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  1. harmyn

    Mini Six Reflex Penalty

    You have it right. If you need to commit to a reactive action like blocking the incoming attack you receive the penalty on that action and all remaining actions. If forced to react before you have acted it would effect everything you do that round.
  2. harmyn

    Class concepts that you just can't work out neatly in DnD

    Or just play GURPS and use a series of basic templates to represent initial class choices and leave a number of additional points that players can spend to more fully customize their characters to better fit their desires. I have quite enjoyed running many games in 3e and 3.5, and truly love...
  3. harmyn

    Any suggestions for tweaking a Hexblade?

    I am always open to ideas for making up good curses. That's why I see trouble with the Hexblade. In their description and even class name they sound like that would be their thing, then they come packaged with only a basic, and rather bland, curse. They need something more. One that steps up to...
  4. harmyn

    Any suggestions for tweaking a Hexblade?

    I am not really impressed with the Hexblade. I like the idea of it, but it just feels a little underpowered. Its spells aren't that bad as they are a secondary effect. But the curse power is a good idea that is too limited and not allowed frequently enough for my tastes. My initial thoughts...
  5. harmyn

    have players submit plot hooks?

    I always encourage players to give me ideas. In one campaign I ran the players wanted to be criminals in an urban campaign. The first session involved them creating characters and making a backstory linking them all together. Then I asked them what they wanted to do first. The players went...
  6. harmyn

    Sci-Fi gamers: what's the RPG you use / prefer

    I use Star Wars d6 (2nd ed) for Star Wars (the main space game my groups have played). If not that I now use a variant I came up with for d6 Space or I will go with GURPS.
  7. harmyn

    Is The Keep on the Borderlands a well-designed adventure module?

    I've just got to say I do love the bare bones approach. To me its the best way to set a module up. don't get me wrong, I do love a good setting, and a setting with adventure hooks built into the history and description of the world is great. But in a module, give me the basics and I will apply...
  8. harmyn

    Healing

    Some of my various healing items: Sotillion's Wash Basin: If water is placed in the bowl and someone spends 1 full round washing themselves or another with it they will heal 1d8+5 hit points. The item can work an unlimited number of times, but only once per day for any one person. Mercy's...
  9. harmyn

    Advanced Weapon Crafting

    This is a great thread mate. Love the ideas you are working on here. Someone had mentioned Jade as a substance earlier. For its special ability it could Affect Insubstansial (or give a percentage chance to hit). I would also lower its HP though (making it more brittle and therefore not...
  10. harmyn

    Why all players but no DMs?

    Very handy, 15 minutes. 18th/19th level character. Now your players have slain the dastardly bad guy and loot him. What is his 130k to 170k plus worth of gear that an NPC of that level has? Bought all of that in the 15 minutes? What was his touch AC? Magical armor adjustments or is it just...
  11. harmyn

    Why all players but no DMs?

    Me, I love to DM. Been running games for 20+ years now. All sorts of games. D&D (all incarnations), GURPS, Vampire, In Nomine, Stars Wars d6, TMNT, all sorts of games. D&D 3.5 is the hardest for me to prep for at higher levels because of the crunch level involved (found it easier to make GURPS...
  12. harmyn

    Anyone have some Variant Fighter Ideas?

    Nay tis a wyrm. A wyrm I say. Weaving its way into our posts so that it might scramble carefully typed letters so that you THINK we are incorrectly typing that which is before us.
  13. harmyn

    When a warrior stands at the wrong end of a crossbow...

    Thought there was an optional rule that scales damage up by every 10 extra points dealt. (At least that's what I use). This could easily be tweaked to +1/5points or whatever amount you like.
  14. harmyn

    What DO you DO for... Fighters?

    At the moment they get the two extra skill points like I give all the character classes. I also let them take any one additional skill as a class skill as long as it fits whatever background they have dreamed up. BUT in an upcoming Lankhmar campaign (that is going to be heavily modified from the...
  15. harmyn

    Adventure begins! So how do the PCs know each other?

    Yep. Same players. They decided they wanted to play good guys again but the players wanted to get some finality with their villain characters. Since the campaigns all took place in the same world I used the new campaign to wrap up the old campaign. Everyone was very happy with it actually.
  16. harmyn

    Adventure begins! So how do the PCs know each other?

    In my current campaign one character (the warlock) is the daughter of a prince. She went on her "Shearing" (a period of 1 year where she went out into the world on her own to survive and show she was a capable and competent individual) and another character was her cousin (fighter on the path to...
  17. harmyn

    Pantheon of one?

    True. And the Sinners are a whole different group of spell granting things. Lets just say they aren't very nice.
  18. harmyn

    Pantheon of one?

    I went the saints route myself. One overgod, the "Holy Matron". Within her church there were various saints who each venerated a different aspect of her religious philosophy. The priests would all worship the same goddess but do it through the faith and teachings of different saints, or find...
  19. harmyn

    Trying to kitbash an unarmed fighter...

    Back in Dragon Issue 295 (pre 3.5 times) there was a an article titled "The Way of the Fist" that featured 3 unarmed prestige classes. Myself and a player managed to cobble somthing out of the various ideas to suit her needs. Background of the character: I had a player and she had this idea...
  20. harmyn

    Grim-n-Gritty: Revised and Simplified

    Don't own Arms Law and don't want anything quite that complicated. Also, I am trying to figure out a different method for coming up with the crit system than the current formula. Just glad I'm not the only one who finds it a bit peculiar in implementation. Anyone have any thoughts on modifying it?
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