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  1. AeroDm

    Meta--WOTC Banner Add

    Just wanted to say that I thoroughly enjoyed the WOTC (Work Opportunity Tax Credit) banner add which I imagine is the result of some add purchaser somewhere being amazed at how high ENWorld came up for a search of WOTC and then not doing any additional research. It is perhaps my favorite add of...
  2. AeroDm

    ARC Map Pack on Kickstarter

    ARC: A Region Charted is a set of 10 poster maps, each 18 x 24 that work together to begin exploring an IP-neutral region so that they fit into a wide range of fantasy settings. Inspiration for the maps in both design and style comes from the older D&D introductory boxes and the map pack...
  3. AeroDm

    A quick card game for use in RPGs

    We created a mini-game for use during D&D sessions. We wanted something that didn't break the fantasy and games like Three Dragon Ante never caught on for us. The game has organically evolved into something pretty fun. I'm looking for some folks to give it a try and give me feedback to break out...
  4. AeroDm

    Dice-idedly relevant

    How to make your own Dungeons & Dragons chocolate dice mold | Offbeat Bride This is basically the guaranteed best way to make your players fat and happy.l
  5. AeroDm

    Out of curiosity...

    Is there any way to change an account name?
  6. AeroDm

    The waterfall plummets 1000 feet...

    As a kid, my family focused on travel despite being of very moderate means. The rest of my gaming group's families did not have the same focus. I have an early memory of describing a thousand foot cliff shortly after visiting the Grand Canyon (and it's mile long drops)and my players being...
  7. AeroDm

    Historical armor question

    In my homebrew I am looking to bring back armor vulnerabilities to different weapon types as a potential option for distinguishing armors within a given category (i.e. light armor). The problem is that I don't have my old books with me and I don't personally have that knowledge stored away in my...
  8. AeroDm

    Who puts the "class" in Armor Class?

    I've been working a lot on a variant D&D system and was sort of bummed when I realized I'd removed armor class. Then I thought, "hey, what's the deal with 'class' in armor class?" There are a handful of definitions of class that can be stretched so that the term makes sense, but Gygax was a...
  9. AeroDm

    Headed for rune

    Update 3/21/2012. It has been a while but I figured I would update this thread to be a complete repository of the project. I put Runeward on hiatus until I see how 5e goes, but there is a mostly finished alpha draft available on the site. I am wrapping up some parting comments on the alpha draft...
  10. AeroDm

    Three economies of D&D

    The recent upsurge of edition threads made me rethink my opinions of the various editions. I hold all of them in esteem, but I generally feel that each edition stands upon the shoulders of the previous to go farther. Yet, many posters who's opinions generally impress me unequivocally hold that...
  11. AeroDm

    D&D 3E/3.5 3e multiclassing on 4e math

    I've been working on a homebrew for a while now with the basic design goal of recreating 3e's multiclassing with 4e math. I really believe that the 4e math is a brilliant step forward in game design but something rubbed me a little wrong. I eventually realized that in 4e you pick your character...
  12. AeroDm

    WotBS Late to WotBS: How do I mine?

    I'm just delving into WotBS and won't be able to run it straight up for various reasons. I'm looking for advice on where to begin mining and what are the best parts. Regardless I'm excited and if you don't have advice for the above, please just share your favorite parts!
  13. AeroDm

    Take a stand! LotR vs. GoT

    You have no choice. Place your stake in a camp. The comments are the place for nuance and dissent and we look forward to both!
  14. AeroDm

    Condensing forums

    I am thinking specifically about the 4e house rules and 4e general forum. The 4e house rules forum will routinely have an hour between posts. What benefit does separating the forums provide that prefixes could not more easily provide without forcing people to tab between forums? I'm not sure if...
  15. AeroDm

    Decoupling actions and skills

    I’ve been considering a modification to 4e skills to make them more generally applicable to a range of actions. My goal is to encourage players to take actions that make sense instead of focusing on actions predominantly because of their chance to succeed. By actions here, I am referring to any...
  16. AeroDm

    Generating random names

    I've been doing a lot of puttering with trying to develop systems to do the heavy lifting for me in D&D and most recently that led me to develop a random name generator. So far it only generates town/structure names because they tend to follow a more pronounced pattern but I hope to expand it...
  17. AeroDm

    Weapon training provides power instead of access

    A while ago I developed a system to try and help understand the tradeoffs inherent in 4e weapons. The system was discussed in this thread. It got me thinking in general about how weapons work and playing around with different options. I decided to see what would happen if weapon training (i.e...
  18. AeroDm

    Mapping in PowerPoint

    I recently started experimenting with making maps in PowerPoint. The plus side is that you aren't locked into a style (like you are with a mapping program) because you can make whatever you want and PowerPoint is vector-ish enough that you can scale and change freely. The downside is that it...
  19. AeroDm

    Source of power creep

    Looking for feedback on another article. If interest is piqued, please respond in this thread. ----------------------------------------- Power creep is perhaps the greatest threat to modern RPG game design. That comment is not made lightly. RPGs have to continuously develop (and sell) new...
  20. AeroDm

    Losing like a winner

    I was thinking about the default roles at the game table which led to an article you can read here. But the conclusion was basically that GMs are set up to constantly "lose" since we want players to succeed. So I started thinking about developing a resource of (mostly humorous) responses to...
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