.

Not all the characters had done their complete level up stuff when we wrapped up last time, so there are some others who I don't know what they're doing yet, but I love that I'm seeing some unexpected choices. I can't wait to see how things play out. I definitely wouldn't have expected the Dagger Master or Bear Warrior wizard, so the pcs are throwing some surprises my way. Love it!
 

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A little update: I've been running this for two groups, both of whom seem to really like it.

Though the system is pretty much the same as before, the monsters, magic items, feats, and spells have been significantly expanded; for those interested, I'll upload them.

I'm actually running this in about half an hour!

And I ran Of Sound Mind in this system- it went pretty great (a 3rd party adventure from 3e by Kevin Kulp, who used to be a prolific poster and mod here).
 

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