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  1. Bladesong

    Fortress America: When Gaming and Politics Collide

    Just Glad... I'm just glad they are re-releasing the game...it was the only one in the series that I was unable to obtain.
  2. Bladesong

    1001 minor traits for magic swords

    Now if we could get someone who has the time to get and maintain these all on one document...that would be great!
  3. Bladesong

    Throwing a halfling barbarian

    I like the addition of the prone condition. I still think I would devise some Reflex Save DC instead though since technically the halfling already had his action (i.e. the attack) for the round.
  4. Bladesong

    Throwing a halfling barbarian

    First they would need to coordinate their actions to go at the same initiative. Second, the thrower would have to determine how far he could throw the halfling. > I would say some athletic skill divided by 10 to see how many 5' increments he can throw him. If he moves at least 10' before the...
  5. Bladesong

    D&D 3E/3.5 3.5 low magic: spellcasting "advanced classes"

    Before I “did my own thing” I toyed with the low magic idea myself. I only took it so far, but here is what I came up with: Spell casters did not have to wait to start and did not have to take other classes to “thin them out”. Virtually all utility type spells became incantations with just a...
  6. Bladesong

    Singing Bard

    How about a necklace or choker or torg for that matter? Who cares if that slot is usually used for something else?
  7. Bladesong

    Removing 3.X Iterative Attacks (Suggestions)

    The method I detailed would only be used as a full attack; charges, standard attacks and AOO are always 1[W] unless a crit is involved and you do max and + 1[W] as already stated. Sneak attack damage is mostly the same but we max it on a crit. We have not encountered a situation yet that has...
  8. Bladesong

    Removing 3.X Iterative Attacks (Suggestions)

    We just dropped the extra attacks and increased the damage dealt. So the "formula" if you will using a fighter as an example was: 1st level: 1[W] + Strength modifier + magic, feats, etc. 6th level: 2[W] + Strength modifier + magic, feats, etc. 11th level: 3[W] + Strength modifier + magic...
  9. Bladesong

    D&D 3E/3.5 No Page 42 in 3.5, so how much damage does Create Water do to a Salt Mephit?

    Isn't that a 0 level spell? Off the top of my head I would say look at other spells of the same level and use that as your guide. If it is 0 then I believe d4 is the norm. If the creature is vulnerable to it you could bump it up to d6 or double it 2d4. It would be a reflex for half it it is...
  10. Bladesong

    fixing Healing Outside Combat

    The last 4th Ed adventure I ran did not have a single healer type character in the party, so I just houseruled using the Heal skill and a DC 15...anything over 15 added to the amount of healing a surge provided...so if they rolled a 23 they received an additional 8 points on top of their surge...
  11. Bladesong

    variant elf

    None of the ones you mention are unbalancing as far as I can see. In times past we did this for elves. Iron blows from any source (weapons, tools, spells, etc.) inflicted an additional 1d6 damage against elves. Prolonged exposure (but not a blow) such as being manacled inflicted non-lethal...
  12. Bladesong

    D&D 3E/3.5 Which mechanics from 4e have you imported into your 3e game?

    Well, some of them we had already been doing before 4ed was even a stray thought. For example I had already had a variation on passive skills; I always assumed characters and creatures were “taking 10” as they skulked about. I had already reduced the number of skills and made them set to ½...
  13. Bladesong

    Forked Thread: Healing Surges: Let's see them in Action!

    This message in no way takes a side on the 3.5 vs. 4.0 battle as I frankly do not care. My group plays a hybrid of the two and we are all perfectly happy with it. This is just my thoughts on the subject as a whole. A lot of this has to do with naming conventions and how people perceive things...
  14. Bladesong

    Speeding Up Combat

    Hmmm, I'm not sure I could ever answer this to your satisfaction. I suppose the people you refer to could ask you why are you not so reviled by doing it, but it really wouldn't matter much would it? :) Here's what I can tell you...my players hated it...I don't recall all the reasons but I...
  15. Bladesong

    Speeding Up Combat

    It really did not effect dailies/encounters, players just tended to choose powers that had additional effects. As I said before we viewed dalies/encounters as nothing more than "flavor or fluff". As far as adding "oomph" I also was a bit more liberal in giving out action points and they could...
  16. Bladesong

    Speeding Up Combat

    Unfortunately I cannot tell you about all possible remifications for doing this because we will not be playing 4ed any longer, but I can tell you that the problem we ran into was that the 'at wills' just do not do enough damage and I refuse to magically/instantly turn something into a minion...
  17. Bladesong

    D&D 3E/3.5 A New Approach to the Search Skill, D&D 3.5

    Got it...tired. But 4th LEVEL!!! why would they not make the rolls I mentioned?! 4th level rogue +7 skill points, +3 if Dex is 16. +2 if only 1 person aids him gives him a minimuim total of +12, so if he has nothing else to assist him he is capable of a skill check of 32. You shouldn't have to...
  18. Bladesong

    D&D 3E/3.5 A New Approach to the Search Skill, D&D 3.5

    Sorry, since I was in 3.5 house rules I just assumed...but, yes, they would have to be adjusted down by at least 5 for 4ed PCs. A 1st level rogue should be able to make a DC of 25 occassionally and a DC of 20 more often than not (i.e. +5 for trained and likely at least a +1 for ability; aid...
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