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    Progress on N.E.W.

    Are you referring to adding the physical attributes together to get your defense and the mental attributes to get mental defense?
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    O.L.D. & N.E.W. Errata Thread

    Thank you both very much. Another question, in regards to the melee weapon and ranged weapon skill. The rules state that you can only take a skill once per tradition. How does that interact with the melee and ranged weapon skill? Is each different weapon considered a different skill? For...
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    O.L.D. & N.E.W. Errata Thread

    This may already have been asked and I just missed it, but I noticed that OLD and NEW treat ranged weapons differently. OLD treats them like melee weapons, a different skill for each weapon, whereas NEW treats them as a single skill. Was this intentional or was it changed and only one playtest...
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    Steampunk! Advice and Suggestions welcome!

    Alright, so I'm about to start a playtest campaign. One of the players (new to tabletop RPGs) tossed out the idea of a steampunk campaign, and the other players latched on. Now, I'm all for it, but I thought why keep all the fun to myself? What I'm thinking I'm going to do is go through the...
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    Suggest your WOIN intersections

    I've had a bunch of ideas, some for new homebrew settings, some using existing settings. OLD - Warhammer Fantasy! OLD/NOW - Within the dungeons they explore, the party begins to find artifacts of civilizations that came before. Artifacts of great technological advancement and power. This could...
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    Scientific "Tricks"

    From what I recall, the warlord gave those bonuses to the other party members. And I agree, I find focusing on that style of combat role is less fun. I don't mind doing it some, but I wouldn't want to focus on it. However, what I meant was taking those actions to gain the benefit for...
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    Scientific "Tricks"

    The problem I see is that nothing I come up with has any reason to be restricted to "non-combat" scientist types. With that said, most of the ideas I've had are all variations of the 'attribute/skill check to get a bonus' sort. For example, a biology check to recognize the weak spots on the...
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    O.L.D. & N.E.W. Errata Thread

    I figured that was the case, but since it was that way in both documents, I wanted to point it out.
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    O.L.D. & N.E.W. Errata Thread

    I've noticed that the formula given for the Defense and Mental Defense values doesn't seem to be accurate. For example, using a 13 Agility (the first number not listed on the chart) would give a Defense of 21, which is equal to having an 11 Agility. This seems to be true in both the O.L.D. and...
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    What's your favourite alignment?

    I think the better question would be 'what percentage of evil aligned people actually consider themselves evil?'
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    Making firearms more important

    Why not on crossbows? Or are you including that under bows?
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    Hustlin' Wizards: A homebrew ACF

    And that's totally counter-intuitive to how I'd expect those spells to work. Yeah, go ahead and put me down. I'm definitely interested, so long as schedules allow it. I may not play a wizard though, even with this as an option.
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    What's your favourite alignment?

    Neutral good, by far, is my most played alignment. It's the one that closest matches my own viewpoints and thus makes it much easier for me to play. That said, I've also played by fair share of lawful characters: good, neutral, and evil. I've dabbled in the chaotic axis, but it doesn't really...
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    Hustlin' Wizards: A homebrew ACF

    Oh! I'd forgotten that Telekinesis is a Transmutation spell. Never really made sense to me. After taking a peek, it seems Mage Hand is also Transmutation. I'm not sure I really understand the logic behind that. Given the status of those two, I could see using Transmutation instead of Evocation...
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    Autumn Kingdoms (Homebrew Setting Design)

    That is an awesome resource! Thanks man! After playing with it some, I've found that it supports my general expectations about the non-human races, well, dwarfs at least. About half of their 'racial' benefits actually come from the culture of their civilization. That's something I'm trying to...
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    Tech-Use in a non-Tech-dominated world

    While I've heard of it, I know nothing about Anima, so everything I say after this point may be completely useless and unhelpful. If I'm understanding correctly, the issue is basically resource availability. As I player, I don't have a problem with that, but I'm also used to playing games where...
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    How many halflings does it take to screw in a lightbulb

    I wasn't trying to say that halflings were exactly comparable to human children. I agree that they're likely stronger than a child (though even children can be quite strong, stronger than most people may realize). Even without resorting to more exotic or unusual options, there are plenty of...
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    Hustlin' Wizards: A homebrew ACF

    Alright, alright. In that case, why transmutation? I think force effects like that would better fit under evocation. Also, I still really like it. It's an interesting option for wizards, particularly adventuring ones.
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    How many halflings does it take to screw in a lightbulb

    I'm just going to toss this out there, because it's something that's always bothered me. Halfling size. Everything I've ever seen has them at around three feet in height. That's smaller than my 6 year old daughter, just for some perspective. I think that's always the hardest thing to find when...
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    editing signature problem

    Ah, okay! Maybe I'll just have to find a way to squeeze it into the budget a little sooner then. Thanks!
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