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  1. K

    Displaced Creature Catalog Threads

    Agreed. Thankfully I eventually stumbled upon a link to an archive of lomion.de https://web.archive.org/web/20180818101532/http://lomion.de/cmm/_contents.php It seems that all the links have archived pages as well, though the artwork is missing from many of them.
  2. K

    Half-Elemental's feats

    You have to understand that Manual of the Planes (from which the half-elemental templates come) is a 3.0 book, and that in 3.0, monsters did not gain feats and skill points like they do in 3.5. In 3.0, monsters gained feats every 4 additional HD, and the template is just restating that. From...
  3. K

    Magical wards of a castle

    Define "practical." The aforementioned Weirdstone does exactly that, but does cost 250,000 gp (PGtF, p 124ff.) Expensive, but doable for a kingdom, certainly (aside from the CL 20 requisite to make it...) On a house rule front, I've seen DM's mention on-line that they made a rule so that...
  4. K

    Magical wards of a castle

    Physical: Hardening spell from SpC for doors/walls Security system: Alarm - Duh. Make it permanent. Skull Watch - SpC spell that reacts when creatures enter its watched area. In theory can detect invisible intruders. Watchware - Spell from Unapproachable East that alerts the caster if the...
  5. K

    Looking for a low-level "PCs are hired by NPC" type adventures

    This little statement reminded me that several of the 3.0 Adventure Path series each had three or four proposed plot hooks; usually one of them was someone hiring the PC's to do something. The Sunless Citadel (Levels 1 - 3)* has one hook where the matron of a small-town merchant family hires the...
  6. K

    Looking for a low-level "PCs are hired by NPC" type adventures

    Schemas are just 'magical blueprints' that "aid in creating magic items" both common (to Eberron), like everbright lanterns, or unique and powerful. Magic of Eberron introduces Lesser Schemas, which are basically once per day reusable scrolls on a metal tablet. Other than that, Schemas and...
  7. K

    Looking for a low-level "PCs are hired by NPC" type adventures

    To make your looking easier, the adventures start with the 1st-level starter adventure in the back of the Eberron Campaign Setting, titled "The Forgotten Forge." From there the story arc continues in the 2nd level adventure "Shadows of the Last War," the 4th level adventure "Whispers of the...
  8. K

    Looking for a low-level "PCs are hired by NPC" type adventures

    Nearly all the published Eberron adventures do this. A noble or the Kings guard contracts the player characters to go on a mission to hunt someone down or find an artifact. However, they have the problem that most of them are specific to the steam punkish environment of Eberron. Expedition...
  9. K

    Airship Piloting

    Is this for Eberron? Or are these just some homebrew airship rules? If the former, I compiled a rudimentary Eberron Airship Handbook that covers other ways to pilot them. Within that you'll note that Eberron's Explorer's Handbook calls out using Profession (Sailor) checks to operate an...
  10. K

    Cleric in need of help!

    I'm 99% positive that what he's dealing with is an Elder Evil, or something based off of those rules. If the cleric ever wants to use divination or conjuration spells again in the campaign (up through ~20th level), he's going to have to alter his planned skill allotment to deal with the new...
  11. K

    Cleric in need of help!

    It's Divination, so is also impeded, else I would have already brought it up. Same with Guidance of the Avatar. Since the healing is for out-of-combat, might as well go with wands of Lesser Vigor. Much more cost efficient. Snag a CLW wand or two for the bard cohort to use, but Lesser Vigor is...
  12. K

    Cleric in need of help!

    It's in the ECS, and is called Skill Enhancement. Unfortunately, it is an Artificer infusion, not a spell. It likely won't help him.
  13. K

    Looking for a monster.

    Tomb Tapper, Monsters of Faerun, p. 82 IIRC, it was also updated to 3.5 in the back of Lost Empires of Faerun. Edit: p. 189
  14. K

    Cleric in need of help!

    This sounds a lot like an Elder Evil sign. I wouldn't expect this to go away any time soon. Don't go looking in the Elder Evils book, as if I'm right, you'll be spoiling your DM's plot. But, ask him to clarify if it is ALL Conjuration spells, or just Conjuration (calling, summoning, and...
  15. K

    Why is the first adventure always the hardest to get 'right'?

    Usually homebrewed concepts don't mesh well with published modules. Not to say you can't do it, but it wholly defeats the purpose of creating a non-standard setting. Why create a setting that has an unusual twist, if you aren't going to run homebrew adventures that explore that concept? A...
  16. K

    Tree shaping spell?

    Tree Shape perhaps?
  17. K

    can i stack my bard levels for my familiar

    Obtain Familiar. I think in Complete Arcane.
  18. K

    Question about a spell - Phantom Steed

    The same is true of D&D 3.5; if it has a duration, magic is holding it together. When the duration ends, the spell effect does, too. I agree with the above, the phantom steed can quad-run. Why does it only take a standard action? Unless the DM specifically shortened the casting time, it should...
  19. K

    Dracolich and healing?

    One level of Dread Necromancer? Carnal touch heals 1 or 2 points at will. Also, 8 hours of inactivity in a 24-hour period allows an intelligent undead to heal 1 hit point (or possibly 1 hp/HD), specified more clearly in... Libris Mortis(?), than in the Monster Manual undead type traits.
  20. K

    Adventures with Sieges

    *SPOILERS* Red Hand of Doom culminates in a large-scale attack on a walled city. Not a siege so much, but it could be run that way.
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